I tried the binary for ArchLinux, and also compiling from GIT. Same exact error, both times. I _think_ I've got all relevant dependencies installed, but I could be wrong. Thanks guys.$ mono ./OpenRA.Game.exe
Loading settings file /home/fuckyou/OpenRA/settings.yaml
Using Gl renderer
Unhandled Exception: System.InvalidProgramException: Linking error in world-shp shader
at OpenRA.Renderer.Glsl.Shader..ctor (OpenRA.Renderer.Glsl.GraphicsDevice dev, System.String type) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Glsl.GraphicsDevice.CreateShader (System.String name) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer..ctor () [0x00000] in <filename unknown>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Shader Problem WITH Shader Support
OpenRA throws GPU errors referencing shader. GPU supports v4
Shader Problem WITH Shader Support
Hey, all. Having some trouble getting OpenRA to run on my laptop. The notebook has an integrated Intel GM965/GL960 GPU. Yes, I know it sucks. Financial resources being what they are, I'm stuck with it. I've noticed a few people here mention issues with shader support. I checked, and according to Intel, this chipset supports PixelShader v4.0. I'm not an OpenGL programmer, I don't understand what really goes on with this stuff, so maybe this error is telling me something I just can't pick up on. Anyhow, here it is: