Search found 195 matches

by Materianer
Wed Feb 21, 2018 1:42 am
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 15768

it's usually a complete stalemate were players fire their shot then dodge the enemy shot but then the enemy dodges their shot and its an endless loop. Yes thats is funny to watch and need nearly the whole attention from both players, one small mistake and you unit is lost. On big water maps its of ...
by Materianer
Sun Jan 14, 2018 9:12 pm
Forum: Mapping and Modding
Topic: Getting started
Replies: 19
Views: 4603

I'll give 10$ to whomever wrights an extensive tutorial/guide on this. I'll pay the money if I'm by following the guide is able to get the medic into TD with voice and all. The guide need to detail everything. You will recieve the money through paypall. lol i dont know how to extract units from the...
by Materianer
Thu Jan 11, 2018 11:31 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 98142

Hey guys i want to show you a map i made wich is not tested for now but i will do next week and try to improve it then. I tried to make natural looking and simultaneous as balanced as possible. https://resource.openra.net/maps/24939/ I know thats really hard to do and some testings on this map are u...
by Materianer
Thu Jan 11, 2018 9:27 pm
Forum: General Discussion
Topic: Player Skills (Just for Fun)
Replies: 7
Views: 1604

Happy wrote: Catgirls420
+++ Aggression
++ Beautiful human being
+ Defender of the community
+ Gives back to the community with extensive balance testing

- There are no negatives, what are you dumb?
Hehehe Happy is joking nice 1 ;D
by Materianer
Sat Jan 06, 2018 11:06 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 28
Views: 5113

You do understand that you need to spend quite a lot of time microing $4000 worth of migs to kill a single harvester? And one placed AA gun kills all that in a moment. Yes i know they are expensive and flying around and sniping things can be time consuming, just felt like the damage output is a bit...
by Materianer
Sat Jan 06, 2018 12:14 am
Forum: General Discussion
Topic: Playtest Discussion
Replies: 28
Views: 5113

Okay here is my opinion after some days of testings: I like most of the changes, especially the new checkboxes will bring more variably to this game, what is really good because you have now some options to change the game without changing it too much. Kill bounties checkbox will have a very small e...
by Materianer
Thu Jan 04, 2018 10:33 pm
Forum: General Discussion
Topic: Paras should keep their ranks
Replies: 10
Views: 1954

Yes they are good and will not more be forgotten so often with the new "reinforcements have arrived" sound notification in future.

Already inside the new Playtest.

Come in and test you lazy RA players :D
by Materianer
Wed Dec 20, 2017 7:44 pm
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 2251

I'd say yes if i'd have more time for this atm but in a few weeks maybe... Its not hard to learn lua btw I learned it by playing the missions and reading the luas to see how the things are working. Have nothing to do with coding or so but if you have the will you learn this quite fast. Just ask in t...
by Materianer
Sat Dec 09, 2017 11:23 am
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 89019

Hi, i just wanted to post my results from 10 games with killbounties and without here. please notice that i played these matches in last release and they are only a few ones from much more i did without bounties. I have established the following criterias for the matches: 2on2 Playtime 10 - 30 min N...
by Materianer
Mon Dec 04, 2017 9:03 am
Forum: Mapping and Modding
Topic: XMAS MAP CONTEST
Replies: 5
Views: 1374

Okay new X-Mas map online
https://resource.openra.net/maps/24218/
Christmas sounds, snow, X-mas tree ;D and a smooth dim inside.
by Materianer
Mon Dec 04, 2017 8:53 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 9519

I like most of the proposed changes but I feel the MiG should fly a lot faster. I feel the ranger is almost as fast as a MiG and that simply does not make any sense. Thats just your feeling the mig is faster than the ranger, even if the ranger drives on a raod the mig is the winner. The ranger need...
by Materianer
Sat Dec 02, 2017 11:16 pm
Forum: Mapping and Modding
Topic: XMAS MAP CONTEST
Replies: 5
Views: 1374

Xmas Map contest?
Sing me in
What about a christmas tree with present to gather under it ?
We need someone who is good at shp editing for santa and some stuff for a small mapmaker christmas crate ;D
by Materianer
Wed Nov 22, 2017 2:35 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 1430

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? You are welcome here if you need help http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=20361 I hope i will ...
by Materianer
Wed Nov 22, 2017 12:04 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 1430

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? Patrol1: waypoint Owner: Neutral Location: 30,23 You are welcome here if you need help http://www.sleipnirstuff.com...
by Materianer
Tue Nov 21, 2017 11:42 pm
Forum: Mapping and Modding
Topic: How to create Lua maps - Workshop - Thread
Replies: 4
Views: 1271

How to create Lua maps - Workshop - Thread

Hi, this thread is for Lua-mapmakers or those who want to become one. It is for all the people who need help realizing theyr ideas or just with errors. Exchange of knowlege and experiences with lua is welcome. What me really helped me was reading the missions and other custom maps. Thats why i start...