Search found 1147 matches

by Matt
Sun May 27, 2012 4:35 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 89124

For everyone who wants to help: here is my https://github.com/Mailaender/OpenRA/bl ... s/d2k/TODO file and it's only getting longer :)
by Matt
Sun May 27, 2012 6:18 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 75644

And I see a sandworm! It eats whole units, but is not some kind of a superweapon. You get a "worm sign detected" *lightning* and "worm attack" warning when it strikes. Vanishes after it ate 3 in the original Dune 2000. Something like a moving kill crate so to speak. You are save on rocks. Chris wan...
by Matt
Sun May 27, 2012 6:05 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 75644

For sandworms not to be in the game seems a bit odd, they're pretty critical to warfare on Arrakis in the books. If you're in the open sand and causing vibrations, they're coming for you! But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event. ...
by Matt
Sat May 26, 2012 7:45 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 75644

Welcome back to Arrakis, Commander!

Making Dune 2000 a true stand-alone mod fixed a lot. The 32x32 Arrakis tileset is working and I don't get this stupid error message about duplicate keys. All the buildings render properly because I am using the RenderWarFactory in a hacky way (except the turret). The Atreides are already complete an...
by Matt
Sat May 26, 2012 4:55 pm
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 30962

Export crashed with 32x32 d2k_BLOXBASE.BMP System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter] at System.Drawing.GDIPlus.CheckStatus (Status status) [0x0009d] in /home/abuild/rpmbuild/BUILD/mono-2.10.6/mcs/class/System.Drawing/System.Drawing/...
by Matt
Sat May 26, 2012 4:51 pm
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 30962

Rough and Rock have the same color which makes them indistinguishable.
by Matt
Sat May 26, 2012 11:06 am
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 30962

I think this should replace Tileset Builder 1 which I can't even start because it requires two undocumented command line options.
by Matt
Sat May 26, 2012 9:56 am
Forum: Mapping and Modding
Topic: WIP: Units for OpenRA Starwars Mod
Replies: 6
Views: 7423

I found C&C Meets Star Wars by accident which already features many new graphics.
by Matt
Sat May 26, 2012 9:54 am
Forum: Mapping and Modding
Topic: Loading Screen for Mods
Replies: 6
Views: 6565

Currently the loadscreen.png including it's path is hardcoded into the mods .dll (which should be changed btw) so I created a custom library with https://github.com/Mailaender/OpenRA/bl ... dScreen.cs for my Dune 2000 mod.
by Matt
Sat May 26, 2012 9:48 am
Forum: Mapping and Modding
Topic: MakeSHP -- quick PNG to SHP converter
Replies: 9
Views: 9617

You should add this to OpenRA.Utility.exe
by Matt
Sat May 26, 2012 9:27 am
Forum: Mapping and Modding
Topic: shp -> png -> shp using OpenRA.Utility
Replies: 1
Views: 3108

Just use OpenRA.Utility.exe only:

Code: Select all

  --extract MOD[,MOD]* FILES
  --png SHPFILE PALETTE [--transparent]
  --shp PNGFILE FRAMEWIDTH
  --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
by Matt
Sat May 26, 2012 7:36 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 75644

I delete the shellmap.oramap in ra/maps and have my own blank.oramap in d2k/maps with UseAsShellmap: True in it's map.yaml. I then set TileSize: 32 in mod.yaml and start OpenRA Platform is Linux Using Cg renderer Desktop resolution: 1024x768 Using resolution: 800x600 Available mods: cnc: C&C (&#...
by Matt
Fri May 25, 2012 5:01 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 75644

I did not know that ressources are tiles and not SHPs. The yellow stuff I found in DATA.R8 might not even be spice. As OpenRA does not accept my self-made Arrakis shellmap and crashes if I remove LoadShellmap() from the source code: again a winter screenshot. All Atreides buildings and units have be...
by Matt
Fri May 25, 2012 4:36 pm
Forum: Mapping and Modding
Topic: Infantry Conversion Dune2000 to OpenRA/TD
Replies: 10
Views: 11083

sequences.yaml

I fixed the centering thing now. Can you send me your sequences.yaml and your batch file to sort the frames counter-clock wise order? That would save me some time for the Dune 2000 mod.
by Matt
Fri May 25, 2012 4:13 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 89124

Are you working with my https://github.com/Mailaender/OpenRA/commits/dune? The DATA.R8 conversion works flawlessly (except infantry). Let's talk at irc://chat.freenode.net/openra to coordinate our efforts if you would like to help.