Non-random crate MCVs?
Non-random crate MCVs?
I was playing a game, and we destroyed this player's MCV. He got another one pretty much immediately in a crate. So we destroyed that one. Soon enough he got another MCV in a crate.
This isn't the first time I have seen players lose their MCV and then very quickly get another one.
I'm thinking that it isn't properly random?
This isn't the first time I have seen players lose their MCV and then very quickly get another one.
I'm thinking that it isn't properly random?
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
It's very much like RA95 in that respect, likely a conscious design choice to give those unlucky players a chance to recover after losing their Construction Yard. Especially welcome in teamgames, where a very early rush can cripple a player if the ConYard is taken out and essentially win the game before it even begins.
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- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
- Murto the Ray
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- Prince Blueblood
- Posts: 169
- Joined: Wed Sep 24, 2014 6:32 am
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in other hand, asking to turn off crates means your enemy will immediately expect a rushing attack
or do the rush themselves, or at the funniest peak, move their MCV to your starting point (to rush you), while you also do the same (to rush him), and for somewhat reasons, your MCV didn't meet each others 


OpenRA Nicks :
- Everything with "Blueblood" inside
- Yuelang (when I speak Chinese, literally)
My Ping might be Red... blame distance and my shitty connection due to which country I lived in...
- Everything with "Blueblood" inside
- Yuelang (when I speak Chinese, literally)
My Ping might be Red... blame distance and my shitty connection due to which country I lived in...