Search found 191 matches

by Smitty
Mon Mar 05, 2018 4:59 pm
Forum: General Discussion
Topic: 2018 Wishlist
Replies: 11
Views: 14854

Jur wrote: No fear, Jur is here: https://github.com/OpenRA/OpenRA/pull/14874
Super excited for this one. Fixes a long-time annoyance.
by Smitty
Sat Mar 03, 2018 3:47 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 4185871

I just want to reiterate that we don't plan on taking any action on hinds until we've found a balanced solution to the problem. ___ There's two methods that I'm pondering, one of which I should actually know how to test. Both ideas include moving the hind to soviets and re-balancing it in a way that...
by Smitty
Sat Mar 03, 2018 2:45 pm
Forum: Competitions and Events
Topic: Red Alert Global League - Play of the Season 4
Replies: 19
Views: 25751

eskimo wrote: Why are there no votes on the RAGL thread?
Personally I never made an account there.
by Smitty
Thu Mar 01, 2018 5:59 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 32374

As a competitive player, I'm inclined to agree that certain liberal changes in favor of good gameplay are worth it. I also agree that OpenRA needs to stay true to the feel of the original, and that removing unneeded bells and whistles would help with that. Allied Hinds are certainly an issue in bein...
by Smitty
Thu Mar 01, 2018 4:41 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 120444

I'll go ahead and go on record so folks can know what to expect. I've seen nothing to suggest that nerfing rocket solders would be good for fun and engaging gameplay. I especially disagree with nerfing their anti base potential as we are trying to avoid going back to the pre-stance change days of MC...
by Smitty
Tue Feb 27, 2018 3:55 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 32374

To me, an issue with subs is the way they are targeted. IIRC, destroyers and gun boats in the original would use depth charges vs subs while surfaced as well as submerged. With destroyers able to use their missiles vs subs in ORA, a sub is almost within their range as soon as they surface to fire. P...
by Smitty
Wed Feb 21, 2018 1:46 am
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 120702

SirCake wrote: Guy gets in charge of RA balance...
...6 months later considered best player of RA.
...I wonder ...

:D :o0: :zip: :P
Nah I think Lorry will have plenty to say about that next go around. My feeling now:

Image
by Smitty
Tue Feb 20, 2018 3:53 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 120702

2018 RA Balance

The last release cycle was a time of transition for the RA competitive community. RAGL was under new management, we saw the single biggest change to gameplay in the new defense stance, and then some complete yokel took over balance. The good news from all of this, is that we can now confidently say ...
by Smitty
Tue Feb 13, 2018 6:52 pm
Forum: General Discussion
Topic: Anything being done to buff France?
Replies: 21
Views: 15832

Can you explain the logic of swapping the mobile gap generator and phase transport if the sniper drop is introduced? I don't disagree exactly but I'm also not entirely sure why it's necessary. I assume it's to balance out the bonuses.. is the mobile gap generator not seen as a useful unit by most p...
by Smitty
Tue Feb 13, 2018 4:15 pm
Forum: General Discussion
Topic: Anything being done to buff France?
Replies: 21
Views: 15832

The weakness of France and the spamability of the $250 spy is something I still want to change. Problem is we need an accepted strategy going into the next playtesting phase. I still favor the two birds, one stone approach of replacing the British spy with the sniper drop, and swapping the phase tra...
by Smitty
Thu Feb 01, 2018 3:49 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 28
Views: 25274

V2 nerf is too bad, it has less range then art and thus cover much less effective attack area now. After hearing more feedback from the playtest, I dialed back the minimum range reduction from 5c0 to 4c0. This will be an extra one-cell minimum range for Arty and V2s from the current release instead...
by Smitty
Sat Jan 27, 2018 9:58 pm
Forum: Competitions and Events
Topic: Foretaste Tournament on the Playtest, 10th February,4 pm UTC
Replies: 38
Views: 41230

Happy wrote: And finally I assume experiments in cosmetic things such as water trees (eskimo) are to be encouraged.
Water trees?!

Time to follow up my Rumble in the Jungle idea with Battle in the Bayou.
by Smitty
Fri Jan 19, 2018 5:02 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 28
Views: 25274

Blackened wrote: -snip-
Related to https://github.com/OpenRA/OpenRA/issues/14734 ?
by Smitty
Sun Dec 31, 2017 5:23 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 50639

Happy New Year y'all! We've got an official playtest coming out shortly, and I hope to see the regular players make the switch. Unlike previous official playtests, this one won't come when RAGL isn't in session. With RAGL out of the way, there's no reason not to play your normal matches on the playt...
by Smitty
Wed Nov 22, 2017 9:01 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 50639

I've got some time off for Thanksgiving so I decided to release an updated playtest. Let's get to the changes: Revised: AA gun delay reduced from 9 to 7. (Current release value is 5) - The AA gun nerf was too much so we're dialing it back. If anything, testing has shown that Allies need a significan...