Search found 22 matches

by DoDoCat
Wed Jun 03, 2020 7:39 am
Forum: Mapping and Modding
Topic: OpenRA Mod Editor
Replies: 2
Views: 3761

Re: OpenRA Mod Editor

KOYK_GR wrote:
Wed May 27, 2020 2:37 am
Hey DoDoCat! It looks great but I have a question, is there a release version of it? I have no idea how to build it.
Well, you need to use Visual Studio 2019 to build this project

as for the release, currently there is no release since it is still un-finished.
by DoDoCat
Mon Mar 30, 2020 2:59 am
Forum: Mapping and Modding
Topic: OpenRA Yuri's Revenge (OpenYR)
Replies: 11
Views: 5060

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Great work! Really appreciate it. Bugs I saw: - Spy plane gets stuck on the corner of the map, not always, maybe when spawning from the corner? - Pressing E to place a building instead of clicking in the menu, leads to reset of build process and loss of funds, does not happen for all buildings but ...
by DoDoCat
Tue Jan 07, 2020 4:27 am
Forum: Mapping and Modding
Topic: OpenRA Mod Editor
Replies: 2
Views: 3761

OpenRA Mod Editor

Github: https://github.com/cookgreen/OpenRAModEditor Features: Automatic Mod Downloader Mod Management Mod Yaml Editor Chrome Metrics Editor Mod Runtime TODO: Chrome UI Editor Tileset Editor Screenshot: https://camo.githubusercontent.com/9bd762d226dcb7be589a6245e47d4056a52b9178/68747470733a2f2f6d656...
by DoDoCat
Sun Oct 20, 2019 11:23 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 2320

Re: [Mod] OpenSC

Would be awesome to fight RA vs SC lol it already exists in my mod! you can check it out in my signature. and yeah... if Blizzard has a problem with my free Fan made mod that uses over 10 year old assets i would have to take it down or remove these assets, until then. i and others enjoy my free mod...
by DoDoCat
Sun Oct 20, 2019 1:44 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 2320

Re: [Mod] OpenSC

You use assets from Starcraft Remastered instead of the original. Wonderful. Blizzard have already C&Dd mods which used stripped Starcraft voiceovers, well before the Activision era. Wandering NoiseGenerator is actually correct for once. I have removed all assets which may involve the copyright iss...
by DoDoCat
Sun Oct 20, 2019 1:27 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 2320

Re: [Mod] OpenSC

You use assets from Starcraft Remastered instead of the original. Wonderful. Blizzard have already C&Dd mods which used stripped Starcraft voiceovers, well before the Activision era. Wandering NoiseGenerator is actually correct for once. If you said the assets are from Starcraft Remastered, you nee...
by DoDoCat
Sat Oct 19, 2019 11:56 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 2320

Re: [Mod] OpenSC

This project DO NOT use any assets from original Starcraft (1998) I'd say you still meddle with their intellectual property when recreating the assets / reverse-engineer the game mechanics etc. It is obviously the intention to "look like StarCraft" and "play like StarCraft". So you are still copyin...
by DoDoCat
Thu Oct 10, 2019 9:46 am
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 2320

[Mod] OpenSC


Github: https://github.com/cookgreen/OpenSC
Discord: https://discord.gg/VFXcXMs


Introduction:
An Sci-Fi style OpenRA mod, bring game play like Starcraft(1998) to OpenRA

Team member:
cookgreen
yaaaaa

License:
GPLv3
by DoDoCat
Mon Sep 16, 2019 3:24 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 8 - Registrations
Replies: 31
Views: 6121

Re: Red Alert Global League: Season 8 - Registrations

Nickname: DoDoCat
Tag: DDC
Country/Timezone: China/UTC +8
Discord: DoDoCat#1900
Forums: DoDoCat
by DoDoCat
Sat Sep 14, 2019 2:52 pm
Forum: Mapping and Modding
Topic: [Mod][WIP] OpenRA DarkColony
Replies: 0
Views: 4669

[Mod][WIP] OpenRA DarkColony


Github: https://github.com/cookgreen/DarkColony
Discord: https://discord.gg/gkSbCC8


Introduction:
Port DarkColony(1997) to OpenRA

Doing:
Asset Loader

License:
GPLv3
by DoDoCat
Thu Apr 11, 2019 3:53 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 123019

Re: Urban Terrain Expansion

wonderful!
by DoDoCat
Sun Mar 31, 2019 3:10 am
Forum: Mapping and Modding
Topic: OpenRA Yuri's Revenge (OpenYR)
Replies: 11
Views: 5060

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

There is already some terrain in the TX. The train bridge is one that is set up in the TX and there is a map in the files (don't remember the name). It will have three sets of bridges. For the bridges, We need to increase the number of bridges set from two to eight or ten per theater. and be able t...
by DoDoCat
Mon Mar 25, 2019 2:36 am
Forum: Mapping and Modding
Topic: OpenRA Yuri's Revenge (OpenYR)
Replies: 11
Views: 5060

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Nice work. Are you using the original assets to the game? Since if you are I can help with expanding the terrain options. I do have some unused options and ideas to enhance map making. I just write codes to make YR can run in the OpenRA Engine, you still need to purchase RA2 and YR in origin to wor...
by DoDoCat
Thu Mar 21, 2019 6:41 am
Forum: Mapping and Modding
Topic: OpenRA Yuri's Revenge (OpenYR)
Replies: 11
Views: 5060

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Piton one wrote:
Sat Jan 05, 2019 10:41 pm
i have an idea for a mission:capture the cronosspere
nice, if you can say more about it