Search found 334 matches

by abcdefg30
Sun Jan 06, 2019 12:26 pm
Forum: Mapping and Modding
Topic: Make TS commando blow up vechicles?
Replies: 2
Views: 488

Re: Make TS commando blow up vechicles?

Certainly possible. I would suggest having a look at the campaign-rules.yaml of RA (Tanya can blow vehicles up in the RA campaign missions).
For trees: We have a tutorial on how to make them targetable by normal weapons, all you have to do is use the targettype for C4 demolishion instead.
by abcdefg30
Sun Jan 06, 2019 12:08 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 3851

Playtest-20190106 / 20190209 / 20190302 - Discussion

The first release candidate of 2019 has just arrived. News post Download Changelog Playtest 20190106 also comes with several noteworthy changes to the RA mod, for example engineers being consumed after capturing (see the news post for more details). Several of these changes will affect the gameplay,...
by abcdefg30
Sat Dec 22, 2018 10:03 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 4666

Re: End of 2018 RA balance changes

Materianer wrote:
Sat Dec 22, 2018 1:16 pm
[...]
-Chrono enemys tanks in your turretcage ( already sad that the then restored husks turn back now, a hidden nerf for mechanics )
[...]
Enemy tanks will still be captured (same behaviour as before), only the husks of your allies are turned back.
by abcdefg30
Thu Dec 20, 2018 5:39 pm
Forum: Mapping and Modding
Topic: Infiltration mission look alike map gives script error
Replies: 2
Views: 491

Re: Infiltration mission look alike map gives script error

Ah yes, that is to be expected when killing units before the lab is infiltrated. We can fix this crash for the next playtest, though.
by abcdefg30
Thu Dec 20, 2018 5:37 pm
Forum: General Discussion
Topic: Single Player "Infiltration mission" is not winnable.
Replies: 4
Views: 655

Re: Single Player "Infiltration mission" is not winnable.

You actually need to capture the truck standing in front of the factory: https://i.imgur.com/4BNcgTp.png (You will notice how the cursor changes. You can then put the spy inside the truck and use it to drive past all guards.) I agree that the mission is not good in its current state, it is not obvio...
by abcdefg30
Sat Dec 01, 2018 11:52 pm
Forum: General Discussion
Topic: Server Logs
Replies: 2
Views: 421

Re: Server Logs

(I think this was already answered on Discord, but I'll go ahead anyway.)
Unfortunately, servers don't log winners/losers/score right now (afaik).
Winner/Loser stats are stored in the replay though (but I'm unsure if that is usable here).
by abcdefg30
Thu Nov 29, 2018 2:01 pm
Forum: Mapping and Modding
Topic: Error when starting game with new Tileset
Replies: 3
Views: 566

Re: Error when starting game with new Tileset

That looks like you don't have any smudges defined. Remove the "SmudgeLayer" trait from the world actor if you don't want any smudges.
by abcdefg30
Thu Nov 22, 2018 8:09 pm
Forum: Mapping and Modding
Topic: LUA script to force AI to build in a certain Order
Replies: 5
Views: 691

Re: LUA script to force AI to build in a certain Order

We do not support letting players place buildings via Lua, sorry. The Soviet-06 maps are currently using (horrible) workarounds to simulate the AI building a base, maybe you can get some inspiration from there.
by abcdefg30
Mon Nov 19, 2018 9:52 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 2336

Re: Possible to tell AI to use a Supply Truck to help allies?

"p1" won't be defined if there is no Multi0 player (i.e. nobody in the slot). You need to make sure "p1" is not "nil" (null in Lua terms) before using it. You are probably fine in your code example if you change the if check to just "if p1 and p1.IsBot then".
by abcdefg30
Mon Nov 05, 2018 12:23 pm
Forum: General Discussion
Topic: AI questions
Replies: 2
Views: 636

Re: AI questions

Goztow wrote:
Sun Nov 04, 2018 3:38 pm
Did anyone go through the same "trouble" for RA-mod?
Yes, quite some time ago: viewtopic.php?f=83&t=16936
Those AI yamls are probably not usable with the current version, but it should be possible to update them by comparing with the current AI yamls.
by abcdefg30
Fri Nov 02, 2018 12:01 pm
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 2336

Re: Possible to tell AI to use a Supply Truck to help allies?

Yes, not every map (the shellmaps in particular) have a player called "Multi0". You need to make sure that player actually exists (just test if the variable is NIL after using 'Multi0 = Player.GetPlayer("Multi0")').
by abcdefg30
Wed Oct 24, 2018 7:01 pm
Forum: Mapping and Modding
Topic: Sniper Infantry Unit
Replies: 1
Views: 564

Re: Sniper Infantry Unit

Hi and welcome! :) You can make the sniper buildable by simply giving it a prerequisite other than "~disabled" (which is the default), like our Fort Lonestar map does (https://github.com/OpenRA/OpenRA/blob/bleed/mods/ra/maps/fort-lonestar/rules.yaml#L271-L272): SNIPER: Buildable: Prerequisites: barr...
by abcdefg30
Fri Oct 19, 2018 6:00 pm
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 9612

Re: OpenRA - Red Alert Wiki created

Hello, the Wiki has been active for a while but it is relatively little known. I believe good documentation is essential for a community. Is any of the staff interesting in making this project more known? Either by putting a link somewhere prominent, or by migrating it to official servers? We put a...
by abcdefg30
Fri Oct 19, 2018 5:21 pm
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 22
Views: 2336

Re: Possible to tell AI to use a Supply Truck to help allies?

OpenRA's Lua API is detailed here: https://github.com/OpenRA/OpenRA/wiki/Lua-API
The rest is just normal Lua programming (http://lua-users.org/wiki/TutorialDirectory might be helpful).
by abcdefg30
Sun Oct 07, 2018 5:02 pm
Forum: General Discussion
Topic: Release-20180923 - Discussion
Replies: 35
Views: 5223

Re: Release-20180923 - Discussion

Weird, it works for me. You can try downloading it directly from https://github.com/OpenRA/OpenRA/releases.