Search found 414 matches

by abcdefg30
Sat Jun 27, 2020 7:51 pm
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2394

Re: Return to base/rearm/repair/retreat

Major Kusanagi Motoko wrote:
Sat Jun 27, 2020 12:39 am
Im not a coder, but if you have backups from old code, maybe that might save some work ?
Sadly I don't think that is going to work, the aircraft code just changed to much in the meantime, and adding old code in would make it even more messy. :(
by abcdefg30
Wed Jun 24, 2020 8:18 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2394

Re: Return to base/rearm/repair/retreat

Sadly this is part of the mess that our aircraft code is, I'm not sure how fast we will have a solution for that. (At least there is https://github.com/OpenRA/OpenRA/issues/18313 so we don't lose track.)
by abcdefg30
Tue Jun 16, 2020 3:53 pm
Forum: General Discussion
Topic: Question about harder AI Bots
Replies: 2
Views: 575

Re: Question about harder AI Bots

You can try playing around with the values inside ai.yaml (mod directory > rules > ai.yaml).
by abcdefg30
Tue Jun 16, 2020 3:52 pm
Forum: Mapping and Modding
Topic: Missiles
Replies: 7
Views: 603

Re: Missiles

You can see what you can do with missiles here: https://github.com/OpenRA/OpenRA/wiki/Weapons#missile
Multiple contrails are probably doable by making a custom sequence/artwork.
by abcdefg30
Mon Jun 15, 2020 5:55 pm
Forum: General Discussion
Topic: Replay Folder Problem
Replies: 1
Views: 210

Re: Replay Folder Problem

by abcdefg30
Sun May 31, 2020 3:54 pm
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 1
Views: 2456

Livestreams & Youtube accounts for OpenRA

OpenRA streams, casts and videos Official OpenRA youtube > Youtube FiveAces - announcement thread > Youtube - frequent uploader! Biomecaman > Youtube - frequent uploader! ZxGanon_ > Twitch > Youtube Kaution > Twitch > Youtube - frequent uploader! Lundiz > Twitch > Youtube Netnazgul - announcement t...
by abcdefg30
Tue May 26, 2020 11:19 am
Forum: Mapping and Modding
Topic: RA quits unexpected when custom map is loaded
Replies: 1
Views: 303

Re: RA quits unexpected when custom map is loaded

Hm, your best bet is probably opening the "map.yaml" file of the map (open the .oramap like a zip if you haven't saved it unpacked), finding the actors that have the same name and then delete or rename one of them. (The error message at least suggests there are two or more actors with the same name/...
by abcdefg30
Sun May 24, 2020 6:08 pm
Forum: General Discussion
Topic: AI Code
Replies: 10
Views: 1037

Re: AI Code

Fwiw, I have filed OpenRA/OpenRA#18182 so we'll hopefully have this error resolved for upcoming releases.
by abcdefg30
Sun May 24, 2020 5:17 pm
Forum: General Discussion
Topic: AI Code
Replies: 10
Views: 1037

Re: AI Code

I see, CashTrickler doesn't work on player actors right now (engine bug), sorry for being misleading here. For now you can try putting that trait on a dummy actor, or just putting on for example the construction yard so that AIs get money while that still exists.
by abcdefg30
Fri May 22, 2020 3:09 pm
Forum: General Discussion
Topic: AI Code
Replies: 10
Views: 1037

Re: AI Code

Odd, that shouldn't crash at all. I'll have a look at it.
by abcdefg30
Thu May 21, 2020 6:50 pm
Forum: General Discussion
Topic: AI Code
Replies: 10
Views: 1037

Re: AI Code

You'd have to add that to the code in "ai.yaml" under "Player:".
by abcdefg30
Wed May 20, 2020 9:02 am
Forum: General Discussion
Topic: .exe does nothing
Replies: 3
Views: 310

Re: .exe does nothing

That sounds odd. Could it be that your Antivirus or the Smart Screen/Windows Defender block the installer?
by abcdefg30
Tue May 19, 2020 12:24 pm
Forum: General Discussion
Topic: AI Code
Replies: 10
Views: 1037

Re: AI Code

The best solution would likely be adding a "CashTrickler" trait that is conditional and enabled by the "GrantConditionOnBotOwner" trait. For example adding something like the following would give the normal AI $50 every 5 seconds: CashTrickler: Amount: 50 RequiresCondition: enable-normal-ai Interval...
by abcdefg30
Tue May 12, 2020 11:30 am
Forum: General Discussion
Topic: Cant launch the appimage
Replies: 6
Views: 672

Re: Cant launch the appimage

Yes, the requirement increased. You can circumvent this by going to the "settings.yaml" file that is in your support directory (~/.openra/) and add "GLProfile: legacy" under "Graphics:".

Code: Select all

Graphics:
	GLProfile: legacy
by abcdefg30
Mon May 11, 2020 10:11 pm
Forum: General Discussion
Topic: Cant launch the appimage
Replies: 6
Views: 672

Re: Cant launch the appimage

We need the content of your exception (and potentially graphics) log to help. You can find them at the location specified.