We are proud to announce the next OpenRA release. The most notable new feature is the integration of ingame player accounts using this very forum. Other changes include the balance changes (listed in the full changelog) together with a fix for Chronoshift and Iron Curtain effects on MCVs being erased while (un)deploying, an enhanced colour chooser, tooltips for tech buildings and of course bug fixes and performance improvements.
Well, I would recommand "new feature" for the chronoshift rather than "fix". In the overall, majority of the players were ok with the way it worked and all the surrounding gameplay.
Account are a nice addition and the fix on the latency on the order commands is really the best improvement in the 3 previous release imo. Good job on those.
Im really exited about what comes further out of the authentication + badges. Its a long requested feature that now made it into the engine ... and im pretty sure it will spice things up, potentially give us more players (therefor contributers, developers ...)
the changelog is awesome, you can see that contributers have spent some (free) time to improve the engine "as always" ... and i admire the dedication (i always have)
Construction yards deployed from a Chronoshifted MCV receive a 50% damage penalty when the timer elapses
However when the chrono elapsed, my MCV received a 100% penalty, instead of 50% (the green bar just went all the way down until the MCV was destroyed). Not sure if I'm misinterpreting something or if there's a bug in that part?
Thanks! I've confirmed that this is a real bug, and filed #15641.
For the sake of being complete;
I played the same map again yesterday and chronoed an MCV to two different (and other than before) places on the map. The 50% penatly was incurred and things went exactly as written in the changelog. However, when I chronoed an MCV to that small 'island' again, I got the 100% penalty. So the bug seems to be specific to that location of the map.
Yeah that's it. It's doing that with anything that can't attack buildings; so Engineers, Commandos, Mobile SAM, Civs, and Medics will cause this to happen.