Search found 72 matches

by Punsho
Wed Aug 05, 2020 9:25 am
Forum: General Discussion
Topic: Less micro more strategy
Replies: 15
Views: 448

Re: Less micro more strategy

I understand where you are coming from, but that is a misleading way to look at RTS. There's always a balance to be struck. It's never black and white. Just because a feature reduces the need for quick reaction time or babysitting it doesn't mean that its disadvantages don't have to be considered. M...
by Punsho
Thu Jul 30, 2020 11:07 am
Forum: General Discussion
Topic: server for newbie, or rating on online game
Replies: 12
Views: 257

Re: server for newbie, or rating on online game

I can recommend a few things, first is to try an learn a build order. Macro in ora ra is fairly simple and straight forward, once you get that going you will do much better ingame. I can recommend openra academy discord for specifics, it's a welcoming environment. And about toxicity, I'm not sure ho...
by Punsho
Wed Jul 29, 2020 1:13 pm
Forum: General Discussion
Topic: How to get Sonar Pulse?
Replies: 4
Views: 164

Re: How to get Sonar Pulse?

Infiltrate an enemy sub pen or naval yard with a spy
by Punsho
Mon Jul 27, 2020 8:20 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 12
Views: 2171

Re: Renegade 2D (Tiberian Dawn game mode)

- You could slow down tank turrets so you'd need to micro them more (since the turret will be actually attached to the body next release) - Veterancy could be added to your units and boosted so it wouldn't be very hard to get max rank. Maybe the bonuses will need to be adjusted to reduce snowballing...
by Punsho
Sun Jul 26, 2020 12:06 pm
Forum: General Discussion
Topic: Less micro more strategy
Replies: 15
Views: 448

Re: Less micro more strategy

Sounds like you want to play an autobattler, you should check out the genre I mostly agree with lawANDorder, ora ra is mostly about strategy. You don't need more than 30 apm to beat top players as mirco and macro aren't very demanding. Although it is true that you need quick reactions and without it...
by Punsho
Thu Jun 11, 2020 9:34 pm
Forum: General Discussion
Topic: AI bots too hard
Replies: 2
Views: 529

Re: AI bots too hard

I think a simple solution is just to build more harvesters, you wanna get a minimum of 4 before producing army. Though you can definitelly produce some earlier, you just need to know the limits and not stall
by Punsho
Tue Jun 02, 2020 9:08 am
Forum: General Discussion
Topic: Improving in openra red alert multiplayer
Replies: 2
Views: 506

Re: Improving in openra red alert multiplayer

Heya, I imagine you already heard this ingame but in case you didn't, there's an ORA Academy where we teach all the basics of OpenRA Red Alert https://discord.gg/C2CadJT. There are a lot of nuances to the game that will take forever to find on your own, it's always best to to check out what is alrea...
by Punsho
Mon May 25, 2020 3:14 pm
Forum: General Discussion
Topic: Hotkey Command+Q on Mac
Replies: 4
Views: 4445

Re: Hotkey Command+Q on Mac

I reported a related issue on github https://github.com/OpenRA/OpenRA/issues/17039
by Punsho
Tue May 19, 2020 10:07 am
Forum: General Discussion
Topic: No Nukes
Replies: 10
Views: 1545

Re: No Nukes

There's no right way to have fun. If he thinks nuke isn't fun then so be it. Better to let people figure out whats fun or not rather than lecture them on what you think is fun Yeah, it's a complicated subject. Problem is that people often don't know what they want or like, or why they like a thing,...
by Punsho
Tue May 19, 2020 7:05 am
Forum: General Discussion
Topic: No Nukes
Replies: 10
Views: 1545

Re: No Nukes

I don't want to say how one should have fun but fwiw Nuke is a super weapon that nudges you in the right dirrection, if you play the right, the most fun way nuke is underwhelming. If you play stale and turtle on one base or two compact bases, then it is game ending
by Punsho
Mon May 11, 2020 12:37 pm
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 2490

Re: Open RA slow since latest update

Would be nice if you reported those "crashes", crash logs and replays with those crashes if they exist would be useful
by Punsho
Sun Apr 19, 2020 9:00 am
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 1881

Re: [FR] FRenzy's naval Rules

Heya. One idea i got from testing the rewamp, you could make vehicles unable to fire while embarked. It always seemed like a problem, mostly with flaks and mammoths
by Punsho
Mon Mar 02, 2020 11:34 pm
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3634

Re: advice on (un/)balancing proposed game mod

Heya, you seem you're pretty new when in comes to making games. I'd like to clear a few things up. This subgenre of rts games is not very familly friendly. You have to get intimate with game dynamics & mechanics in order to play at a decent level, those who have more experience / knowledge with this...
by Punsho
Fri Feb 07, 2020 11:15 pm
Forum: General Discussion
Topic: Fourth Shattered Paradise Tournament Announced! Sign Up Here!
Replies: 25
Views: 4229

Re: Fourth Shattered Paradise Tournament Announced! Sign Up Here!

I guess I'll sign up early. I might not be able to play, but if that is the case I'll notify atliest a couple days upfront