
Search found 1147 matches
- Sun May 27, 2012 4:35 pm
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 89124
- Sun May 27, 2012 6:18 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 75644
And I see a sandworm! It eats whole units, but is not some kind of a superweapon. You get a "worm sign detected" *lightning* and "worm attack" warning when it strikes. Vanishes after it ate 3 in the original Dune 2000. Something like a moving kill crate so to speak. You are save on rocks. Chris wan...
- Sun May 27, 2012 6:05 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 75644
For sandworms not to be in the game seems a bit odd, they're pretty critical to warfare on Arrakis in the books. If you're in the open sand and causing vibrations, they're coming for you! But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event. ...
- Sat May 26, 2012 7:45 pm
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 75644
Welcome back to Arrakis, Commander!
Making Dune 2000 a true stand-alone mod fixed a lot. The 32x32 Arrakis tileset is working and I don't get this stupid error message about duplicate keys. All the buildings render properly because I am using the RenderWarFactory in a hacky way (except the turret). The Atreides are already complete an...
- Sat May 26, 2012 4:55 pm
- Forum: Mapping and Modding
- Topic: Tileset Builder 2
- Replies: 16
- Views: 30962
- Sat May 26, 2012 4:51 pm
- Forum: Mapping and Modding
- Topic: Tileset Builder 2
- Replies: 16
- Views: 30962
- Sat May 26, 2012 11:06 am
- Forum: Mapping and Modding
- Topic: Tileset Builder 2
- Replies: 16
- Views: 30962
- Sat May 26, 2012 9:56 am
- Forum: Mapping and Modding
- Topic: WIP: Units for OpenRA Starwars Mod
- Replies: 6
- Views: 7423
I found C&C Meets Star Wars by accident which already features many new graphics.
- Sat May 26, 2012 9:54 am
- Forum: Mapping and Modding
- Topic: Loading Screen for Mods
- Replies: 6
- Views: 6565
Currently the loadscreen.png including it's path is hardcoded into the mods .dll (which should be changed btw) so I created a custom library with https://github.com/Mailaender/OpenRA/bl ... dScreen.cs for my Dune 2000 mod.
- Sat May 26, 2012 9:48 am
- Forum: Mapping and Modding
- Topic: MakeSHP -- quick PNG to SHP converter
- Replies: 9
- Views: 9617
- Sat May 26, 2012 9:27 am
- Forum: Mapping and Modding
- Topic: shp -> png -> shp using OpenRA.Utility
- Replies: 1
- Views: 3108
Just use OpenRA.Utility.exe only:
Code: Select all
--extract MOD[,MOD]* FILES
--png SHPFILE PALETTE [--transparent]
--shp PNGFILE FRAMEWIDTH
--remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
- Sat May 26, 2012 7:36 am
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 75644
- Fri May 25, 2012 5:01 pm
- Forum: Mapping and Modding
- Topic: Raw D2K Art
- Replies: 53
- Views: 75644
I did not know that ressources are tiles and not SHPs. The yellow stuff I found in DATA.R8 might not even be spice. As OpenRA does not accept my self-made Arrakis shellmap and crashes if I remove LoadShellmap() from the source code: again a winter screenshot. All Atreides buildings and units have be...
- Fri May 25, 2012 4:36 pm
- Forum: Mapping and Modding
- Topic: Infantry Conversion Dune2000 to OpenRA/TD
- Replies: 10
- Views: 11083
sequences.yaml
I fixed the centering thing now. Can you send me your sequences.yaml and your batch file to sort the frames counter-clock wise order? That would save me some time for the Dune 2000 mod.
- Fri May 25, 2012 4:13 pm
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 89124
Are you working with my https://github.com/Mailaender/OpenRA/commits/dune? The DATA.R8 conversion works flawlessly (except infantry). Let's talk at irc://chat.freenode.net/openra to coordinate our efforts if you would like to help.