Search found 662 matches

by abcdefg30
Wed Feb 28, 2024 12:04 am
Forum: Mapping and Modding
Topic: making the nuke weapon purchasable
Replies: 5
Views: 13563

Re: making the nuke weapon purchasable

OnAddedToWorld takes a reference to an already existing actor. The easiest option would probably to check in the Tick function if Map.ActorsInWorld has any actor with type "CAMERA.nuke". (But can lead to worse performance, you'll have to try it.) Alternatively you'd need to define a cell trigger ove...
by abcdefg30
Mon Feb 26, 2024 9:27 am
Forum: General Discussion
Topic: Multiplayer mode does not work. incompatible version
Replies: 1
Views: 3460

Re: Multiplayer mode does not work. incompatible version

Are you sure you are not accidentally starting an older version that was installed before? The version is visible in the top right beneath the logo in the main menu, so you can check there if the versions are the same. I would try completely uninstalling from both PCs and then reinstalling.
by abcdefg30
Wed Feb 21, 2024 12:28 pm
Forum: Mapping and Modding
Topic: making the nuke weapon purchasable
Replies: 5
Views: 13563

Re: making the nuke weapon purchasable

Hi, one option could be using an ion cannon power with a dummy actor that is purchasable as you already implemented and then target the dummy actor's location by using "ActivateNukePower" via Lua: https://docs.openra.net/en/release/lua/#support-powers It is possible but will need some fiddling around.
by abcdefg30
Sun Feb 04, 2024 9:06 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 8
Views: 19815

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

There is a milestone of items to be completed before a new release: https://github.com/OpenRA/OpenRA/milestone/35 That is only an indicator though, ideally all items are completed but the milestone might still be changed, it also highly depends on how many people of the dev team have enough spare ti...
by abcdefg30
Sat Jan 27, 2024 11:29 pm
Forum: Mapping and Modding
Topic: How to resolve "This map is not compatible with this version of OpenRA"?
Replies: 3
Views: 12923

Re: How to resolve "This map is not compatible with this version of OpenRA"?

"debug.log" in the logs directory might contain a hint when the map fails to load. Alternatively use the utility shipped with the game to check the maps for lint errors, using the "--check-yaml" command: https://github.com/OpenRA/OpenRA/wiki/Utility
by abcdefg30
Sat Jan 27, 2024 11:26 pm
Forum: General Discussion
Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Replies: 8
Views: 19815

Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable

The AI has trouble managing a large amount of units that cannot move, e.g. when there are walls or cliffs/bridges. The next release will contain some fixes to mitigate this problem, so it hopefully will not be as bad.
by abcdefg30
Sun Jan 21, 2024 4:08 pm
Forum: General Discussion
Topic: Where does the base data go when doanloaded on a Mac?
Replies: 2
Views: 4718

Re: Where does the base data go when doanloaded on a Mac?

Hi, the files are located at "~/Library/Application Support/OpenRA/Content/".
by abcdefg30
Fri Jan 12, 2024 2:30 pm
Forum: Mapping and Modding
Topic: Map for 16 Players
Replies: 1
Views: 44079

Re: Map for 16 Players

Hi. Seems like you unfortunately only have the option to create new maps or update an old map to a newer version. As for updating you have two options: Either re-upload the map to your own resource center account and use the "Update Map" button after uploading, or use the Utility shipped with the ga...
by abcdefg30
Sat Jan 06, 2024 5:45 pm
Forum: General Discussion
Topic: MacOS install
Replies: 9
Views: 111467

Re: MacOS install

Mplayer wrote:
Fri Jan 05, 2024 12:39 am
As a second question (maybe this need to be a new thread) but is this game supposed to play via LAN with the Steam version of C&C Remastered?
Crossplay only works with the OpenRA version of TD. You can't play together with players using the original games or C&C Remastered from Steam/Origin.
by abcdefg30
Mon Jan 01, 2024 11:23 pm
Forum: General Discussion
Topic: Ajax_Frog the ffa cheater
Replies: 8
Views: 36786

Re: Ajax_Frog the ffa cheater

ajaxfrog wrote:
Fri Dec 29, 2023 12:06 pm
Does OpenRA have rules about such things?
Ingame rooms are not moderated. Unfortunately, your best option is to avoid offending players.
by abcdefg30
Thu Dec 28, 2023 2:44 pm
Forum: General Discussion
Topic: OpenRA network traffic analysis/behavior
Replies: 4
Views: 54302

Re: OpenRA network traffic analysis/behavior

jblack wrote:
Thu Dec 21, 2023 12:51 am
I am seeing around 10 ticks a second
If you are observing network traffic this might be due to net ticks being only every third tick: https://github.com/OpenRA/OpenRA/blob/d ... on.cs#L221
by abcdefg30
Sat Dec 16, 2023 7:39 pm
Forum: General Discussion
Topic: OpenRA network traffic analysis/behavior
Replies: 4
Views: 54302

Re: OpenRA network traffic analysis/behavior

Hi. OpenRA indeed uses TCP. We don't really have any documentation on our networking model, so I fear that information can only be obtained by tracing or looking at the source code, like https://github.com/OpenRA/OpenRA/blob/b ... on.cs#L142 .
by abcdefg30
Sat Dec 16, 2023 7:32 pm
Forum: Mapping and Modding
Topic: Adding and modifying structure graphics etc
Replies: 3
Views: 31283

Re: Adding and modifying structure graphics etc

Sorry for the late response. We don't really have extensive documentation on modding. If you want to start with it I suggest looking at https://github.com/OpenRA/OpenRAModSDK/wiki/Getting-Started . The only Youtube Video Series about modding I am aware of is https://youtube.com/playlist?list=PL5zrmn...
by abcdefg30
Sat Dec 09, 2023 3:38 pm
Forum: General Discussion
Topic: Hello World!
Replies: 1
Views: 22259

Re: Hello World!

Hi and welcome! :)

I suggest looking at https://github.com/OpenRA/OpenRAModSDK/ ... ng-Started if you want to get started with developing your own mod.
by abcdefg30
Sat Nov 04, 2023 8:12 pm
Forum: Mapping and Modding
Topic: Adding and modifying structure graphics etc
Replies: 3
Views: 31283

Re: Adding and modifying structure graphics etc

Hi. Unfortunately there is no such GUI editor. The closest we have is the Assets Browser (which you can find in the "Extras" tab in the main menu) to view assets. To edit graphics you will want to extract the original files from the .mix files inside the Content folder by either using XCC Mixer or t...