Crashes on start after selecting another rendering type

Discussion about the game and its default mods.
Post Reply
Forastero
Posts: 6
Joined: Sat Mar 16, 2013 1:06 pm

Crashes on start after selecting another rendering type

Post by Forastero »

OpenRA was working ok, but start crashing on start after I changed rendering type from OpenGL to another. I was looking for a way to dispose of periodic twitching of the screen and sound and now I even can't run the OpenRA.

Please help me to run this thing again!

I'm on Mountain Lion 10.8.2, and here's the log:
Exception of type `System.DllNotFoundException`: /Library/Frameworks/Cg.framework/Cg
TypeName=``
at (wrapper managed-to-native) Tao.Cg.Cg:cgCreateContext ()
at OpenRA.Renderer.Cg.GraphicsDevice..ctor (Size size, WindowMode window) [0x00000] in <filename unknown>:0
at OpenRA.Renderer.Cg.DeviceFactory.Create (Size size, WindowMode windowMode) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.CreateDevice (System.Reflection.Assembly rendererDll, Int32 width, Int32 height, WindowMode window) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Renderer.Initialize (WindowMode windowMode) [0x00000] in <filename unknown>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

Forastero
Posts: 6
Joined: Sat Mar 16, 2013 1:06 pm

Post by Forastero »

Seems like I solved the problem by cleaning all files of OpenRA in system hidden folders. And reinstalled it again.

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

https://github.com/OpenRA/OpenRA/wiki/M ... quirements has a link to the Cg-Toolkit for Mac you were missing.

Post Reply