Search found 662 matches
- Tue Jul 23, 2024 9:20 pm
- Forum: General Discussion
- Topic: How to create a mod on OpenRA?
- Replies: 1
- Views: 8842
Re: How to create a mod on OpenRA?
Hi. The best documentation we have at the moment is https://github.com/OpenRA/OpenRA/wiki/Modding-Guide, I don't think there is much more you can use currently.
- Tue Jul 23, 2024 9:19 pm
- Forum: Mapping and Modding
- Topic: Would love any feedback on these maps
- Replies: 1
- Views: 12467
Re: Would love any feedback on these maps
Hi, it might be a good idea to also ask on Discord, there most active players are also active.
- Tue Jul 23, 2024 9:18 pm
- Forum: Mapping and Modding
- Topic: All the music from RA in scores.mix
- Replies: 26
- Views: 120341
Re: All the music from RA in scores.mix
That sounds like you still need to unpack it, if there is a .tar extension, don't just remove it but try to extract the files from inside as well.
- Tue Jul 23, 2024 8:40 am
- Forum: General Discussion
- Topic: Mad Tanks in 2024?!
- Replies: 1
- Views: 8184
Re: Mad Tanks in 2024?!
Hi, you should still be able to build Mad Tanks as usual when playing as Soviet.
- Wed May 22, 2024 10:38 pm
- Forum: Mapping and Modding
- Topic: cant upload map in OpenRA Resource Center
- Replies: 5
- Views: 17484
Re: cant upload map in OpenRA Resource Center
Hi, sorry for the late response. I forwarded this to our resource center maintainer. Does this page also show up when you log in from an incognito window?
- Fri Apr 26, 2024 12:21 pm
- Forum: Mapping and Modding
- Topic: Map Resize Problems
- Replies: 3
- Views: 15364
Re: Map Resize Problems
Hi. But i still got a problem like the error code " Map format 12 is not supported ", or impossible to access the file in " DEV MODE " Can you make sure that you run the latest version of OpenRA? Map format 12 not being supported hints at an outdated version. Unfortunately we no longer support Windo...
- Wed Apr 10, 2024 10:35 pm
- Forum: Mapping and Modding
- Topic: I wish to create a custom or modded menu for maps! kinda like Melon's
- Replies: 5
- Views: 26155
Re: I wish to create a custom or modded menu for maps! kinda like Melon's
Hi. The lobby settings are exposed via their traits. You can search for "lobby" or "checkbox" on https://docs.openra.net/en/release/traits/ . See https://docs.openra.net/en/release/trai ... techeckbox for an example for a trait that can be added for custom behaviour.
- Mon Apr 01, 2024 7:45 pm
- Forum: Mapping and Modding
- Topic: Adding support for sprite formats
- Replies: 1
- Views: 14949
Re: Adding support for sprite formats
Hi. Try adding the D2k dll to the assemblies your mod uses:
Code: Select all
Assemblies:
^BinDir|OpenRA.Mods.Common.dll
^BinDir|OpenRA.Mods.Example.dll
^BinDir|OpenRA.Mods.D2k.dll
- Thu Mar 21, 2024 4:19 pm
- Forum: General Discussion
- Topic: Dune 2000 Missions in chronological order?
- Replies: 1
- Views: 7922
Re: Dune 2000 Missions in chronological order?
Hi. Unfortunately there is no such functionality.
- Thu Mar 21, 2024 4:18 pm
- Forum: Mapping and Modding
- Topic: map making
- Replies: 1
- Views: 10387
Re: map making
The problem is that the players are not tied to spawn points. Multi0 is the "first" player in the lobby, Multi1 the second etc. So when for example the first player in the lobby selects Spawn C, then Multi0 will spawn at C. If you assign the PowerPlant next to spawn A to Multi0 then the player spawn...
- Sun Mar 10, 2024 10:54 pm
- Forum: General Discussion
- Topic: Noob question: Is this supposed to happen?
- Replies: 2
- Views: 7767
Re: Noob question: Is this supposed to happen?
Are you playing on a map with a custom script? The default AI should not have carryall reinforcements, so what you describe sounds very strange.
- Sun Mar 10, 2024 10:52 pm
- Forum: General Discussion
- Topic: What is the difference between bots?
- Replies: 2
- Views: 7049
Re: What is the difference between bots?
There are no real meaningful differences between the AIs. In theory HAL sends smaller attack squads, and the composition of squads differ between Cabal and Watson.
- Sun Mar 10, 2024 10:49 pm
- Forum: General Discussion
- Topic: How create Bot using Python
- Replies: 3
- Views: 7280
Re: How create Bot using Python
OpenRA does not expose an API for Python. We only have a Lua API for scripting missions: https://docs.openra.net/en/release/lua/
- Mon Mar 04, 2024 1:00 am
- Forum: Mapping and Modding
- Topic: Mod: C&C: Combined Arms
- Replies: 34
- Views: 206698
Re: Mod: C&C: Combined Arms
Hi. Windows 7 is no longer officially supported by the OpenRA engine, so you might be out of luck here without upgrading your Operating System.
- Mon Mar 04, 2024 12:55 am
- Forum: General Discussion
- Topic: Help setting up Private game
- Replies: 2
- Views: 7598
Re: Help setting up Private game
Hi, you need to put the key here: ucp.php?i=232
However, that is not needed to create a private game. Simply go to the Multiplayer Menu and click "Create". There you can set a password so that only your friends can join.
However, that is not needed to create a private game. Simply go to the Multiplayer Menu and click "Create". There you can set a password so that only your friends can join.