Search found 366 matches

by abcdefg30
Tue Nov 26, 2019 11:24 am
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 945

Re: Increase size of in-game build menu?

Does viewtopic.php?f=82&t=20562 answer your question?
by abcdefg30
Sat Nov 23, 2019 5:40 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 1591

Re: How do add custom traits?

You should use an IDE like Visual Studio Community 2019 to add and edit those files. It'll make it a lot easier for you (i.e. automatically adding the files to the csproj, or displaying errors).
by abcdefg30
Tue Nov 19, 2019 10:08 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 978

Re: Mission Tutorial Guide

I don't think there is a really easy way to do this currently. The best is probably using SpawnActorOnDeath with dummy actors that look like flames.
by abcdefg30
Tue Nov 19, 2019 9:08 pm
Forum: General Discussion
Topic: Just wanted to say you did it
Replies: 27
Views: 2581

Re: Just wanted to say you did it

Saying that "mammooth" tanks underperformed in the last release is just ridiculous. I suppose you've never even played a game online. 0/8 bait.

A bit offtopic but still: I think a faster release cycle will at least mitigate the "playtesting problem" somewhat.
by abcdefg30
Mon Nov 18, 2019 8:27 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 978

Re: Mission Tutorial Guide

We don't really have a exhaustive manual on that, the best is probably https://github.com/OpenRA/OpenRA/wiki/Map-scripting and the links mentioned there. Looking at the existing missions is also a good starting point.
by abcdefg30
Mon Nov 18, 2019 7:31 pm
Forum: General Discussion
Topic: Playtest 20190825 (Aug/Sep/Oct 2019)
Replies: 9
Views: 1891

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Thanks for the report. I opened a ticket (OpenRA/OpenRA#17354) so we don't forget about this.
by abcdefg30
Sat Nov 16, 2019 1:06 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 8
Views: 1278

Re: ClassicProductionQueue Strange Phenomenon

That is odd, I just added a ClassicProductionQueue for Building.GDI (Group: Building) to the Player actor in TD and it worked fine. Which version are you using? (I suppose this could already be fixed, since the new spectator UI has the Production tab on F4. ^^)
by abcdefg30
Fri Nov 15, 2019 2:10 pm
Forum: Mapping and Modding
Topic: Animated Tiles/TileSet possible?
Replies: 2
Views: 708

Re: Animated Tiles/TileSet possible?

Sadly I don't think this is currently possible. We have an open issue for it: OpenRA/OpenRA#6433
by abcdefg30
Tue Nov 05, 2019 6:23 pm
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 6
Views: 2537

Re: Faction flag question

Ah right, I forgot that, sorry. In that case using Lua might really be the cleanest solution for you. I think looking at the existing mission yaml and script files would be a good starting point.
by abcdefg30
Mon Nov 04, 2019 11:09 am
Forum: Mapping and Modding
Topic: Faction flag question
Replies: 6
Views: 2537

Re: Faction flag question

The easiest solution for you is probably setting an mcv owned by Creeps outside of the playable map area and removing NonCombatant.
by abcdefg30
Wed Oct 09, 2019 7:58 am
Forum: General Discussion
Topic: Audio File for OpenRA
Replies: 2
Views: 801

Re: Audio File for OpenRA

Neat. Does the track have a name?
by abcdefg30
Wed Oct 02, 2019 10:12 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 7
Views: 1312

Re: OpenRA - A deep dive into its source-code

To A2/A3: VS 2019 Community is free, you just need to log in with a Microsoft or Skype account after the thirty day trial period.
For C1: You could try using Visual Studio Code with C# extensions.
by abcdefg30
Tue Oct 01, 2019 12:25 pm
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 7
Views: 1018

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

Tick and Render ms are the average ms spent either ticking or rendering during the last second (one second usually equals 25 ticks). Batches are the amount of times the game had to wait on the GPU (e.g. wait for a render to finish to change GPU parameters). Iirc the graph simply visualizes those val...
by abcdefg30
Tue Oct 01, 2019 8:01 am
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 7
Views: 1018

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

You can enable performance text and graph in the settings (advanced section), they can give some hints.