Search found 37 matches

by Ronald
Thu Oct 10, 2019 7:36 pm
Forum: Mapping and Modding
Topic: Design new countries for RA
Replies: 4
Views: 686

Re: Design new countries for RA

@MlemandPurrs - Thanks for the replies.
This will make it easier (for me/others?) to focus on what you are planning
by Ronald
Thu Oct 10, 2019 7:32 pm
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 6
Views: 202

Re: OpenRA - A deep dive into its source-code

Update on this thread:
I've just downloaded and installed VS2015 Community edition and am now ready to take a deep dive into the OpenRa source_code :-)
VS2015_community_edition_50.jpg
VS2015_community_edition_50.jpg (235.62 KiB) Viewed 80 times
.
Thanks everyone for your help to get me to this point
by Ronald
Wed Oct 02, 2019 5:13 pm
Forum: Mapping and Modding
Topic: Design new countries for RA
Replies: 4
Views: 686

Re: Design new countries for RA

First some context. I can design the soviet countries well on my own, but when it comes to allies im stumped. I could use some help in getting the Allies equally interesting to play with. Suggest me things for Spain, Netherlands, Italy, Greece, Turkey Nice idea.. let get som things clear first: 1 -...
by Ronald
Wed Oct 02, 2019 9:19 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 6
Views: 202

Re: OpenRA - A deep dive into its source-code

Question to complete my shopping-list: A - Inside the Microsoft Visual Studio context A1 - What is the minimal Visual Studio version which one must install to get going ? A2 - Can it be done with light "free / express / community versions" ? or A3 - Must I install the full (professional / enterprise...
by Ronald
Wed Oct 02, 2019 9:00 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 6
Views: 202

OpenRA - A deep dive into its source-code

Good-morning OpenRA Developers and Coders I want to take a closer look inside the heart of the OpenRA game-engine.( not moding any existing OpenRA MOD) I do not have the budget to purchase any professional software-development-tools, so 'm looking for free tools and ways to do this. I am busy making...
by Ronald
Wed Oct 02, 2019 8:16 am
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 273

Re: [Solved] - Ore and Gem value on a map

@eskimo - Thanks for your comments
@Matt - That's a nice idea
by Ronald
Tue Oct 01, 2019 11:25 am
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 3
Views: 138

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

You can enable performance text and graph in the settings (advanced section), they can give some hints. Thanks for the hint abcdefg30. I now have both performance settings are now turned ON. (see images below) openra_setting_3.jpg Now the next question is: What exactly am I looking at? Lower Right ...
by Ronald
Tue Oct 01, 2019 5:47 am
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 3
Views: 138

Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

I'm playing Skirmish games for training a lot. Last night was playing on the map BagderHills (RAGL:S5) I play 8 games per map: 4 games at Soviet Side, 4 games at Allies side and I play with/against every faction on both sides These are the setting under which I played. (found them at LVL1 document i...
by Ronald
Fri Sep 27, 2019 7:17 pm
Forum: General Discussion
Topic: Tournament Format Brainstorm
Replies: 9
Views: 257

Re: Tournament Format Brainstorm

Here is my idea - "SCAVENGER" (principle / mode) A - Players start with 1 MCV and very low amount of cash. B - The can only build: 1 - Power planet 2 - Barrack x - Few infantry units / engineers. scavenger_v1.jpg C - The infantry + engineer have to roam the map to find: - Abandoned buildings - which...
by Ronald
Thu Sep 26, 2019 5:34 pm
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 273

Re: [Solved] - Ore and Gem value on a map

Graion Dilach wrote:
Thu Sep 26, 2019 4:42 am
The problem with all this is that OpenRA does not store how much resource was placed on to a cell
Thanks Graion, I already noticed something like this when digging into the map.yaml / world.yaml files.
- https://github.com/OpenRA/OpenRA/wiki/T ... sourcetype
by Ronald
Thu Sep 26, 2019 5:30 pm
Forum: General Discussion
Topic: Black screen on startup
Replies: 2
Views: 188

Re: Black screen on startup

Hello to all. I have black screen on startup with cursor stylized in RA. A - Is it possible to upload a screenshot / printscreen of this "black screen" No settings file in document directory, all logs is empty. Directx, netframewor and vcr is installed. Antivirus is off. Open gl 3.1 installed. B - ...
by Ronald
Wed Sep 25, 2019 8:41 pm
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 273

Re: Ore and Gem value on a map

@FinalSmash and @eskimo: Thanks for your Ore/Gem value answers and pointing me in the right direction. A - I've found some form of documentation over here on the OpenRa Wiki / Traits section: https://github.com/OpenRA/OpenRA/wiki/Traits#openratraits world_yaml.jpg.jpg B - The Ore/Gem values are decl...
by Ronald
Wed Sep 25, 2019 3:07 pm
Forum: Mapping and Modding
Topic: [Solved] - Ore and Gem value on a map
Replies: 8
Views: 273

[Solved] - Ore and Gem value on a map

When desiging and creating an OpenRA map:
cash_value_of_an_ore_gem_field_tile_500.jpg
cash_value_of_an_ore_gem_field_tile_500.jpg (292.02 KiB) Viewed 273 times
! - What is the total cash value of 1 maptile filled with
- Ore?
- Gems?

2 - How can one determine how much ore/gem cash-value is
- present inside a certain ore/gem field
- totally present on an OpenRA map?
by Ronald
Sun Sep 22, 2019 9:24 am
Forum: Mapping and Modding
Topic: [Solved] - Uploading a map to the OpenRA Resource Center - with propper credits to the original creator (Kazu)
Replies: 1
Views: 195

Re: (Re)Uploading an map to the OpenRA Resource Center - with propper credits to the original creator (Kazu)

To complete this thread.
I've succeeded into changing the PitFight from the SNOW tile-set into the TEMPERAT tile-set.
If you want you can see my 1st uploaded map here in the OpenRA Resource Center.
- https://resource.openra.net/maps/32696/
Enjoy :-)