Search found 141 matches

by Norman_
Thu Jun 23, 2016 5:35 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 122118

the detection build radius for agts, comcenter etc. before placing them (from acms map) should be added to release too.

what about getting cash for destroyed vehicles like in ra?
by Norman_
Thu Jun 23, 2016 3:45 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 122118

i copied the code for recapturable derricks from one of insert names maps so he deserves the credit for that. maybe you enter it at github and mention him? ^TechBuildingHusk: Inherits: ^CivBuildingHusk Health: HP: 1 DamageMultiplier: Modifier: 0 Targetable: RequiresForceFire: yes TargetTypes: None C...
by Norman_
Wed Jun 22, 2016 10:15 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 122118

yes, also made some maps with oil +100% $ (maybe bit too much) and +25% hp to survive airstrikes and other stuff like apache +1 range etc.

http://resource.openra.net/maps/14723/
http://resource.openra.net/maps/14691/
http://resource.openra.net/maps/14659/
by Norman_
Mon Jun 20, 2016 9:31 am
Forum: General Discussion
Topic: Summer 2017 OpenRA meeting?
Replies: 7
Views: 1968

holland 2017! wth you want on mallorca, only drunk germans
by Norman_
Mon Jun 20, 2016 9:08 am
Forum: General Discussion
Topic: BEST! MAP! EVUR!!!!1111
Replies: 9
Views: 1954

insert name shows whats possible with openra modding
its sexy, its lol and its just great fun to play. development on this masterpiece should never stop. ♥

[font=Lucida Blackletter]best map evor made[/font]
by Norman_
Thu Jun 09, 2016 8:54 am
Forum: General Discussion
Topic: Thank you so much!!!!
Replies: 12
Views: 3294

gg
by Norman_
Thu Jun 02, 2016 1:48 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

nice :)
we could think about how to improve longbows then too and test migs in smaller and larger groups vs them etc.
by Norman_
Wed Jun 01, 2016 3:38 am
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

yeah, it really needs much testing and detail tweaking, testing and tweaking again before its possible to use aa migs in hopefully all possible situations in a balanced way. impossible to balance playing vs ai - if somebody is interested in the mig aa idea and want to playtest it with me, that would...
by Norman_
Tue May 31, 2016 11:01 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

if migs would have too much aa range and damage, its op to be able to use lets say 4 of these migs together, destroying single helis. but i hope its possible to find a way avoiding this possible issue with playtesting and adjusting the yaml parameter or maybe somebody has ideas how to adjust migs aa...
by Norman_
Tue May 31, 2016 7:02 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

migs can be used to take out idling helis (and other migs, what aa missile sub isnt able to) over water too and people would build an improved mig + aa missiles more often then without aa missiles i guess. it makes it a more complete unit. the issue is, migs are (almost) not used and i think the imp...
by Norman_
Tue May 31, 2016 5:48 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

i see the destroyer more like a bonus if you play maps they could be useful on. i dont think soviets must have navy aa too just because allies have the destroyer. never had the feeling that this ever was an issue and i even like those more or less small differences between the factions. migs are jus...
by Norman_
Tue May 31, 2016 3:06 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

i dont think its a good idea to remove the flak truk, no. soviets need that unit vs artys, to scout, to support sams with their lower air range- that is clear. but whats the problem of having aa mig and flak truk? allies have the better aagun together with the destroyer and longbow. thats already co...
by Norman_
Tue May 31, 2016 2:32 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

the td jets are too strong on that map, thats true. rocket soldier in td and stealth tanks have serious problems reaching a jet , and even mammoths have problems, if the jet has ra mig speed there. i experimented with self heal and self reload to be able to use it like an orca, that it fits into tds...
by Norman_
Tue May 31, 2016 1:32 pm
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

that depends on migs and longbows aa missile range and longbows max range limit. even if you use 10 range (ag missiles have 9) for migs, take care about micro and use hit and run attacks vs longbow like it should be used, the heli is able to hit and destroy the mig with the tested settings - helis a...
by Norman_
Tue May 31, 2016 9:39 am
Forum: General Discussion
Topic: MiG with Air-Air Missiles
Replies: 30
Views: 6297

make them great, not op - worth its costs, that should be the result. nobody builds them with a good reason. when it comes to neccessary improvements, its just about playtesting and playtesting. :) the problem atm is that hinds are just more effective and useful than longbows if you take a look at t...