Search found 337 matches

by abcdefg30
Sun Oct 26, 2014 9:27 pm
Forum: Mapping and Modding
Topic: How To Drop Tanks from Aircraft?
Replies: 2
Views: 1899

But well, somehow, all the combat tanks and raiders do arrive, but immediately "Unit Lost" when they touched the ground (while the infantry still alive), all that I get is ordos combat tank husks... I think at first this is because they somehow touched those wind traps and factories, but then I put...
by abcdefg30
Sun Oct 19, 2014 11:50 am
Forum: General Discussion
Topic: I'm planning a video remake - Request reinforcements!
Replies: 13
Views: 5510

Maybe https://github.com/OpenRA/OpenRA/pull/6552 could give you some good scenes.
by abcdefg30
Fri Sep 26, 2014 8:34 pm
Forum: General Discussion
Topic: Saving skirmish
Replies: 4
Views: 1986

Unfortunatly OpenRA has no option to save games yet.
You can have a look at https://github.com/OpenRA/OpenRA/pull/6287 .
by abcdefg30
Tue Sep 23, 2014 11:37 am
Forum: General Discussion
Topic: A thread to Dev's
Replies: 7
Views: 2562

Re: A thread to Dev's

Ripsn wrote: So Please, Everyone. leave a message for the development team and all of the active contributors to say thanks
Thanks to everyone. ;)

I totally agree.
by abcdefg30
Sun Aug 31, 2014 4:32 pm
Forum: Mapping and Modding
Topic: Lua problem
Replies: 4
Views: 8623

SethXXX wrote: Sadly, this didn't work either, same problem still appears, the teams get built, but don't move anywhere... Maybe I should try using waypoints or Attack Move?
Strange, but then try with attackmoves.
by abcdefg30
Sat Aug 30, 2014 3:48 pm
Forum: Mapping and Modding
Topic: Lua problem
Replies: 4
Views: 8623

I think you missed something in line 22, 31, and 40.
This

Code: Select all

Actor.OnIdle(actor, Actor.Hunt)
has to be replaced with

Code: Select all

Actor.OnIdle(actor, function() Actor.Hunt(actor) end)