Search found 189 matches

by Materianer
Thu Jan 04, 2018 10:33 pm
Forum: General Discussion
Topic: Paras should keep their ranks
Replies: 10
Views: 1560

Yes they are good and will not more be forgotten so often with the new "reinforcements have arrived" sound notification in future.

Already inside the new Playtest.

Come in and test you lazy RA players :D
by Materianer
Wed Dec 20, 2017 7:44 pm
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 1621

I'd say yes if i'd have more time for this atm but in a few weeks maybe... Its not hard to learn lua btw I learned it by playing the missions and reading the luas to see how the things are working. Have nothing to do with coding or so but if you have the will you learn this quite fast. Just ask in t...
by Materianer
Sat Dec 09, 2017 11:23 am
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 85561

Hi, i just wanted to post my results from 10 games with killbounties and without here. please notice that i played these matches in last release and they are only a few ones from much more i did without bounties. I have established the following criterias for the matches: 2on2 Playtime 10 - 30 min N...
by Materianer
Mon Dec 04, 2017 9:03 am
Forum: Mapping and Modding
Topic: XMAS MAP CONTEST
Replies: 5
Views: 1063

Okay new X-Mas map online
https://resource.openra.net/maps/24218/
Christmas sounds, snow, X-mas tree ;D and a smooth dim inside.
by Materianer
Mon Dec 04, 2017 8:53 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 7432

I like most of the proposed changes but I feel the MiG should fly a lot faster. I feel the ranger is almost as fast as a MiG and that simply does not make any sense. Thats just your feeling the mig is faster than the ranger, even if the ranger drives on a raod the mig is the winner. The ranger need...
by Materianer
Sat Dec 02, 2017 11:16 pm
Forum: Mapping and Modding
Topic: XMAS MAP CONTEST
Replies: 5
Views: 1063

Xmas Map contest?
Sing me in
What about a christmas tree with present to gather under it ?
We need someone who is good at shp editing for santa and some stuff for a small mapmaker christmas crate ;D
by Materianer
Wed Nov 22, 2017 2:35 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 1041

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? You are welcome here if you need help http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=20361 I hope i will ...
by Materianer
Wed Nov 22, 2017 12:04 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 1041

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? Patrol1: waypoint Owner: Neutral Location: 30,23 You are welcome here if you need help http://www.sleipnirstuff.com...
by Materianer
Tue Nov 21, 2017 11:42 pm
Forum: Mapping and Modding
Topic: How to create Lua maps - Workshop - Thread
Replies: 4
Views: 954

How to create Lua maps - Workshop - Thread

Hi, this thread is for Lua-mapmakers or those who want to become one. It is for all the people who need help realizing theyr ideas or just with errors. Exchange of knowlege and experiences with lua is welcome. What me really helped me was reading the missions and other custom maps. Thats why i start...
by Materianer
Tue Nov 07, 2017 8:25 pm
Forum: General Discussion
Topic: Flame troops vs other troops
Replies: 10
Views: 1958

I used to think the same. Now I think that flamers have just the right amount of power vs buildings. There are ways to counter them and just one pillbox can often be enough if you target it off the APC. You are right often you can counter them with a defensestrukture but sometimes you just have bad...
by Materianer
Mon Nov 06, 2017 6:49 pm
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 6182

Then tell me your very good reason. And share your knowledge about dev. I want to know it. hmm i assume you didn't read abcdefg30's post ... The fix is unfortunately not trivial and we're low on manpower anyway. Progress towards reviving OpenRA/OpenRA#13363 has been made in OpenRA/OpenRA#13995 . Ma...
by Materianer
Mon Nov 06, 2017 7:42 am
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 6182

Materianer - I disagree that camo pillbox should disappear. Once a camo pillbox has been located, it will never move, so the player should know where it is. It's camo, not gap. I don't think it should behave that way, if they can be seen under shroud once they are revealed and be targetable would m...
by Materianer
Sun Nov 05, 2017 10:42 pm
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 6182

You'r right the camo pillbox should of course disappear when the shroud covers it, this is a bug wich is not so easy to fix because every building actor freezes in shroud generally. this has been complained here not so long ago btw http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=20308&start=...
by Materianer
Sat Nov 04, 2017 11:06 pm
Forum: General Discussion
Topic: Flame troops vs other troops
Replies: 10
Views: 1958

No, please, no more explosions. That almost killed grens out of the game already. Thats why i said this must be balanced, i meant the explosion should of course not damage the nearby units so much but a bit with an optical effect would be nice. Also the damage output against buildings should maybe ...
by Materianer
Fri Nov 03, 2017 8:31 pm
Forum: General Discussion
Topic: Flame troops vs other troops
Replies: 10
Views: 1958

i would say yes if the'd explode in a big big infernoflame, i need that feature from original RA hehe
Must be balanced of course but somehow it should work imo