Search found 193 matches

by Ronald
Tue Oct 13, 2020 10:48 am
Forum: Mapping and Modding
Topic: zombie maps?
Replies: 1
Views: 200

Re: zombie maps?

What exactly do you mean by "zombies"?
by Ronald
Tue Oct 13, 2020 10:47 am
Forum: Mapping and Modding
Topic: Just for eye pleasing
Replies: 4
Views: 318

Re: Just for eye pleasing

KOYK_GR wrote:
Mon Oct 12, 2020 7:09 pm
Unfortunately no, that is the only I made, just for the fun of it.
:-) Keep making them !
by Ronald
Mon Oct 12, 2020 10:59 am
Forum: Mapping and Modding
Topic: Just for eye pleasing
Replies: 4
Views: 318

Re: Just for eye pleasing

This looks like thumbnail to me.. Do you got any bigger (HD-size?) images to look at?
by Ronald
Mon Oct 12, 2020 10:57 am
Forum: Mapping and Modding
Topic: New civ buildings on the works for openra
Replies: 11
Views: 3475

Re: New civ buildings on the works for openra

@KOYK_GR Thank you for this tools-list.
by Ronald
Thu Oct 08, 2020 1:16 pm
Forum: Mapping and Modding
Topic: Having modding fun with Blender (v2.79b)
Replies: 9
Views: 590

Re: Having modding fun with Blender (v2.79b)

@fernoe: Thank you, downloaded!
by Ronald
Mon Oct 05, 2020 4:39 pm
Forum: General Discussion
Topic: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?
Replies: 15
Views: 4892

Re: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?

Goldvin wrote:
Thu Oct 01, 2020 1:22 pm
Here's an interesting article about ai development and using it - https://www.cleveroad.com/blog/ai-in-ed ... -can-gain-. It's definitely worth reading
Thanks for sharing GoldVin, That article was an interesting read.
by Ronald
Mon Oct 05, 2020 7:10 am
Forum: Mapping and Modding
Topic: Having modding fun with Blender (v2.79b)
Replies: 9
Views: 590

Re: Having modding fun with Blender (v2.79b)

fernoe wrote:
Sun Oct 04, 2020 12:17 pm
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
Hello Fernoe
This option sounds interesting (too). Where can I learn more about this "3DStoVXL" ?
by Ronald
Wed Sep 30, 2020 6:01 am
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 8
Views: 425

Re: Translation support currently disabled...please activate it

You missed xcc mixer, which allows importing and exporting from mix files. somewhere on ppm forums. But openRA does not rely on mix files. you can add any new content without mix files. Thanks for the feedback, I indeed missed that one. The prime reason why it is not possible to translate is that "...
by Ronald
Mon Sep 28, 2020 5:39 pm
Forum: Mapping and Modding
Topic: mod to change colors
Replies: 1
Views: 355

Re: mod to change colors

hello I want to know what is the mod to have the option to change colors by shades that openRA offers I do not know this process (yet) either, i do have found out that the best way of finding out is to reverse-engineer a map who has these features: 1 - Go to the OpenRA Resource Center website: http...
by Ronald
Mon Sep 28, 2020 5:18 pm
Forum: Mapping and Modding
Topic: New civ buildings on the works for openra
Replies: 11
Views: 3475

Re: New civ buildings on the works for openra

I am in the processes of making new civ buildings, take a look and tell me you opinions. They look great. Keep'm coming! QUESTION: What kind of tools are you using to - Create the 3D models ? -- Do you create your buildings from scratch? -- Do you use templates created by others - Render them into ...
by Ronald
Mon Sep 28, 2020 5:12 pm
Forum: Mapping and Modding
Topic: [Solved] - OpenRA - Skirmish Game settings - Where are they stored?
Replies: 1
Views: 3982

Re: OpenRA - Skirmish Game settings - Where are they stored?

NOTE: This settings challenge has been answered and solved in this other thread:
- viewtopic.php?f=83&t=21256
by Ronald
Mon Sep 28, 2020 5:07 pm
Forum: Mapping and Modding
Topic: About image scaling
Replies: 1
Views: 3631

Re: About image scaling

dnqbob wrote:
Sun Mar 15, 2020 4:10 am
Is there any way in OpenRA engine to make a HD image scaling into small one in game but not lose too much quality?
From what (HD) resolution into which OpenRA in-game resolution are you referring too?
by Ronald
Mon Sep 28, 2020 4:12 pm
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 8
Views: 425

Re: Translation support currently disabled...please activate it

Command and conquer (TM) red alert was published in 1996 and translated to many languages, audio files(voices and sounds), videos and in-game unit names included. I was not aware of the fact that the original CnC was published in many other language versions, since I only own the English variants o...
by Ronald
Mon Sep 28, 2020 8:45 am
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 8
Views: 425

Re: Translation support currently disabled...please activate it

That YouTube video shows someone using German .mix files which are binary compatible, but it doesn't translate anything. The tooltips are still in English. @Matt: As far as I can hear, all in-game voices have already translated towards the German languege, which is - to me - at least a good start. ...
by Ronald
Mon Sep 28, 2020 8:40 am
Forum: General Discussion
Topic: Help needed: MA on open-source game development View Edit
Replies: 1
Views: 176

Re: Help needed: MA on open-source game development View Edit

Interesting topic to research Julian. Survey filled-out.
I'm looking forward your our published survey end-results.