AoAGeneral1 wrote: ↑Keep in mind when you reduce the cost of a unit the build time of the unit also decreases.
So you could be buffing the heavy tanks way to much with faster building and nerfing the artillery way to much by increasing their building time.
hmm, good consideration though, but yeah, I'm in opinion of Tanks should be the main battle tanks, so the heavy tanks being fast to build is being considered... but yeah, maybe I overpriced the artillery so...
Soviet adjustments :
Shock Troopers: (still viable Russian late game unit, just not too spammable or to OP against anti-infantry measures)
- Cost raised from 400 to 500
- HP reduced from 100 to 80
Heavy Tank: (they should be the main battle tank for soviets)
- Cost reduced from 1150 to 1000
- Health raised from 550 to 575
V2 Rocket Launcher:
- Cost raised from 900 to 1050
- Speed reduced from 85 to 71 (on par with heavy tanks)
- Scud range increased from 10 to 14 (equal range with allied artillery)
Tesla Tank:
- Sight range increased from 7 to 8
- Health raised from 400 to 450
Ukrainians get buffed
MAD Tank : ( nobody use them, so they shall be cheaper, more durable Ukrainian demolition when Demo Trucks is available)
- Only available to Ukraine
- Only need Repair pad to be made
- Cost reduced from 2000 to 1600
Allied Adjustments :
Light Tank: (being cheaper to counter the heavy tank being cheaper, they're weak in tank to tank battle so no big deal)
- Cost reduced from 700 to 650
Artillery:
- Cost raised from 800 to 950
- Explode chance reduced from 75 to 50
anymore input?