A Little idea to deal with floating

Discussion about the game and its default mods.
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JuiceBox
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Location: Liverpool

A Little idea to deal with floating

Post by JuiceBox »

We have all done it. we get engrossed in the action somewhere and ''oh no! i forgot to build am floating!' i know the correct response is ''Well dont float!'' but its just an idea

So my idea is buying a unit of troops at a hiked price to quickly get that money spent.
15 gunners 5 rocket troops 3 medium tanks cost 5550 credits. but you can called them in as re reinforcements at a 150% of the cost 8325 credits once bought take idk 30 seconds to come onto the map and instantly sap 8325 credits when called. you can use this ability once per game.

For Soviets 17 gunners 5 rocket troops 2 heavy tanks cost within 50 credits less than the above allies troop.

pre req Radar Dome tech Center?

just bumbling thoughts , what you think?

lucassss
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Joined: Mon Jan 04, 2016 1:55 pm

Post by lucassss »

I would prefer a better UI to warn if floating. Possible options are:

1) Show in UI the amount of money spent and the amount of money earned per minute
2) Change the total amount of money to be shown like it is in TD (it appears in a gauge, which is easier to see)
3) Change the tick sound to sound differently according to how close you are to a full silo.

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Doomsday
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Location: Helsinki

Post by Doomsday »

Proposed idea sounds like something that would benefit player who's already ahead way more than the other player. That would most likely lead to snowballish quicker games without comeback potential. Sounds like a win more type of mechanic.

I vote no. I'd rather see something along the lines of lucas' suggestion with the UI notifying the player better.

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jaZz_KCS
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Post by jaZz_KCS »

Something subliminal that you can quickly get used to like the cash "tick" sound could for example slightly increase in "pitch" the more and more money you accumulate.
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JuiceBox
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Location: Liverpool

Post by JuiceBox »

Yea your probably right doomsday didn't think of it that way. Yea the UI and sound notification are good ideas

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Fortnight
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Post by Fortnight »

jaZz_KCS wrote: Something subliminal that you can quickly get used to like the cash "tick" sound could for example slightly increase in "pitch" the more and more money you accumulate.
Sounds like a neat trick. Should be configurable in the settings how far away from your max credits you need to be (percentage wise) in order for the tick to sound different.

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