Search found 157 matches

by PersianImmortal
Tue Mar 31, 2015 1:16 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 12289

@PersianImmortal : i could start talking about soviets "iron curtain" ... people use it on tech-buildings in the last second and basicly avoid every crono-strat or i waste my nuke on it isnt that almost the same thing like having a second (fake) missile silo or cronospehere to protect the original ...
by PersianImmortal
Mon Mar 30, 2015 11:53 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 12289

@Persianimortal I can see your reason of not wanting the fake buildings, but i also think it would be a nice new way to sometimes use it as a ruse. Not including nukes, or more then 1 fake of any building. Defending one mayor point has its benefits if it flows the way .... you wanted it. I think it...
by PersianImmortal
Mon Mar 30, 2015 4:23 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 12289

Sleipnir: 1) I understand that it might be difficult to code, but the problem is that these "buffs" are supposed to be the selling point of these factions and selling a product that fails 90% of the time and when it does work is inconsistent isn't going to be bought by anybody. 2) I agree with you o...
by PersianImmortal
Mon Mar 30, 2015 12:21 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 12289

Regarding the bombs.. yeah Im often dissapointed when I get them in a crate. Theyre usefull as a spyplane like way to see a base... but the bombs do little. The bombs could be stronger or may be a 2nd and even 3rd plane could join? If they're insistent on keeping parabombs that would certainly be w...
by PersianImmortal
Sun Mar 29, 2015 4:37 pm
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 12289

My thoughts on the new play test

I'm making this thread to give feedback on the new play test, I realize there are several others but this is going to be a fairly long post and i'd like a thread dedicated to it. First off, I'm considered one of the "better" openra players. I went 6-0 in the "Big team tournament" and win the majorit...
by PersianImmortal
Wed Mar 25, 2015 11:44 pm
Forum: General Discussion
Topic: Artillery...
Replies: 13
Views: 3681

The lowly Flak Truck is indeed your saviour when it comes to Artillery aggravation. Flak Trucks smash the shit out of Artillery through superior mobility and the ability to fire on the move, they outrange and outrun any supporting Rocket Soldiers, and they can make short enough work out of Hinds/Lo...
by PersianImmortal
Wed Mar 25, 2015 4:55 pm
Forum: General Discussion
Topic: Artillery...
Replies: 13
Views: 3681

Good info and nice strategies. I was thinking about a new unit for the soviets. One that could shoot a couple rockets (5?) within seconds, then takes a while to reload. The individual rockets are inaccurate and dont cause alot of damage. The buggy has a long range, perhaps even 2x the range of a V2...
by PersianImmortal
Mon Mar 16, 2015 4:17 pm
Forum: General Discussion
Topic: Post your replays
Replies: 35
Views: 8958

I've got 1 more for ya, it's a 3v3 but it's def worth a watch. It has me playing as Waffentrager Auf E-100 and good players like Iran army, ozzy, and moopmoop.
teams are Waffen, aaa, Dmax VS Ozzyouzo, Moopmoop, and Iran Army
https://www.dropbox.com/s/7ppj59sr92ubw ... Z.rep?dl=0
by PersianImmortal
Wed Mar 11, 2015 3:22 am
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 9953

JOo wrote: @deniz1a : its a green rectangle ... with gems left and right ... and water around ... theres no work behind it ... every kid could do this in 5 minutes ... and its just another mutation from all the other divides

you can clearly see the lack of creativity
All the divide maps suck
#RealTalk
by PersianImmortal
Thu Mar 05, 2015 3:29 pm
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 13088

JOo wrote: "one-shots" for pillbox are totally fine ... considering that a flame-tower 2-shots "5 infantry"
Seconded
by PersianImmortal
Wed Mar 04, 2015 3:57 am
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 13088

thats not good stuff , and is "not cool" ... with just 2 changed yaml lines he most likely make "a lot" of soviet-fans mad ... and this doesnt even fix the problem a unit-swap here doesnt help the balance at all PersianImmortal is right , we should fix the Pillbox ... or we should fix walls ( pchot...
by PersianImmortal
Mon Mar 02, 2015 2:33 pm
Forum: General Discussion
Topic: Arty+AA+Base walking....
Replies: 6
Views: 2182

Re: Arty+AA+Base walking....

On a smaller map I think it's a real thing for 1 v 1 games. Iron curtain works but that needs getting the tech. When an allied player is trying to basewalk you to death as soviet what I do is basewalk back and try to take advantage of the strengths of the soviets which means using the superior rang...
by PersianImmortal
Thu Feb 26, 2015 4:41 pm
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 13088

zoidyberg wrote:
PersianImmortal wrote: It's a rebuttal to your statement which shows the futility of the flamethrower tactic
I will send $20 to the first person who cripples PersianImmortal with an early game flamerush and posts the replay.

:)
Lets not forget the game where I beat you in under 5 minutes :^)
by PersianImmortal
Wed Feb 25, 2015 7:18 pm
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 13088

zoidyberg wrote:
PersianImmortal wrote: I like when people try to use it against me because it makes rolling through their base with artillery and basewalk that much easier.
It sounds like you're debating from the "I want to win more games" angle????
It's a rebuttal to your statement which shows the futility of the flamethrower tactic