Search found 116 matches

by Mo
Sat Nov 11, 2017 5:48 pm
Forum: General Discussion
Topic: hosted accounts
Replies: 14
Views: 2081

What's to stop someone from just making multiple new accounts?

Can't go after newbies just for being new.
by Mo
Mon Nov 06, 2017 11:28 pm
Forum: Mapping and Modding
Topic: Bold Balance Playtest Maps
Replies: 45
Views: 6806

I love the love naval is getting and thanks for putting in the effort for a test just as Omnom had done for his build queue tests. Shaking the tree before it’s implemented prematurely is commendable work. Haven’t given these a go yet but I notice the map caterings are either pure naval or have n...
by Mo
Sat Oct 21, 2017 10:31 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 621
Views: 143649

A special 2v2 game, seems to be one of my best maps yet and the majority of games being dynamic. But in all the games this is the first time I've witnessed this form of harvesting despite having numerous games on the map. And despite being 2v2, it's very dynamic as has been in the majority of cases....
by Mo
Sat Oct 21, 2017 10:26 pm
Forum: General Discussion
Topic: MCV is so SLOW
Replies: 8
Views: 1496

From what I'm seeing it begins to encourage blob play. Ahh nice spot Omnom! lucassss, definitely! I can no longer properly retreat an MCV and create stalling bases. And it was so easy for me to chase an MCV through their base to keep tabs on where it's going with a medium tank for helis to take it o...
by Mo
Sun Oct 15, 2017 4:38 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 9245

I always had used alt for mass chrono. Regarding trying to bring down base pushing, I believe the new stances does this job better than the MCV decreased movement. I think too many variables being changed at once results in a more defensive style gameplay where players are less likely to take risks ...
by Mo
Sat Oct 14, 2017 6:22 pm
Forum: General Discussion
Topic: MCV is so SLOW
Replies: 8
Views: 1496

MCV is so SLOW

What's the point in going forward anymore, the play seems more static and becomes a whoever gets there first contest. And if an expansion near me gets taken I can't counter with my own sneaky base as if it gets spotted I can't pull it out in time. So MCV placements will be a step by step thing which...
by Mo
Thu Sep 21, 2017 8:32 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 621
Views: 143649

FiveAces wrote:
Hoping to see some of you there!
Sorry couldn't make it until now. But I can't find the stream! You should make a playlist for them just so we can look back at them :)
by Mo
Tue Aug 29, 2017 9:05 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 621
Views: 143649

We're closing in on 100 shoutcasts, folks! Thanks for recommending the AMHOL versus .1 match on Portent, I finally got around to casting it, and it's definitely been an entertaining 30 minutes! https://www.youtube.com/watch?v=kToR_OkfNS4 ,showcasing how important naval control can be even if your o...
by Mo
Tue Aug 08, 2017 11:35 am
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 33134

FWIW I have no intention of putting naval maps in the upcoming season. The most you could expect is a map like DCF where navy can have some limited late game use. Why the instant shutdown? There's still time ahead of the next RAGL season to test a few of the maps out. Navy as it currently stands is...
by Mo
Mon Aug 07, 2017 10:01 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 33134

FWIW I have no intention of putting naval maps in the upcoming season. The most you could expect is a map like DCF where navy can have some limited late game use. Why the instant shutdown? There's still time ahead of the next RAGL season to test a few of the maps out. Navy as it currently stands is...
by Mo
Fri Aug 04, 2017 6:38 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 33134

Some maps have naval as an extra. Like: its nice to dominate the sea, but the game is not lost if you don't own the seas. And it's a heavy investment that you can't put into other stuff. That's exactly the issue with making navy worth pursuing yet not overarchingly dominating. Some of my maps I hav...
by Mo
Fri Aug 04, 2017 3:01 pm
Forum: Competitions and Events
Topic: RAGL s04 map pool
Replies: 44
Views: 33134

The naval aspect of the game needs to be rebalanced before we can add naval maps. Its just such a lop sided advantaged to allies at this point. If the naval aspect gets fixed, yes, naval maps would be great to add.. But adding it in a competitive situation isn't the right thing to do. We won't know...
by Mo
Fri Aug 04, 2017 2:51 pm
Forum: General Discussion
Topic: Purgatory by American Blunt
Replies: 11
Views: 3166

WhoCares wrote: HARD 20 000 without basepushing

Awesome strat, 2 players go mass dogs and 2 players go mass rocket. The dog clean the path for the rockets.

2m40 game !

I beleive we can do the same strat with 5000$
Ahh you finally managed to do it :D
by Mo
Thu Aug 03, 2017 11:17 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 621
Views: 143649

New naval map, and off the bat we're at a dynamic game with myself vs .1 Subsequent revision has revised the top left mine count reducing it from 2 gems + 4 ore mines to 2 gems + 1 ore mine. (2 were out of reach for the most part anyway). Either way it sees some naval action and tier 3. https://www....