Search found 1020 matches

by Matt
Fri Mar 30, 2018 9:29 am
Forum: General Discussion
Topic: Opening Pandora's Box (Macro Usage Discussion)
Replies: 20
Views: 2569

Re: Opening Pandora's Box (Macro Usage Discussion)

basically 1 button presses that activate multiple presses in a sequence. You can delay the button presses as well. For a relevant example, I can queue up 3 rifleman, 1 rocket, 3 rifleman, 1 rocket, 3 rifleman, 1 rocket, with 1 click on my mouse. That doesn't sound too useful or that much of an adva...
by Matt
Mon Mar 05, 2018 6:50 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 13925

barf_openra wrote: If it ain't broke, don't fix it.
I agree.

For everyone else there is https://github.com/OpenRA/raclassic now.
by Matt
Sun Mar 04, 2018 10:40 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 5472

Re: 2018 naval RA balance

making sonar pulse useful ... and accessible, seriously, first you have to use a spy and second you have to pray for that subpen/shipyard over a beach tile and more than that; glued to it. Only time i had pulse was in a single player mission out of a being bored and it was totally useless i had fir...
by Matt
Sun Feb 25, 2018 11:27 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 8724

https://github.com/OpenRA/d2 might be interesting for you. For the SEGA version graphics I assume you need to write some more file format converters in C#.
by Matt
Sun Feb 25, 2018 11:19 am
Forum: General Discussion
Topic: Original mission French version
Replies: 6
Views: 992

Re: Original mission French version

Moon_LS wrote: It seems to look only the English content.

Is it normal ? How can I fix it?
You need to add definitions for the French CDs at https://github.com/OpenRA/OpenRA/tree/b ... /installer

Code: Select all

OpenRA.Utility.exe ra --list-mix
will give you the offsets.
by Matt
Thu Jan 18, 2018 10:50 am
Forum: Mapping and Modding
Topic: Westwood PAL to photoshop ACT converter
Replies: 1
Views: 799

Looks similar to the PaintShop and GIMP palette file formats. I tried to add support for them in: https://github.com/OpenRA/OpenRA/pull/13913
by Matt
Mon Jan 01, 2018 9:17 am
Forum: Mapping and Modding
Topic: Access debug menu
Replies: 3
Views: 748

See also https://strategywiki.org/wiki/OpenRA/Cheats as these work across all mods.
by Matt
Fri Dec 29, 2017 1:07 pm
Forum: General Discussion
Topic: Another OpenRA cast by the Generals Gentlemen!
Replies: 8
Views: 1467

That's awesome. Great work!
by Matt
Wed Dec 27, 2017 7:53 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 47678

See https://github.com/OpenRA/raclassic for an effort to continue this.
by Matt
Wed Dec 27, 2017 7:52 am
Forum: Mapping and Modding
Topic: OpenRA Classic
Replies: 6
Views: 4696

by Matt
Fri Dec 22, 2017 7:29 am
Forum: General Discussion
Topic: OpenRA with Eve V and Pen
Replies: 2
Views: 685

Awesome. Have a look at https://github.com/OpenRA/OpenRA/issues/7154 for a stale discussion on how to improve the UI for touch input.
by Matt
Fri Dec 22, 2017 7:27 am
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 2023

Yes, the Lua script debugging in OpenRA is problematic. The error messages are often not very helpful. This is a known problem, but a proposed solution https://github.com/OpenRA/OpenRA/issues/9086 is a lot of work and we are not sure yet how much of an improvement it would be. In general game develo...
by Matt
Wed Dec 20, 2017 7:53 am
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 2023

See https://github.com/OpenRA/OpenRA/wiki/Map-scripting for a small getting started section. We don't really have a larger newbie friendly tutorial. I suggest you learn by doing or looking at the existing Lua scripted maps.
by Matt
Sat Dec 16, 2017 4:38 pm
Forum: Mapping and Modding
Topic: AI behaviour made with Lua have a bug
Replies: 2
Views: 742

Yes, the Lua API can be improved in multiple ways. For the moment you have to get along with its limitations. I suggest you have a look at the hidden gems at https://resource.openra.net/maps/uploader/1087/ which have a lot Lua scripted AI. See also the following developer discussions about known pro...
by Matt
Sat Dec 16, 2017 5:51 am
Forum: General Discussion
Topic: Implement Sole Survivor as a default mod?
Replies: 5
Views: 1218

MustaphaTR wrote: Dune 2 mod is not using the SDK yet.
Yes, but it is on the agenda. https://github.com/OpenRA/d2/issues/56