Non-random crate MCVs?

Discussion about the game and its default mods.
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zinc
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Joined: Sun Feb 09, 2014 3:46 pm

Non-random crate MCVs?

Post by zinc »

I was playing a game, and we destroyed this player's MCV. He got another one pretty much immediately in a crate. So we destroyed that one. Soon enough he got another MCV in a crate.

This isn't the first time I have seen players lose their MCV and then very quickly get another one.

I'm thinking that it isn't properly random?

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BaronOfStuff
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Post by BaronOfStuff »

It's very much like RA95 in that respect, likely a conscious design choice to give those unlucky players a chance to recover after losing their Construction Yard. Especially welcome in teamgames, where a very early rush can cripple a player if the ConYard is taken out and essentially win the game before it even begins.

AoAGeneral
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Post by AoAGeneral »

CNC95 and RA95 had a chance of 50% to spawn an MCV if you didnt own one.

In OpenRA it seems to be 100%. Its exactly as Baron explains it for those reasons.

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Sleipnir
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Post by Sleipnir »

It's about 75% in our TD and ~50% in RA.

asi_turk
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Post by asi_turk »

Crates unblance the game! They are like gamble they can duplicate your mamoth tanks of destroy them or they can spawn lots of MCVs which is a pain in the ass.

If you ask me,they should be removed from the game...

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BaronOfStuff
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Post by BaronOfStuff »

Yeah, if only there was an option in the lobby to turn them off or something.

Oh, wait...

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Murto the Ray
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Post by Murto the Ray »

My friend and i were looking at the YAML files and i believe he found that it is a 100% chance to get an MCV if you dont own an MCV, however this may have changed in the newest update

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Prince Blueblood
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Post by Prince Blueblood »

in other hand, asking to turn off crates means your enemy will immediately expect a rushing attack :roll: or do the rush themselves, or at the funniest peak, move their MCV to your starting point (to rush you), while you also do the same (to rush him), and for somewhat reasons, your MCV didn't meet each others :D
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asi_turk
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Joined: Sun Nov 16, 2014 7:11 pm

Post by asi_turk »

BaronOfStuff wrote: Yeah, if only there was an option in the lobby to turn them off or something.

Oh, wait...
I know, I mean admin(s) loves crates, loves to gamble their tanks so you will likely to play with crates :/

zoidyberg
Posts: 90
Joined: Fri Dec 12, 2014 1:14 am

Post by zoidyberg »

Reminds me of the time when a player rushed my base and then found a crate with an MCV during the first five minutes of a game.... it was devastating and hilarious at the same time. :)

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