Dome Tech Revamp

Discussion about the game and its default mods.
lawANDorder
Posts: 139
Joined: Tue Oct 24, 2017 3:20 pm

Re: Dome Tech Revamp

Post by lawANDorder »

There's still time left to get this into the next playtest. But consider lowering power costs of aa guns to make them more spammable and maybe increase artillery vision so they can be used without helicopter support (at least same as flaks so they can defend better against them). MiGs could also need a bit of a range decrease - buff their crash damage in return (they surely carry more explosive fuel than yaks). Speed nerf to be only a tiny bit faster than longbows sounds great too. Oh and the ability to infiltrate radar domes to reshroud the map could be removed too to remove the risks introduced by building it. If people think artilllery will get too strong just change the damage profile so it becomes an anti heavy-armor weapon (good against tanks and basedefences, mediocre against infantry, light armor and buildings). In that case bullet speed should probably be increased a bit.

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Punsho
Posts: 82
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Re: Dome Tech Revamp

Post by Punsho »

lawANDorder wrote:
Sat Oct 17, 2020 8:58 pm
There's still time left to get this into the next playtest
I wish someone picked this up. As I wrote in the opening post I'm unable to. I'm currertly serving my mandatory military service so I won't be able to do anything in the coming months. Because of corona I basically never get to go home. (I don't want to change topic to this)
lawANDorder wrote:
Sat Oct 17, 2020 8:58 pm
But consider lowering power costs of aa guns to make them more spammable
I don't think that it is needed or wanted, unless we're preparing for removing power down ability. Maybe slight power cost decrease would be fine
lawANDorder wrote:
Sat Oct 17, 2020 8:58 pm
and maybe increase artillery vision so they can be used without helicopter support (at least same as flaks so they can defend better against them).
I think it is a nice synergy between the 2 dome units, I wouldn't want to remove it. I'd prefer increasing vision of early game vehicles instead to act as pre-air scouts for the arty. And flaks supposed to counter arty, and would still hard counter even with vision buff. Also it is quite fun to have to force fire into fog. After earlygame you no longer do that with infantry, so it's nice that another unit takes and that design
lawANDorder wrote:
Sat Oct 17, 2020 8:58 pm
MiGs could also need a bit of a range decrease - buff their crash damage in return (they surely carry more explosive fuel than yaks). Speed nerf to be only a tiny bit faster than longbows sounds great too
I don't think so, though a small speed nerf would be fine, so that yaks remain faster than longbows and migs faster than yaks. Maybe mig vision could be decreased too by a cell for lowering performace overheads. Lower speed would make it easier to control em like SirCake said, and in the OG IIRC planes were pretty slow
lawANDorder wrote:
Sat Oct 17, 2020 8:58 pm
Oh and the ability to infiltrate radar domes to reshroud the map could be removed too to remove the risks introduced by building it.
I don't think that this is the place to address it. TBH this ability is fairly insignificant. IMO spies are broken, not in that they are op but in that the counterplay system is very poor and pathetic in places
lawANDorder wrote:
Sat Oct 17, 2020 8:58 pm
If people think artilllery will get too strong just change the damage profile so it becomes an anti heavy-armor weapon (good against tanks and basedefences, mediocre against infantry, light armor and buildings). In that case bullet speed should probably be increased a bit.
Defences have heavy armour, so if we do that then defence health would need to be increased. I would like to explore higher defence health too, but that would need to be separate to this rework due to the sheer amount of stuff it would impact. Higher health would allow them to have lower dps. Unrelatedly anti-heavy defences have fairly low dps currently so I wouldn't mind buffing their health by a bit right now. Also currently v2 does quite a lot of damage to heavy vehicles when it hits, and arty has fairly similar dps

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