Team mate frustrations
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
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- Posts: 2
- Joined: Mon Feb 16, 2015 12:28 am
- Prince Blueblood
- Posts: 169
- Joined: Wed Sep 24, 2014 6:32 am
- Location: Kudus
Uh, if that teammate of yours bear the name "Hermann Goring", you should know that this was historically accurate tacticsBaronOfStuff wrote: ↑"I'm going to concentrate on making an air force."
"You're at the front you idiot."
"Yeah well back me up then so I can build planes."

OpenRA Nicks :
- Everything with "Blueblood" inside
- Yuelang (when I speak Chinese, literally)
My Ping might be Red... blame distance and my shitty connection due to which country I lived in...
- Everything with "Blueblood" inside
- Yuelang (when I speak Chinese, literally)
My Ping might be Red... blame distance and my shitty connection due to which country I lived in...
People who quit (too) early. I've even seen some very good players do this (actually the better players seem much more likely to surrender) - they suffer a setback and bail instead of trying to recover. I'm fine with surrendering when the enemy controls 75% of the map or even things look really bleak, but don't quit as soon as you fall a little bit behind.
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
I really do hate this; i believe its because a lot of player's whole tactics are based around getting certain units out at certain time and if they fail that then they give up - its one of my personal "pet peevs" and im glad to hear someone else shares the same opinion.newwe wrote: ↑People who quit (too) early. I've even seen some very good players do this (actually the better players seem much more likely to surrender) - they suffer a setback and bail instead of trying to recover. I'm fine with surrendering when the enemy controls 75% of the map or even things look really bleak, but don't quit as soon as you fall a little bit behind.
I'm guilty of bailing too early on a game from time to time. It's usually for one of three reasons:
1) The craptastic nature of my day (let's say I lost a big sale) catches up with me at 10:00 pm. After having my MCV knocked out or whatever, enough is enough and it's time to call it a day. GG --> ESC --> Surrender --> Fridge --> Beer --> Sleep.
2) I can see from my team's build order / tactics, that an early setback is enough to make the odds of winning the game pretty slim. The scarcity of my leisure time makes playing a 30-minute losing game difficult to justify sometimes.
3) There have been a few instances of an important call coming in during a game. If somebody from the fam calls and sounds upset, you gotta go.
1) The craptastic nature of my day (let's say I lost a big sale) catches up with me at 10:00 pm. After having my MCV knocked out or whatever, enough is enough and it's time to call it a day. GG --> ESC --> Surrender --> Fridge --> Beer --> Sleep.
2) I can see from my team's build order / tactics, that an early setback is enough to make the odds of winning the game pretty slim. The scarcity of my leisure time makes playing a 30-minute losing game difficult to justify sometimes.
3) There have been a few instances of an important call coming in during a game. If somebody from the fam calls and sounds upset, you gotta go.
Sometimes you can turn games around that you didn't expect to win, but I will quit on games if they aren't going well. Big freaking deal. Why do people care that you play on in a game if you are very likely to lose anyway??zoidyberg wrote: ↑I'm guilty of bailing too early on a game from time to time
I just think people are being idiots when they sometimes moan about it.
Some players seem to feel cheated when you quit the game before they have the chance to kill all of your units. It's not about winning for them - it's about humiliating their opponents. I've run across a few "gentlemen" who openly gloat and insult you when you call GG and quit. Fortunately, they are pretty rare...zinc wrote: ↑Why do people care that you play on in a game if you are very likely to lose anyway??
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
I allmost never quit (=abort mission) because I find it rude to my team and others.
When I think it is hopeless and continuing is pointless I will message my team saying that "we're done". If they don't respond then Ill play on for a couple minutes so they to see it is really lost. Ill then tell them again, and tell that I will surrender, and so I do.
If they then complain I sometimes explain we are really lost and continuing is pointless. Or I just go. I never abort mission as it is annoying for the opponent to clean up my base.
When I think it is hopeless and continuing is pointless I will message my team saying that "we're done". If they don't respond then Ill play on for a couple minutes so they to see it is really lost. Ill then tell them again, and tell that I will surrender, and so I do.
If they then complain I sometimes explain we are really lost and continuing is pointless. Or I just go. I never abort mission as it is annoying for the opponent to clean up my base.
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
My biggest frustration in OpenRA are actually quitters:
1) we take 10 mins to actually start a game, then we're in 2/3 minutes and a player quits. Game is ruined.
2) I don't know about you guys, but my games with more than 4 players ALWAYS lag untill the barrack is built (+/- 1 minute?). They post: LAAAAGG and quit. After that first minute the game ofcourse runs smooth and they blew a f*ing game because they couldnt wait 1 minute...
3) The opponent loses and aborts mission instead of surrendering. Boohoo, you lost, big deal, just surrender.
1) we take 10 mins to actually start a game, then we're in 2/3 minutes and a player quits. Game is ruined.
2) I don't know about you guys, but my games with more than 4 players ALWAYS lag untill the barrack is built (+/- 1 minute?). They post: LAAAAGG and quit. After that first minute the game ofcourse runs smooth and they blew a f*ing game because they couldnt wait 1 minute...
3) The opponent loses and aborts mission instead of surrendering. Boohoo, you lost, big deal, just surrender.
I agree with 1+3. RE 2), I will wait about 90 seconds before quitting if there is significant lag, but it almost never improves. Some people definitely quit too early though.noobmapmaker wrote: ↑My biggest frustration in OpenRA are actually quitters:
1) we take 10 mins to actually start a game, then we're in 2/3 minutes and a player quits. Game is ruined.
2) I don't know about you guys, but my games with more than 4 players ALWAYS lag untill the barrack is built (+/- 1 minute?). They post: LAAAAGG and quit. After that first minute the game ofcourse runs smooth and they blew a f*ing game because they couldnt wait 1 minute...
3) The opponent loses and aborts mission instead of surrendering. Boohoo, you lost, big deal, just surrender.
It would be good to know if the person quit voluntarily or crashed as well, to weed out game ruiners more easily.
I think people are streaming or downloading while they wait in the lobby with the ready button ticked. Then when they hear the game start they stop connections.noobmapmaker wrote: ↑games with more than 4 players ALWAYS lag untill the barrack is built
Its the trolls who join and download for 20s at a time circumventing the 'player will be dropped' feature. Those and team killers. Only mod tools are available in the lobby.
It would be nice for a '!votekick <name>' feature ingame.