Where are...?
Missing Units.
Where are...?
I've noticed some missing units,
where are the following units?
Allies:
Theif
Mobile Gap Generator
Mobile Radar Jammer
soviets
Badger - Parabombs
Helipad- Hinds, chinooks
http://pnmedia.gamespy.com/planetcnc.ga ... chtree.pdf
Why are none of these unit avaliable??
If the reason is because "they are gay" that would be a bullshit reason.
also
Why can I not target bridges,civillian buildings,
Will there ever be a Red Alert 2 mod for this?
IF you have answers to these questions and more please respond below.
where are the following units?
Allies:
Theif
Mobile Gap Generator
Mobile Radar Jammer
soviets
Badger - Parabombs
Helipad- Hinds, chinooks
http://pnmedia.gamespy.com/planetcnc.ga ... chtree.pdf
Why are none of these unit avaliable??
If the reason is because "they are gay" that would be a bullshit reason.
also
Why can I not target bridges,civillian buildings,
Will there ever be a Red Alert 2 mod for this?
IF you have answers to these questions and more please respond below.
I added it to the https://github.com/OpenRA/OpenRA/wiki/FAQ as this seems to be the #1 question these days.ihptru wrote: ↑5) RA2 is a lot of work and for now it's unlikely someone will want to make it
I could swear I've posted this before:

Basically, the sequence data's already there for the two vehicles.
The MGG isn't in for whatever unknown reason - it probably doesn't work right in multiplayer.
The MRJ isn't in because there's no functionality for radar jamming yet.

Basically, the sequence data's already there for the two vehicles.
The MGG isn't in for whatever unknown reason - it probably doesn't work right in multiplayer.
The MRJ isn't in because there's no functionality for radar jamming yet.
Last edited by -Jes- on Fri Jan 18, 2013 12:18 pm, edited 1 time in total.
I think Scott added the mobile gap generator to single-player so you can defend yourself against the evil AI and it's air planes. It is buggy in multi-player.-Jes- wrote: ↑The MGG isn't in for whatever unknown reason - it probably doesn't work right in multiplayer.
Last edited by Matt on Tue Dec 04, 2012 7:38 am, edited 1 time in total.
Re: Where are...?
We could make this a soviet spy-counterpart that is cloaked (he has a cape) that steals money and/or vehicles.Worldmind wrote: ↑Thief
As far as I know, the problem we have at the moment with MGG in MP is that the shroud it creates is not removed later and so you can paint shroud across the map.
Indeed, I have put the MGG in the new version (not shipped just yet) of my Allies 03 SP mission.
I am planning to introduce all sorts of exotic units to the SP campaign.
Indeed, I have put the MGG in the new version (not shipped just yet) of my Allies 03 SP mission.
I am planning to introduce all sorts of exotic units to the SP campaign.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
You can't leave empty teasers like this! Give us a hint!Scott_NZ wrote: ↑I am planning to introduce all sorts of exotic units to the SP campaign.
Spoiler 
https://dl.dropbox.com/u/8707714/OpenRA ... 46_555.png
These are actually CnC leftovers Scott found in the RA game files.

https://dl.dropbox.com/u/8707714/OpenRA ... 46_555.png
These are actually CnC leftovers Scott found in the RA game files.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
see https://github.com/OpenRA/OpenRA/issues/2330 for boosting Tesla coils with units.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Would require some new animation frames and whatnot for the transition from MGG to the GG build animation.
Personally I'd rather it was fixed and emulated the RA95 behaviour though; it could potentially add another level to advanced playing by trying to hide whatever mischief you may or may not be attempting under the MMG's effect (is it just a decoy, or are there really a bunch of units under the shroud?).
Personally I'd rather it was fixed and emulated the RA95 behaviour though; it could potentially add another level to advanced playing by trying to hide whatever mischief you may or may not be attempting under the MMG's effect (is it just a decoy, or are there really a bunch of units under the shroud?).