Was doing situation-critical in new play test.
Was destroying power stations in the southern part of the island.
Said something about defenses are down and that Volkov was arriving.
Saw the transport get destroyed by by telsa coils.
What was that about?
Tried to reproduce the results, and have not been able to.
The previous day or two, (using a mod with added cruisers), several times saw in the objectives that Volkov had arrived.
At the transport site, the fog of war did not should the shore.
Don't see how added cruisers would do this?
Is this problems with my computer or Dot net?
Looked at "situation-critical.lua" the logic seems okay.
Since time began, RTS's have focused on micro and clickspeed over strategy. Simple and fast beats intricate and tactical every time. OpenRA could help boost overall strategy.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum