Search found 365 matches

by abcdefg30
Fri May 15, 2015 12:13 pm
Forum: General Discussion
Topic: Actors: multi0, multi1, multi2 etc.
Replies: 26
Views: 6247

zinc wrote: "Spawn: 1" would = position A ?
Yeah, that should it be.

PS: Don't forget "LockSpawn: true"! Otherwise setting the spawn won't work.
by abcdefg30
Thu May 14, 2015 12:23 pm
Forum: General Discussion
Topic: Actors: multi0, multi1, multi2 etc.
Replies: 26
Views: 6247

You need "LockSpawn: True" and "Spawn: <spawnnumber>".
Example:

Code: Select all

	PlayerReference@Multi0&#58;
		Name&#58; Multi0
		Playable&#58; True
		Race&#58; Random
		Enemies&#58; Creeps
		LockSpawn&#58; True
		Spawn&#58; 1
by abcdefg30
Sat May 09, 2015 8:59 pm
Forum: General Discussion
Topic: New version better or worse ?
Replies: 17
Views: 8163

I've noticed two tiny bugs: - ALT no longer switches the chat, true for everyone? - If tanya is already built the button does not go 'greyish', or is that on purpose? In general I like it alot! Just hope that the servers will serve more maps and more people come to play. 1) That is on purpose. From...
by abcdefg30
Thu Apr 30, 2015 8:00 pm
Forum: Mapping and Modding
Topic: mod compatibility release-2015042 ?
Replies: 4
Views: 2104

Did you try using the --upgrade-mod utility command?

Although it's outdated https://github.com/OpenRA/OpenRA/wiki/U ... ew-release might help.
by abcdefg30
Tue Apr 21, 2015 3:03 pm
Forum: General Discussion
Topic: Turn off nukes for a particular map?
Replies: 7
Views: 1940

IRON is for Iron Curtain, PDOX for Chronosphere.
(Just do the same as above, but replace MSLO with one of those names.)
by abcdefg30
Mon Apr 20, 2015 2:30 pm
Forum: General Discussion
Topic: Turn off nukes for a particular map?
Replies: 7
Views: 1940

In map.yaml should already be a rules part. You can see where it's located here: (Note: I deleted the unimportant parts and only kept the main entries as overview) MapFormat: 7 RequiresMod: Title: Description: Author: Tileset: MapSize: Bounds: Visibility: Type: Videos: Options: Players: Actors: Smud...
by abcdefg30
Sat Apr 18, 2015 11:25 am
Forum: General Discussion
Topic: Turn off nukes for a particular map?
Replies: 7
Views: 1940

Code: Select all

Rules&#58;
	MSLO&#58;
		Buildable&#58;
			Prerequisites&#58; ~disabled
in map.yaml should deny building nuke silos,
at least in the ra mod.
by abcdefg30
Thu Apr 16, 2015 1:32 pm
Forum: General Discussion
Topic: OpenRA needs a Quick Build feature!
Replies: 8
Views: 2546

by abcdefg30
Fri Mar 13, 2015 10:04 pm
Forum: General Discussion
Topic: Auto download of maps?
Replies: 4
Views: 1289

You can auto-download it from the resource site.
Look for a "Install map" button below the preview.
by abcdefg30
Fri Mar 06, 2015 4:20 pm
Forum: General Discussion
Topic: Some features that I would like
Replies: 12
Views: 2965

Red Alert 2 had a map generator as well.
by abcdefg30
Tue Feb 24, 2015 6:05 pm
Forum: Mapping and Modding
Topic: Help me code this Mech please
Replies: 5
Views: 2471

You have to use this in the rules section.
"RenderInfantry" is just a misleading name here (see the link),
I guess you could use it here (but I'm not 100% sure).

May I ask you to paste the rules of your mech as well?
by abcdefg30
Tue Feb 24, 2015 4:35 pm
Forum: Mapping and Modding
Topic: Help me code this Mech please
Replies: 5
Views: 2471

Did you try using "RenderInfantry"?
See https://github.com/OpenRA/OpenRA/issues/6806 .
by abcdefg30
Sat Feb 21, 2015 10:34 am
Forum: General Discussion
Topic: Map making question
Replies: 3
Views: 1069

You need to add opposing players to "Enemies:".
Like this

Code: Select all

 PlayerReference@PlayerA&#58;
	Name&#58; PlayerA
	Playable&#58; True
	Race&#58; soviet
	Enemies&#58; PlayerB
PlayerReference@PlayerB&#58;
	Name&#58; PlayerB
	Playable&#58; True
	Race&#58; allies
	Enemies&#58; PlayerA