WhoCares wrote: ↑Wed Aug 29, 2018 12:53 pm
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autodeploy mcv : place cursor on desired spot, press one key : sequence : right click, center view on unit, center mouse on screen, hold shift, right click, release shift. (i would never have coded that one if the game allowed to queue this order with shift + "deploy shortcut")
autoregroup : select each group 1 by 1, if a unit in that group is still alife, script will select all unit of that type and regroup them. process is fast up to 3 groups, take 3 times more up to 9.
rework of repair function "instant repair": point the unit, press one of key, script will call repair function, issue a right click, degroup the selecte unit by putting it in group 0 , mouve the mouse few pixel away, left click to unselect the unit and/or remove the repair icon. (same for unpower and sell, ... beware instant sell can cost you a game if you wanted to repair instead)
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The funny thing is, there's hotkeys for those three functions (I use them religiously, especially the repair key). So your script does allow you to skip pressing a button... by pressing a button. Solid.
(Granted, you'd have to press "select by type" two times and then issue a move order to regroup, and shift-queuing the MCV is finnicky at best)
So to sum it up, the most impact macros would have on the game is by freeing up APM that others have to use on managing production queues.
This does, however, come at the cost of production flexibility - this game has around 60 different units to play around with, and if anyone wants to limit themselves to only building the same 4 over and over again, that's their choice. Give me a hijacker rush over that any time of the day.
Where does that leave us?
If you ask me, we should simply establish consensus that macros are completely fine
outside of competitive play.
Maybe repeat queues will be implemented one day, making macros 100% irrelevant. Until then, the advantage those scripts give you is, in my opinion, miniscule, but I think no matter how small their impact, we would all like to play on an even battlefield in RAGL 7.