THOUGHTS: Demo trucks, mines, chronotank, range indicators.

Discussion about the game and its default mods.
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epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

THOUGHTS: Demo trucks, mines, chronotank, range indicators.

Post by epice »

Will these things be tweaked?

Chrnotanks are useless because they cant teleport far enough, demo trucks are as powerful as a regular nuke, and mines are too easily spammed.

So for chronotanks give their shift a lot more range, and make it so you can teleport them in group and not just individually?

Demo Trucks make them weaker and less range on the damage.

Mines? Maybe set it up so that a mine cannot be placed directly adjacent to another? So they have to go in a checkered pattern?
Give them XX% chance to set off adjacent mines when they go off?
Make them destroyable? Only way to do so now is a nuke or suicide your tanks.
AT mines can be placed in even number cells, AP mines in odd number cells? (lol nobody uses AP mines)
Limit the amount of mine layers a player can build?

GLITCH: Mines can be driven over and not set off if if the vehicle leaves the cell in a different direction then it entered. IE: Drives into cell headed south then turns southeast before leaving.

Range indicators: When you are placing a building you can see the range of all buildings of that type, but if you select one you only see that individual buildings range. Would be nice to see all of them at once.

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-Jes-
Posts: 72
Joined: Tue Oct 23, 2012 1:57 pm

Post by -Jes- »

1: While I do agree Chrono tanks have very little range, they do benefit from staying at their new location instead of returning over time.
Not being able to chrono a group at a time is obviously an engine limitation at the moment.

2: Demo trucks are fairly powerful yes, and iirc it's speed is decreased and it's cost increased next release. And it's not as powerful, it's main damage is 20% lower and it has one less percell warhead.

3: Current limitations and whatnot. Mines detonating other mines would be a nice feature though, but atm minelayers are fairly.. unwieldy, despite their method of use.

4: Doubleclicking a turret should select all of it's kind and thus show all of their range indicators. I honestly haven't touched openra in over a month, so I don't remember.

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