Soviets are garbage late game. Last thing the allies need is to be even better late game imo.SoScared wrote: ↑https://github.com/OpenRA/OpenRA/pull/9730
I like these changes! Fake structures will be better concealed with a clever health bar that drops like a real structure. This encourages the deception plays that I've hoped for, and actually witnessed some players try out lately. Also a big health buff to the fake Nuke Silo and Chrono (pdox?) will make France very tech resilient in the late-game.
How to make France more appealing for players
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That same flak truck that has completely changed the entire soviets vehicle gameplay? A mere exception? Canon has been dropped way back in OpenRa Red alert main mod, which makes it hard to argue convincingly against whatever weird suggestions to change balance, add new gameplay features or custom units. Either be consistent and hound out the flak truck too, as well as asigning certain units to other factions than in orginal Red Alert or drop the entire "no foreign content" argument which is untenable if we look at the OpenRa red alert main mod. Custom art is not welcome (except flak truck) but all kinds of custom features?JOo wrote: ↑
and the last one , and pretty much the hardest obstacle ... you would need to get this idea past pchote ...although i can tell you , he would not like it ... cause pchote (initially with me) did hound out all the foreign content ... like the snipers for example ... and currently represents a solid "no custom Art for our main mods" opinion ... in terms of "new unit content"
we have rare exceptions , the Flak Truck for example , which helps to balance the soviet-allies game ...

Or, split up two mods. a red alert mod that follows more closely the original game and one with all kinds of non-canon stuff tacked onto it. But the current OpenRa seems to neither follow one nor the other design concept. Thus you'll regullarly get suggestions for new units of all kinds.