I totally suck at RTS games. I have regularly avoided them over the years due to the embarrassment I receive when competing in multiplayer. However, at this point in life not many of my friends live near me anymore and the ones that do prefer RTS games. Red Alert has always appealed to me, so I've relented to play it with them. I've spent time practicing with Red Alert in skirmishes at home to try to get better at organizing my base, etc.
I just found out about OpenRA and downloaded/installed it, and it's quite impressive. However, I have an issue with the game speed, specifically unit movement speed, which is (at least on my PC, or for my taste) crazy fast. People fly and tanks zip. Actually when I think about it, all animations are at an insane speed. I don't seem to be able to find any way to control this and I am wondering if anyone can help me figure out what needs to be done to make this happen. I believe I'm on the latest publicly available build, 20111013. Thanks, and cheers!
New to OpenRA, Have a Problem with Game Speed
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
An odd problem indeed.
Try this; navigate your way to the settings folder (C:\Users\You\Documents\OpenRA) and add the 'timestep' line here in 'Settings.yaml':
You can open yaml files in notepad, they're entirely text-based.
Try this; navigate your way to the settings folder (C:\Users\You\Documents\OpenRA) and add the 'timestep' line here in 'Settings.yaml':
Code: Select all
Game:
Mods: cnc
ViewportEdgeScrollStep: 34.8
Timestep: 40
You can open yaml files in notepad, they're entirely text-based.