Search found 54 matches

by 3.Lucian
Wed Jul 26, 2017 10:04 am
Forum: General Discussion
Topic: Playtest Review Thread
Replies: 120
Views: 81541

Can you please elaborate more on why you and other players dislike the change? Comments like this are written as if they think it is so obviously bad that they don't need to elaborate. It is not obvious, and you do need to elaborate if you want to be taken seriously. I can only truly speak for myse...
by 3.Lucian
Wed Jul 26, 2017 1:01 am
Forum: General Discussion
Topic: Playtest Review Thread
Replies: 120
Views: 81541

I have serious reservations about the changes to unit stance and a-move behaviour - After playing a few games on the playtest I have to say I honestly lost all interest in continuing to play games on it. The quote from the player I was playing against was something along the lines of "Surely they (d...
by 3.Lucian
Sat Apr 22, 2017 5:10 pm
Forum: General Discussion
Topic: Where to find older realeases?
Replies: 3
Views: 1181

i wanna see a high level game on a really really old build!
by 3.Lucian
Tue Apr 18, 2017 3:13 pm
Forum: Mapping and Modding
Topic: [RA] [Modded Maps] SoS Playtest v1.6
Replies: 29
Views: 10086

I like the general direction of everything here, aside from the tesla troop nerf.

if you commit that much cash and build time into a tesla blob, and your opponent can't counter it, you deserve everything you can clean up.
by 3.Lucian
Tue Apr 18, 2017 3:10 pm
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 6154

either nerf aa or give sam a 1 cell range and vision buff , and lets go from there
by 3.Lucian
Tue Apr 18, 2017 2:48 pm
Forum: Competitions and Events
Topic: Map Design Contest 2017 - The Results!
Replies: 36
Views: 9710

good guy Materianer!
by 3.Lucian
Tue Apr 18, 2017 2:46 pm
Forum: General Discussion
Topic: Easy & high value gameplay polishes.
Replies: 12
Views: 6275

1. why cant you just hover your mouse over the mcv?
by 3.Lucian
Fri Jan 27, 2017 12:38 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 42433

Just gave this a go with two others. great to see some unique ideas, however for me it strays too far from where we are at currently. just some quick thoughts: +1 exploding flamers. but turn the chance and damage down -1 exploding rocketmen. +1 grens blow up when run over, give it less chance of occ...
by 3.Lucian
Tue Dec 27, 2016 1:33 pm
Forum: General Discussion
Topic: Should Flame Throwers explode?
Replies: 36
Views: 10439

I actually bothered joining just to reply to this. Hello! Let me preface this by saying I only play Russia. Yes, they should explode, of course they should explode! Yes, explosion damage should be a thing. Its a wonderful mechanic, just waiting for us to find a way to balance it. Quick observations...