I've already made it easier after complaints of it being too hard Maybe i'll add difficulties.eddie wrote: ↑-Snip-
Search found 480 matches
- Sat Jun 17, 2017 6:13 pm
- Forum: General Discussion
- Topic: Questions & Answers (for Newbies and non-Newbies)
- Replies: 44
- Views: 17980
The desert shellmap was first added on April 9th 2013. So it's over 4 years old. Back then it's script was in C# rather than lua and didn't have all of the features it has today.
- Mon Jun 12, 2017 7:09 pm
- Forum: Mapping and Modding
- Topic: Nominate custom maps as official maps for OpenRA
- Replies: 3
- Views: 1462
For a map to become official it needs to be thoroughly tested with players of all abilities and proven to provide gameplay that all players can enjoy. It is not a rule (but the current official map set implies it) that maps are competitive though, I don't want to burst your bubble, but if none of th...
The best way of starting out would be to have a look at something similar. Have a look at the RA Medic's definition. What you want is probably almost the same as it. Have a look around the traits on the wiki when you aren't sure what a rule does. If you want to have a new look for your medic then yo...
Tower Defence overhaul will be out within a week (probably), for now the list of maps has been kind-of updated. After TowDef v2.0 I'll be working on updating Tetris and polishing Tetris multiplayer. As well as extending the Tower Defence Showcase.
The short answer is that there is nobody knows. Porting a mission isn't a simple copy and paste job, it requires a lot of time translating each stage of the mission over into lua and custom rules; there may also be special behaviour that was only used in the missions that needs to be ported over, to...