Search found 43 matches
- Wed Aug 29, 2012 5:47 am
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48133
CounterAttack: Allow troops wandering around base to quick move to an enemy curently attacking any structures. In fact, this script was supposed to be just a test but it makes AI far more reactiv to base invasion. C# demo: http://pastebin.com/zXsNVCyz BaseCapture: Early tests reveals that engineers...
- Tue Aug 28, 2012 8:53 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48133
- Tue Aug 28, 2012 8:25 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48133
- Tue Aug 28, 2012 12:34 pm
- Forum: General Discussion
- Topic: [DEV] BetaAI | TOTAL REDO ?
- Replies: 57
- Views: 48133
[DEV] BetaAI | TOTAL REDO ?
Needs a total redo.
- Mon Aug 27, 2012 1:13 pm
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10828
- Sun Aug 26, 2012 2:49 pm
- Forum: General Discussion
- Topic: Donating to AI dev
- Replies: 14
- Views: 10828
Donating to AI dev
Hey, This is just an announce to say I'll donate 100$ for someone to make a real kickass AI for openRA and integrate it to the git. We need the AI to use superpower, planes, copters, boat and transports with Easy, Normal, Hard settings. This is a serious offer. I hope I'm not breaking any forums rul...
- Thu May 26, 2011 1:10 pm
- Forum: General Discussion
- Topic: [Crash][Fixed] OpenRA.Game
- Replies: 1
- Views: 3140
- Wed May 25, 2011 12:03 pm
- Forum: General Discussion
- Topic: [Crash][Fixed] OpenRA.Game
- Replies: 1
- Views: 3140
[Crash][Fixed] OpenRA.Game
Hey, Just compiled the game with the last GIT files and can't get the game to start. I get the folowing error when starting on debug mod. exception.log System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> System.DllNotFoundException: Impossible de char...
- Tue May 24, 2011 8:48 am
- Forum: Mapping and Modding
- Topic: [question] Missings units ?
- Replies: 4
- Views: 5233
- Mon May 23, 2011 11:10 am
- Forum: Mapping and Modding
- Topic: [question] Missings units ?
- Replies: 4
- Views: 5233
[question] Missings units ?
Hey their, I was wondering what happened to the following units, buildings: Units: Mad Tank http://redalert.svendsens.net/images/soviet%20units/mad%20tank.gif Attack Dog http://redalert.svendsens.net/images/soviet%20units/attack%20dog.gif Flametrower http://redalert.svendsens.net/images/soviet%20uni...
- Mon May 23, 2011 6:25 am
- Forum: General Discussion
- Topic: [Crash] OpenRA.Editor
- Replies: 4
- Views: 5418
- Sun May 22, 2011 9:44 pm
- Forum: General Discussion
- Topic: [Crash] OpenRA.Editor
- Replies: 4
- Views: 5418
- Sun May 22, 2011 6:27 pm
- Forum: General Discussion
- Topic: [Crash] OpenRA.Editor
- Replies: 4
- Views: 5418
[Crash] OpenRA.Editor
Hello,
I'm using openRA on windows 7 and each time i'm trying to use OpenRA.Editor i get it to crash instanstly at start. Game is working properly but Editor isn't even starting. Any idea ?
Thank you in advance.
I'm using openRA on windows 7 and each time i'm trying to use OpenRA.Editor i get it to crash instanstly at start. Game is working properly but Editor isn't even starting. Any idea ?
Thank you in advance.