> Fixed M.A.D. Tanks destroying trees

From the latest playtest

Discussion about the game and its default mods.
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noobmapmaker
Posts: 1086
Joined: Wed Dec 10, 2014 11:59 am

> Fixed M.A.D. Tanks destroying trees

Post by noobmapmaker »

So there is another playtest! See here: http://www.openra.net/news/playtest-20151114/

From there I've noticed a fix that game me an idea for a new unit or special ability.
> Fixed M.A.D. Tanks destroying trees
It would actually be a awesome feature for a tank. It would help to clear up an area for a new base, or chop a route through dense forest to suprise attack :D
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Murto the Ray
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Joined: Mon Nov 10, 2014 4:34 pm

Post by Murto the Ray »

It might make mad tanks viable if they could cut through terrain :D

dzine
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Joined: Fri Nov 13, 2015 2:13 am

Post by dzine »

In the original game you could destroy trees. (some of them anyway)

It took ages, but adds a little extra to gameplay and map design potential

abcdefg30
Posts: 664
Joined: Mon Aug 18, 2014 6:00 pm

Post by abcdefg30 »

dzine wrote: In the original game you could destroy trees. (some of them anyway)

It took ages, but adds a little extra to gameplay and map design potential
The pull request adding this (see OpenRA/OpenRA#9102) was rejected.
However I created this wiki page, so everyone can add that to his/her/its map(s).

noobmapmaker
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Joined: Wed Dec 10, 2014 11:59 am

Post by noobmapmaker »

Thanks! I think very few maps will be 'useless' if there comes a feature that allows trees to be destroyed. A couple maps that are GOD-like come to mind where trees are used as an impassable terrain. They could be replaced.

In most maps it wouldn't change a whole lot and in fact it may add to the map as terrainchange gives a new aspect of strategy.

Guess it also depends on how they can be destroyed:
- by force firing from any unit?
- only a special unit can destroy trees?
- the rate of destruction: easily destroy a group of trees or does it take a while to cut one down?
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