Search found 387 matches
- Sat Aug 29, 2020 4:40 pm
- Forum: Competitions and Events
- Topic: RAGL through the seasons
- Replies: 53
- Views: 6302
Re: RAGL through the seasons
Phah!.. Fifty-Nine grens in a game, what a paltry ammount!
- Sat Aug 29, 2020 4:34 pm
- Forum: Mapping and Modding
- Topic: OPENRA - Learning Mini-Yaml questions
- Replies: 11
- Views: 1090
Re: OPENRA - Learning Mini-Yaml questions
In addition to LawAndOrders's comment,
please don't open issues on GitHub until you have familiarized yourself sufficiently with how a working mod-code/script looks and how things come together in the end.
Most the time it's a really simple mistake which keeps you wondering for the longest time.
please don't open issues on GitHub until you have familiarized yourself sufficiently with how a working mod-code/script looks and how things come together in the end.

Most the time it's a really simple mistake which keeps you wondering for the longest time.
- Thu Aug 27, 2020 3:02 pm
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 1678
Re: OpenRA - Startup settings (player / mapoptions) location
Unfortunately that page is now 2.5 years old and probably outdated..
The one with everything in it.
The one with everything in it.
- Thu Aug 27, 2020 2:47 pm
- Forum: General Discussion
- Topic: [Solved] OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
- Replies: 6
- Views: 1569
Re: OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
As I said, you also need to lock the checkbox. Just setting the value won't do anything.
- Thu Aug 27, 2020 2:36 pm
- Forum: General Discussion
- Topic: Suggestion : Developer Funding for OPENRA TBS Engine
- Replies: 12
- Views: 1541
Re: Suggestion : Developer Funding for OPENRA TBS Engine
Not sure if you are aware, EA just OpenSourced the updated original cnc/ra engine source code with C&C remastered. (Which is very cool, all hail EA) They had the power to reveal the previously closed source, so it was theirs in the first place. OpenRA is, as far as I am aware a completely new progra...
- Thu Aug 27, 2020 10:23 am
- Forum: General Discussion
- Topic: Suggestion : Developer Funding for OPENRA TBS Engine
- Replies: 12
- Views: 1541
Re: Suggestion : Developer Funding for OPENRA TBS Engine
@abcdefg30: Are these facts somewhere (legally) documented about: I don't think so. They have to be, and publicly available. that's the purpose of copyright and trademarks. I just don't know where... Of course for interpreting those, you have to be an attorney. Are you an attorney, Ronald? Let's no...
- Thu Aug 27, 2020 7:55 am
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 1678
Re: OpenRA - Startup settings (player / mapoptions) location
The [AR] maps (action ready) do this with standard competitive options, you may want to download such a map and look at the code in map.yaml and other .yaml's there.
Cheers
Cheers
- Thu Aug 27, 2020 7:53 am
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 1678
Re: OpenRA - Startup settings (player / mapoptions) location
It's a bit tricky. By default map options carry over from the previous map. You can edit the rules of the map and "Lock" the options you want, however (and you have to, just defining the value you want doesn't do anything). So set and lock the options you want. See here, it's a bit of trial and erro...
- Wed Aug 19, 2020 8:51 pm
- Forum: Mapping and Modding
- Topic: OpenRA - A deep dive into its source-code
- Replies: 13
- Views: 3949
Re: OpenRA - A deep dive into its source-code
Hey Adrian, it would certaily be a good idea to get c# basics going before asking the devs, and in my opinion the only way is to write some code yourself. Looking at it won't help much. If you are new to programming in general, there are excellent tutorials all around the web, with example programs ...
- Mon Aug 10, 2020 6:57 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 11
- Views: 4776
Re: OpenHV
Love it. Definitely needs a flying carrot that shoots nuclear carrots as an epic unit!
- Thu Aug 06, 2020 4:15 pm
- Forum: Mapping and Modding
- Topic: MapOptions. GameSpeed. In yaml file.
- Replies: 6
- Views: 778
Re: MapOptions. GameSpeed. In yaml file.
Yes. Just checked that it is working indeeed like shown in the documentation:Adrian wrote: ↑Thu Aug 06, 2020 3:22 pmAnother question.
Is it possible, in general, in Dune2000 ? I mean, to create own dropdown menu and checkboxes, as documentation writes.
https://github.com/OpenRA/OpenRA/wiki/Map-Options
- Thu Aug 06, 2020 8:42 am
- Forum: General Discussion
- Topic: New RTS Game
- Replies: 7
- Views: 2551
Re: New RTS Game
Hi SniperWolf, Hello everyone ! I am a big fan of C&C and Red Alert and I am thinking about creating a new RTS Game. Would anyone be interested in ? this is a massive undertaking ^^ I don't see why anyone wouldn't be interested, either a little or a lot. As we're are all mostly looking forward to th...
- Wed Aug 05, 2020 9:35 pm
- Forum: General Discussion
- Topic: Less micro more strategy
- Replies: 21
- Views: 2917
Re: Less micro more strategy
At most sports you'd have to acquire a basic level of fitness to compete. In Badminton for example that would be endurance and quickness, while techniques like drops and smashes are advanced. I think that could translate to strategy games as clicking fast is basic, hotkey usage, buildorder and map k...
- Wed Aug 05, 2020 11:49 am
- Forum: General Discussion
- Topic: Less micro more strategy
- Replies: 21
- Views: 2917
Re: Less micro more strategy
Well Demigan,
just stop lamenting and git gud then, if you can't click fast enough RTS obviously is not for you.
just stop lamenting and git gud then, if you can't click fast enough RTS obviously is not for you.
- Mon Aug 03, 2020 2:09 pm
- Forum: General Discussion
- Topic: FORUM - "File too large" error when uploading attachments
- Replies: 2
- Views: 408
Re: FORUM - "File too large" error when uploading attachments
Hey, you can resize your images in paint. Also if you save as .png that is much more size effective than .bmp (very bad)or .jpeg. If you want to go out of your way to reduce file size, you can open a RA/TD/D2K screenshot with gimp and change the palette to 8-bit colour, that will save a shit ton of ...