Search found 545 matches
- Wed Aug 29, 2018 9:46 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 108291
Re: Using of software programmable macros in competitive games
Why are people mad that someone is tinkering with open source software? ORA isn't a game, it's an engine.
- Tue Aug 28, 2018 10:25 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 108291
Re: Using of software programmable macros in competitive games
[...] My analogy stands, the point was that it's not a fair fist fight when someone turns up with a shotgun... That's not a fistfight[...] That's the point... So ORA is no longer a video game when someone uses a macro? Sure its not fair if everyone isn't aware but pressing f1 and f2 isnt the most i...
- Tue Aug 28, 2018 2:51 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 108291
Re: Using of software programmable macros in competitive games
You're using software external to the standard client to glean advantage... What's the difference? Theres a huge difference between a program that simulates key presses and modifying your client. There is just as many differences if you were using injection. My analogy stands, the point was that it...
- Sat Aug 25, 2018 1:51 am
- Forum: Competitions and Events
- Topic: RAGL Season 5 Post Season Discussion
- Replies: 41
- Views: 102433
Re: RAGL Season 5 Post Season Discussion
Although for 1 player strikes I'd find it unlikely the other side would agree to play. There's a lot of complications with 1 player strikes replaying matches. Im curious what the complications are if 1 player gets the strike but they both agree to play it out? Not everyone is like Ganon and will ta...
- Thu Aug 23, 2018 6:50 pm
- Forum: Competitions and Events
- Topic: RAGL Season 5 Post Season Discussion
- Replies: 41
- Views: 102433
Re: RAGL Season 5 Post Season Discussion
4. There are too many divisions/players It's nice that RAGL welcomes everybody but the problem is that lower divisions are not as interesting as the top ones. There's no intrigue there. I am not saying we should remove those but as a viewer, I don't find anything interesting in them, so maybe we co...
- Sun Aug 19, 2018 11:41 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 38982
Re: What to do about racism in OpenRA - Red Alert?
That might get better with the accounts when you dont see where someone else is from. People think this is a benefit when in reality its just another box people check before kicking someone from the game. Then if they don't kick them its time to make a smart remark about their locale. For the past ...
- Sat Aug 18, 2018 4:41 pm
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 38982
Re: What to do about racism in OpenRA - Red Alert?
... That might work with children, but here? I think ignoring mainly helps establishing a reality in which words and meanings start to change. If people challenge the idea that the n*word is racist, there is something wrong - given that scenario everyone had a german ip, you can expect the knowledg...
- Fri Aug 17, 2018 3:29 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 38982
Re: What to do about racism in OpenRA - Red Alert?
the part I quoted represents IMO such fundamental conventions of human interaction that I am surprised that you feel the need to explicit point out that it is not binding for you (or other people). You might as well bring up a Bible quote then because it is just as relevant to playing the game than...
- Wed Aug 15, 2018 2:46 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 38982
Re: What to do about racism in OpenRA - Red Alert?
I usually dont play with those people and try to problematize, which as you might guess, usually doesnt lead to: ah well, true the n*word is a historical reference to colonialism and slavery and so on and therefore pretty racist - thanks that you are reminding me". No the answer is rather something...
- Wed Aug 08, 2018 1:44 am
- Forum: General Discussion
- Topic: I was told 5 YEARS AGO that the RAT tank would return to OPENRA by SLEIPNIR HIMSELF
- Replies: 7
- Views: 9064
Re: I was told 5 YEARS AGO that the RAT tank would return to OPENRA by SLEIPNIR HIMSELF
um, sweetie. the rat tank has in fact been in OpenRa, and you are revealing your status as a "n00b" (pro gamer terminology) that has no real gamer cred (also pro gamer terminology) by replying so foolishly. in a mod map ≠ in openra Sorry maybe i am wrong but i play this game much longer than 5 year...
- Wed Aug 08, 2018 1:32 am
- Forum: General Discussion
- Topic: please remove all instances of communist symbology in Red Alert
- Replies: 8
- Views: 19762
Re: please remove all instances of communist symbology in Red Alert
make sense since nazism symbology is banned on the resource center as well
or we could, you know, man up and change the definition of those symbols like the people who tainted them
or we could, you know, man up and change the definition of those symbols like the people who tainted them
- Wed Jul 04, 2018 6:40 am
- Forum: General Discussion
- Topic: Thoughts from a player playing Red Alert for a couple of months
- Replies: 45
- Views: 63978
Re: Thoughts from a player playing Red Alert for a couple of months
Secondly: the competitive scene. I dont think anyone chooses allies for chrono ability and/or chooses Germany for its advanced Chrono shift. Therefor a nerve doesnt seem the correct action. This change is actually a buff to the chrono shift strategy, even with the 50% damage. Now the MCV will have ...
- Sun Jun 24, 2018 1:27 am
- Forum: General Discussion
- Topic: The show CPU for OpenRA *news*
- Replies: 9
- Views: 10574
Re: The show CPU for OpenRA *news*
hum on this vee?
- Mon Jun 11, 2018 10:14 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 214610
Re: 2018 RA Balance
There is basically 3 options to fix the husk capture imbalance. 1. Give capturing to engineer only 2. Give mechanic to all sides 3. Completely remove it I feel this tends to be in isolated games where 2 IRL friends plan a strat on a chokey map vs 2 random players. The better skilled regular allying ...
- Sun May 20, 2018 4:05 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 214610
(hijacker uncrushable pls). If there's a yaml solution for something that I've overlooked then yeah, I'd like to look into it. A workaround or yaml 'hack' however will likely not make it through the review process. Uncrushable hijackers are a good example of this. The reason that uncrushable hijack...