Search found 192 matches
- Tue Oct 13, 2020 10:48 am
- Forum: Mapping and Modding
- Topic: zombie maps?
- Replies: 2
- Views: 455
Re: zombie maps?
What exactly do you mean by "zombies"?
- Tue Oct 13, 2020 10:47 am
- Forum: Mapping and Modding
- Topic: Just for eye pleasing
- Replies: 9
- Views: 1005
- Mon Oct 12, 2020 10:59 am
- Forum: Mapping and Modding
- Topic: Just for eye pleasing
- Replies: 9
- Views: 1005
Re: Just for eye pleasing
This looks like thumbnail to me.. Do you got any bigger (HD-size?) images to look at?
- Mon Oct 12, 2020 10:57 am
- Forum: Mapping and Modding
- Topic: New civ buildings on the works for openra
- Replies: 11
- Views: 4138
Re: New civ buildings on the works for openra
@KOYK_GR Thank you for this tools-list.
- Thu Oct 08, 2020 1:16 pm
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 1083
Re: Having modding fun with Blender (v2.79b)
@fernoe: Thank you, downloaded!
- Mon Oct 05, 2020 4:39 pm
- Forum: General Discussion
- Topic: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?
- Replies: 15
- Views: 12920
Re: OpenRA - How to adapt an existing AI-bot / Create a new AI-bot from scratch?
Thanks for sharing GoldVin, That article was an interesting read.Goldvin wrote: ↑Thu Oct 01, 2020 1:22 pmHere's an interesting article about ai development and using it - https://www.cleveroad.com/blog/ai-in-ed ... -can-gain-. It's definitely worth reading
- Mon Oct 05, 2020 7:10 am
- Forum: Mapping and Modding
- Topic: Having modding fun with Blender (v2.79b)
- Replies: 9
- Views: 1083
- Wed Sep 30, 2020 6:01 am
- Forum: General Discussion
- Topic: Translation support currently disabled...please activate it
- Replies: 8
- Views: 929
Re: Translation support currently disabled...please activate it
You missed xcc mixer, which allows importing and exporting from mix files. somewhere on ppm forums. But openRA does not rely on mix files. you can add any new content without mix files. Thanks for the feedback, I indeed missed that one. The prime reason why it is not possible to translate is that "...
- Mon Sep 28, 2020 5:39 pm
- Forum: Mapping and Modding
- Topic: mod to change colors
- Replies: 1
- Views: 529
Re: mod to change colors
hello I want to know what is the mod to have the option to change colors by shades that openRA offers I do not know this process (yet) either, i do have found out that the best way of finding out is to reverse-engineer a map who has these features: 1 - Go to the OpenRA Resource Center website: http...
- Mon Sep 28, 2020 5:18 pm
- Forum: Mapping and Modding
- Topic: New civ buildings on the works for openra
- Replies: 11
- Views: 4138
Re: New civ buildings on the works for openra
I am in the processes of making new civ buildings, take a look and tell me you opinions. They look great. Keep'm coming! QUESTION: What kind of tools are you using to - Create the 3D models ? -- Do you create your buildings from scratch? -- Do you use templates created by others - Render them into ...
- Mon Sep 28, 2020 5:12 pm
- Forum: Mapping and Modding
- Topic: [Solved] - OpenRA - Skirmish Game settings - Where are they stored?
- Replies: 1
- Views: 4234
Re: OpenRA - Skirmish Game settings - Where are they stored?
NOTE: This settings challenge has been answered and solved in this other thread:
- viewtopic.php?f=83&t=21256
- viewtopic.php?f=83&t=21256
- Mon Sep 28, 2020 5:07 pm
- Forum: Mapping and Modding
- Topic: About image scaling
- Replies: 1
- Views: 3835
- Mon Sep 28, 2020 4:12 pm
- Forum: General Discussion
- Topic: Translation support currently disabled...please activate it
- Replies: 8
- Views: 929
Re: Translation support currently disabled...please activate it
Command and conquer (TM) red alert was published in 1996 and translated to many languages, audio files(voices and sounds), videos and in-game unit names included. I was not aware of the fact that the original CnC was published in many other language versions, since I only own the English variants o...
- Mon Sep 28, 2020 8:45 am
- Forum: General Discussion
- Topic: Translation support currently disabled...please activate it
- Replies: 8
- Views: 929
Re: Translation support currently disabled...please activate it
That YouTube video shows someone using German .mix files which are binary compatible, but it doesn't translate anything. The tooltips are still in English. @Matt: As far as I can hear, all in-game voices have already translated towards the German languege, which is - to me - at least a good start. ...
- Mon Sep 28, 2020 8:40 am
- Forum: General Discussion
- Topic: Help needed: MA on open-source game development View Edit
- Replies: 1
- Views: 413
Re: Help needed: MA on open-source game development View Edit
Interesting topic to research Julian. Survey filled-out.
I'm looking forward your our published survey end-results.
I'm looking forward your our published survey end-results.