Search found 662 matches
- Fri Oct 28, 2022 9:29 pm
- Forum: General Discussion
- Topic: Need help running OpenRA
- Replies: 5
- Views: 4807
Re: Need help running OpenRA
Hi. Can you share the contents of your graphics.log? It is in the same folder as the exception log.
- Tue Oct 11, 2022 2:48 pm
- Forum: General Discussion
- Topic: Developer mode, UI Scale, asset installation location using AppImage on Debian
- Replies: 1
- Views: 2735
Re: Developer mode, UI Scale, asset installation location using AppImage on Debian
You can set the "OPENRA_DISPLAY_SCALE" environment variable to change the display scale. As for enabling the developer flag, start the AppImage with the arguments "Settings.DisplayDeveloperSettings=true". https://github.com/OpenRA/OpenRA/wiki/Game-Content#linux lists the available mount points for t...
- Fri Oct 07, 2022 8:39 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 72478
Re: 2022 devtest builds
A new devtest is available now, thanks to everyone participating in testing the first one. I updated the download links in the original post to lead to devtest-20221007 now. Changes include: - Fixes to UI and translations - Various crash fixes, notably for a crash when a server was restarting - An i...
- Mon Oct 03, 2022 8:22 am
- Forum: Mapping and Modding
- Topic: Where is Sleipnir's Stuff?
- Replies: 6
- Views: 16368
Re: Where is Sleipnir's Stuff?
See https://web.archive.org/web/20190514044 ... 81&t=20549 which is the archived version of the announcement thread of closing Sleipnir's Stuff.
- Sat Oct 01, 2022 11:53 am
- Forum: General Discussion
- Topic: Playing on matchmaker?
- Replies: 2
- Views: 6282
Re: Playing on matchmaker?
There are servers with "Competitive 1v1 Ladder" in the name which are tied to a community moderated ladder: https://oraladder.net/
- Sat Oct 01, 2022 11:38 am
- Forum: Mapping and Modding
- Topic: Help Finding a List of Conditions Used by Traits
- Replies: 1
- Views: 4593
Re: Help Finding a List of Conditions Used by Traits
There is no list of those conditions, as they can be arbitrarily defined by other traits. For example GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical grants the condition "cloak-force-disabled", and other traits can then consume that condition. The na...
- Sat Sep 10, 2022 7:14 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 72478
2022 devtest builds
While there hasn't been a release in over a year now, development has not stalled but continued steadily with over 500 merged Pull Requests. As usual, we publish this pre-playtest build to the Forums and Discord first, in the hopes to get some early feedback and testing. Any reports of bugs or unexp...
- Mon Sep 05, 2022 9:36 am
- Forum: General Discussion
- Topic: physical replay possible?
- Replies: 1
- Views: 2608
Re: physical replay possible?
Hi. OpenRA already records replays (go to "Extras" in the Main Menu and there to "Replays") which contain the orders sent by players (and not the direct game data). I'm not sure what you mean by layering it onto another game, but I doubt it's possible with the current replay format. Playing the repl...
- Wed Aug 24, 2022 5:35 pm
- Forum: General Discussion
- Topic: Explored map, ore spread
- Replies: 2
- Views: 3080
Re: Explored map, ore spread
Why isnt explored map hooked off by default? Do you know if you dont check that box you can kiss all long range units goodbye? Yet bots can use them from outside of your field of view? They can attack you far away and you cant hit back, you have to get in inside them to fight back. This has been di...
- Mon Jul 18, 2022 3:45 pm
- Forum: Mapping and Modding
- Topic: GrantConditionOnPrerequisite -- boolean OR
- Replies: 2
- Views: 5982
Re: GrantConditionOnPrerequisite -- boolean OR
Prerequisites don't support boolean operations (it is just a list of requirements). What you can do is:
Code: Select all
^Infantry:
GrantConditionOnPrerequisite@HOSPITAL:
Condition: hospital
Prerequisites: hosp
GrantConditionOnPrerequisite@HOSPITALTEST:
Condition: hospital
Prerequisites: hosp.test
- Sat Jul 02, 2022 1:29 pm
- Forum: Mapping and Modding
- Topic: How did you people achieve cross-platform key input event handling in OpenRA?
- Replies: 1
- Views: 5341
Re: How did you people achieve cross-platform key input event handling in OpenRA?
OpenRA uses SDL2 for key inputs: https://github.com/OpenRA/OpenRA/blob/b ... #L190-L191
- Thu Jun 23, 2022 3:32 pm
- Forum: General Discussion
- Topic: Open Source: Free Password Protected Server (Web Service)
- Replies: 4
- Views: 6066
Re: Open Source: Free Password Protected Server (Web Service)
Not really, but a todo list can be found at https://github.com/OpenRA/OpenRA/milestone/32.
- Thu Jun 23, 2022 8:45 am
- Forum: General Discussion
- Topic: Open Source: Free Password Protected Server (Web Service)
- Replies: 4
- Views: 6066
Re: Open Source: Free Password Protected Server (Web Service)
PS: I've got a question: My Server is hosted by Hetzner in Nürnberg, Germany. The Server list tells me it's in the United States. The IP Address is 23.88.59.234. What do I need to change that the server list shows the correct country? We use https://www.ip2location.com/ for detection. Chances are t...
- Tue Jun 14, 2022 11:55 am
- Forum: Mapping and Modding
- Topic: Default Speed for Lobby Settings
- Replies: 2
- Views: 3847
Re: Default Speed for Lobby Settings
The map options handling has some kinks, so it is entirely possible to previous settings from the previous map persist when switching maps via the map chooser ingame. The only way to reliably set it is to lock the option.
- Sun Jun 12, 2022 2:54 pm
- Forum: Mapping and Modding
- Topic: Checkbox and traits issue
- Replies: 4
- Views: 5145
Re: Checkbox and traits issue
Yes, you could open a ticket at https://github.com/OpenRA/OpenRA/issues about making ClassicProductionQueue / ProductionQueue conditional.