Search found 26 matches

by MlemandPurrs
Thu Apr 04, 2019 12:18 pm
Forum: Mapping and Modding
Topic: Howitzer SHP
Replies: 5
Views: 726

Re: Howitzer SHP

TS Nod Attack buggy and beta Assault Cycle voxels converted to .shp, in TD palette
by MlemandPurrs
Thu Apr 04, 2019 12:17 pm
Forum: Mapping and Modding
Topic: Howitzer SHP
Replies: 5
Views: 726

Re: Howitzer SHP

Pilot and Teamcolored Technician, in RA palette
by MlemandPurrs
Mon Apr 01, 2019 9:11 am
Forum: Mapping and Modding
Topic: Howitzer SHP
Replies: 5
Views: 726

Howitzer SHP

Ive converted this howitzer shp from an voxel, can admit ended up shitty despite performing several manual adjustments on it, still looking better than using an medium tank chassis with arty turret for it. Its in CC95 Temperat palette.
by MlemandPurrs
Mon Apr 01, 2019 9:03 am
Forum: Mapping and Modding
Topic: Infantry units size fix
Replies: 8
Views: 1320

Re: Infantry units size fix

resized, tiny dog. now if i can scale down the Kennel itself so its entrance isnt man-sized
by MlemandPurrs
Mon Apr 01, 2019 9:01 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 119194

Re: Urban Terrain Expansion

Has katzsmile ever got around to finished that tileset.
The roads are too 2D, those water cliffs look promising tho.
by MlemandPurrs
Mon Apr 01, 2019 8:56 am
Forum: Mapping and Modding
Topic: Help me find this .SHP
Replies: 2
Views: 1701

Re: Help me find this .SHP

Here is the buildup repaired with engie file converter. On my end ive replaced the neutral structure graphic with this as its faction neutral appearance.
by MlemandPurrs
Mon Apr 01, 2019 8:52 am
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 40
Views: 31259

Re: Jungle/Caribbean Tileset (work thread)

I have multiple questions: 1. Which mod is that CC95 mod featured in arrrr.png at first page of this thread ? Those tank sprites seem interesting, if its not private mod would like to have a look 2. Is it possible to obtain an full resolution version of jungle.png at second page of this thread ? Im ...
by MlemandPurrs
Mon Apr 01, 2019 8:47 am
Forum: Mapping and Modding
Topic: Helicopter cant pickup infantry unless on the Helipad
Replies: 2
Views: 333

Re: Helicopter cant pickup infantry unless on the Helipad

Well, have copied that didnt do anything, suppose carrying infantry with LandWhenIdle: false is a no go
by MlemandPurrs
Wed Mar 27, 2019 9:14 pm
Forum: Mapping and Modding
Topic: Helicopter cant pickup infantry unless on the Helipad
Replies: 2
Views: 333

Helicopter cant pickup infantry unless on the Helipad

Helicopter cant pickup infantry unless on the Helipad, and if has picked up cant unload them at all, IROQ: Inherits: ^Helicopter Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Aircraft BuildAtProductionType: Helicopter BuildPaletteOrder: 1 Prerequisites: hpad, ~helicopters.allie...
by MlemandPurrs
Wed Mar 27, 2019 9:09 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 7272

Re: Balance thread for release 20190314

As for MAD Tank, maybe can be good idea to make it thump the ground less and more delay between each thump but each thump to be more powerful so it can used like sort of an burst damage versus buildings
by MlemandPurrs
Wed Mar 27, 2019 9:03 pm
Forum: Mapping and Modding
Topic: Shallow water crossings
Replies: 1
Views: 291

Shallow water crossings

The diagonal bridges can be destroyed for passing through with an ship, if you place one of the linear muddy land bridges in your map however it will disrupt the flow of game, effectively dividing the water part of your map into two. In my opinion they should be ship passable for that reason alone a...