Search found 42 matches

by Beans
Thu May 24, 2018 8:30 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

I think it's more that the Advanced Guard Tower, and defences in TD are generally overpowered. Which works out OK because you can use the (also overpowered imo) airstrike to deal with them. But yea killing defences with units, especially the AGT is never cost effective from what I've seen. Which is...
by Beans
Thu May 24, 2018 8:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

I think it's more that the Advanced Guard Tower, and defences in TD are generally overpowered. Which works out OK because you can use the (also overpowered imo) airstrike to deal with them. But yea killing defences with units, especially the AGT is never cost effective from what I've seen. Which is...
by Beans
Thu May 24, 2018 8:21 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

Aren't the TD maps small and/or chokey which helps make static play more probable? this is a really good point, however people like the maps they like, and we have to cater to what the player base wants to play. As I've said before, no point in making a game nobody wants to play, even if it is tech...
by Beans
Thu May 24, 2018 8:17 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

Re: TD = Tower Defence

I've noticed many games with the balance changes have become really tower spammy, specifically AGT all over the damn place accompanied with base pushing. Mesacer uses this tactic heavily. Unfortunately its so effective it will catch on and become the norm, tower defence is not RTS. Ok, I think the ...
by Beans
Thu May 24, 2018 5:55 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

TD = Tower Defence

I've noticed many games with the balance changes have become really tower spammy, specifically AGT all over the damn place accompanied with base pushing. Mesacer uses this tactic heavily. Unfortunately its so effective it will catch on and become the norm, tower defence is not RTS. Ok, I think the ...
by Beans
Tue May 22, 2018 5:16 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 18143

So guys I added new mod map versions ith the following changes. General: New starting units: * Scout Squad which provides you with 3 Minigunners I liked This, but I wouldn't want it to replace light units. Airstrike: * Changed so that it only appears from either north or south, still random appeara...
by Beans
Mon Mar 26, 2018 9:45 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

The APC needs the armour to counter recon bikes and to make carrying expensive troops viable, a weaker machine gun on the APC as opposed to the hummer will still make the hummer a credible counter to men, especially with the price difference. As I stated before, there is nothing wrong with unit role...
by Beans
Mon Mar 26, 2018 8:22 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

* Price increased to 650$ APC being the same price as T2 light tanks is frankly offensive to me. Light tanks should be it's hard counter. The APC should be 500, the same as the recon, and be appropriately balanced. I like the idea of reverting to machine gun on the APC and I propose we try that befo...
by Beans
Mon Mar 26, 2018 7:48 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

Balance

A mammoth replaces a medium tank, a chem troop replaces a flame troop. I don't think there is something inherently wrong with higher tech replacing lower tech units as long as the price is appropriate. If the APC were a little slower than currently and the machine gun was slightly weaker than the hu...
by Beans
Fri Mar 23, 2018 9:25 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

Balance

@AoA, Thanks for the response, Having a more deifnite choice beetween men or vehicles early game has made things more of a guessing game on small to medium maps. And as has been mentioned in 1v1, one mistake is crippling as things stand. You can do everything right but just choose the wrong building...
by Beans
Thu Mar 22, 2018 10:04 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

Balance

Balance was great in 2014/15, I cant remember the specific builds but many people agree with me that this time period produced the best games. Why not start testing rolling back the balance to how it used to be, see how the player base responds? For one, the power changes that forced choice of men o...
by Beans
Fri Apr 28, 2017 7:54 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 174728

Proposed changes

Hi AoA, I'm personally quite concerned with some of the proposed changes you mention, specifically engineer mechanics and oil changes. Personally the engi mechanic is a root part of TD and external capture would change the feel of the game too much. Why not go back to single engi capture instead if ...