Smitty wrote: ↑
oh, and also
* Removed kill bounties
Sorry about that last one. We really need testing on this issue so I decided it's time to throw it in. Kill bounties are closer to the chopping block than they've been before and it's time to take this idea seriously.
If you are a supporter of kill bounties, we need to hear that
(a) you've tested several games without them and
(b) you have a better argument for keeping them than 'Don't fix what isn't broke'. Without feedback that gives a proper support for keeping them, there is a good chance we'll see kill bounties removed in the near future.
Not happening sadly. I just feel this is beyond me giving a crap due to what i thought had been delved into already and support for it was overwhelming? So i'm of the opinion, do what you will, but as soon as i feel i'm not liking it, i'll be playing less or not at all. Which was the same opinion i took with the stance changes, i didn't feel i wanted to get involved in something so deep, and if changes happened i didn't like, so be it. But luckily with that, i think the game took an ever so slight step forward as there were things i miss/changed.
However we have the option currently to turn off Kill Bounties in options already? So i am little confused as why this is going in to debate again as i thought it was sorted out with those discussing it previously?
Also having that noise of cash from an engi snipe is so so good to hear (pre 2/3min game) if you're not looking at your lone infantry guy looking for that snipe. It helps give good indication you've got that early lead. It's not luck either, people sending their engi off unguarded is their own poor commanding i believe.
I didn't get to play the AA chrono tank myself, but trust your judgement on it there. I had wanted to give it a go sadly as remember it strongly from the original.
CatGirls420 wrote: ↑
But imagine, you have a nice army growing, youre setting it up in formations, and boom suddenly Dick Douche Daryl III comes with surprise flanks and rekts your shit, gaining a huge bonus from sheer luck by catching the enemy off guard or in a bad position.
Chances are Dick the 3rd scouted the army, saw a weakness, and consequently jumped on that weakness. Pussyslayer should do something more constructive with his/her army rather than take too long to make a formation, (i don't know what you mean in relation to formations?)
Pre stance changes you could often anticipate enemy armies without scouting as leaving your base wasn't such a big gamble. Knowing your opponent's typical playstyle and movements isn't luck, you learn that. Making educated guesses on enemy's movement is the same, it's an educated guess. The same still applies now, it's just bases are weaker so scouting has become stronger.
I tend to say "i got lucky there" in games when my opponent messes up at the same time as me and i come away better off, but in reality my opponents mistake was bigger. That's technically not luck either. We just end up using the word luck out of context, and it's only really the things that are RNG based that are the true luck in this game. We just like calling things lucky as it's easier to say than, "because he didn't scout one cell further he didn't see that tech centre, snipe it, stopped the GPS and prevented the enemies high tech advantage ending up in a win"