Search found 274 matches

by Graion Dilach
Sun Jun 26, 2016 12:54 pm
Forum: General Discussion
Topic: Poll : A-move + unit stances for hijackers ?
Replies: 7
Views: 1732

Capturing isn't a weapon.
by Graion Dilach
Sat Jun 25, 2016 5:14 am
Forum: Mapping and Modding
Topic: Dedicated Server for our mod
Replies: 8
Views: 4929

Could you guys actually learn how to mod beforehand? I've left a looong list of issues which seemingly went ignored entirely.
by Graion Dilach
Tue Jun 21, 2016 7:26 am
Forum: Competitions and Events
Topic: Map Design Contest - submissions closed
Replies: 25
Views: 12091

I really hope that a handful of these gets shipped longterm with the release. Good luck, everybody.
by Graion Dilach
Sat Jun 04, 2016 5:33 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7851

They do have that trait. It's just inherited. You can override them on inherited level though.
by Graion Dilach
Fri Jun 03, 2016 10:58 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 131024

Sure you can, just list the arbitrary values appropriately. IIRC the last release already has a usecase at this, with skipping some nonremappable frames for the Guard Tower. With Frames, you can define an explicit order of frames, and no limits such as strict increase/decrease4 exists - just list va...
by Graion Dilach
Fri Jun 03, 2016 12:43 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 131024

If I assume Marn's setup is right, the the default animations with 50 TickRate should suffice.

You also don't need to edit the SHP, there is the explicit Frames: tag which can be used instead of Start/Length, even stuff like Frames: 4, 5, 6, 6, 7, 7 would work.
by Graion Dilach
Fri Jun 03, 2016 12:33 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7851

It's RenderSprites not Rendersprites. This game is case-sensitive.
by Graion Dilach
Thu Jun 02, 2016 12:04 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7851

by Graion Dilach
Wed Jun 01, 2016 6:52 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7851

fix2 requires to need RenderSprites: Image: fix. It has no artwork atm.
by Graion Dilach
Tue May 31, 2016 12:56 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 30758

Currently the Juggernaut for GDI has been incorporated into the Marn TS mod and I believe there is a github project (or possibly the bleed version) that uses the firestorm generator with working firestorm wall. Marn added the Juggernaut on his own. The Firestorm Generator didn't debuted in Firestor...
by Graion Dilach
Tue May 31, 2016 12:51 pm
Forum: Mapping and Modding
Topic: [Tiberian Sun] marn edition
Replies: 24
Views: 18402

Mobile War Factories are possible, just use Transforms as like an MCV. There isn't anything special in them ( besides disabling Sellable, RepairableBuilding etc) Even the AI can use them if you list it among the Mcv list in HackyAI (otherwise the AI will try to attack with them). I'll look at this w...
by Graion Dilach
Mon May 30, 2016 11:12 pm
Forum: General Discussion
Topic: Maps by the One and Only (ACM!)
Replies: 26
Views: 30758

The map borders are converted wrongly atm. Leave a bigger margin in FinalSun. No, the objects shouldn't disappear. Firestorm content isn't part of the current OpenRA TS mod and unsure how will it get added.The reason modders usually "don't love" Firestorm is because the FS additional rules can easil...
by Graion Dilach
Mon May 30, 2016 6:43 am
Forum: General Discussion
Topic: Question about Blossom Trees
Replies: 4
Views: 1695

Marn wrote: Burning trees on the other hand were recently committed to both Tiberian Dawn and Red Alert mods, and will be coming in one of the future releases.
Only to TD atm. the RA PR is just opened and not merged.
by Graion Dilach
Sun May 29, 2016 4:47 pm
Forum: Mapping and Modding
Topic: Defining different properties for different factions.
Replies: 5
Views: 2445

SoScared: I'd like to bump in with telling that indeed that is the way to do it. Good luck going on and have fun.
by Graion Dilach
Sat May 28, 2016 10:57 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 7851

Yes, that would.

If you want to change 3 exact building on the map like that, you have to clone their type into a new one (XY: Inherits: type RenderSprites: type, with ofc proper indenting) and replace the three instances with your new type.