Search found 28 matches

by DoDoCat
Mon Oct 05, 2020 11:13 pm
Forum: Mapping and Modding
Topic: OpenDC
Replies: 6
Views: 1145

Re: OpenDC (OpenRA Dark Colony)

Woah just came across the project! DC is one of my old favorites. How can I assist you? Do you have some kind of open todo list? I've got a fully working BTS/SPR/MAP loader in C# ready ;) Well, you can post a pull request to help this project https://github.com/cookgreen/OpenDC/pulls And also you c...
by DoDoCat
Thu Sep 03, 2020 2:45 am
Forum: Mapping and Modding
Topic: OpenDC
Replies: 6
Views: 1145

Re: OpenRA Dark Colony

Matt wrote:
Fri Jul 31, 2020 5:53 pm
Those sprite are surprisingly high res for a game of that age.
Yeah
by DoDoCat
Fri Aug 28, 2020 3:14 am
Forum: Mapping and Modding
Topic: OpenRA - A deep dive into its source-code
Replies: 13
Views: 3581

Re: OpenRA - A deep dive into its source-code

Hey Adrian, it would certaily be a good idea to get c# basics going before asking the devs, and in my opinion the only way is to write some code yourself. Looking at it won't help much. If you are new to programming in general, there are excellent tutorials all around the web, with example programs...
by DoDoCat
Sun Jul 26, 2020 2:42 am
Forum: Mapping and Modding
Topic: OpenDC
Replies: 6
Views: 1145

Re: OpenRA Dark Colony

pawel0482 wrote:
Sat Jul 25, 2020 9:30 am
That's great!!! btw I am newbie in OpenRA, plz can u tell me how to install it?? Im will be very appreciate.
Currently it is just imported the resource, many things still need to be done
by DoDoCat
Thu Jul 23, 2020 12:15 pm
Forum: Mapping and Modding
Topic: OpenDC
Replies: 6
Views: 1145

OpenDC

Repository: https://github.com/cookgreen/OpenDC Discord: https://discord.gg/sVqcDt Introduction: This project aim to remake Dark Colony (1997) into OpenRA engine Screenshots: https://media.moddb.com/images/mods/1/47/46837/file.3.JPG https://media.moddb.com/images/mods/1/47/46837/file.4.JPG Moddb: ht...
by DoDoCat
Tue Jul 21, 2020 9:47 am
Forum: Mapping and Modding
Topic: Chaos Hero : Joint Strike
Replies: 13
Views: 3510

Re: [Mod] Chaos Heroes

OpenSC has been renamed into Chaos Hero
by DoDoCat
Wed Jun 03, 2020 7:39 am
Forum: Mapping and Modding
Topic: OpenRA Mod Editor
Replies: 2
Views: 4662

Re: OpenRA Mod Editor

KOYK_GR wrote:
Wed May 27, 2020 2:37 am
Hey DoDoCat! It looks great but I have a question, is there a release version of it? I have no idea how to build it.
Well, you need to use Visual Studio 2019 to build this project

as for the release, currently there is no release since it is still un-finished.
by DoDoCat
Mon Mar 30, 2020 2:59 am
Forum: Mapping and Modding
Topic: OpenRA Yuri's Revenge (OpenYR)
Replies: 11
Views: 6636

Re: [Mod][WIP]Yuri's Revenge mod for OpenRA

Great work! Really appreciate it. Bugs I saw: - Spy plane gets stuck on the corner of the map, not always, maybe when spawning from the corner? - Pressing E to place a building instead of clicking in the menu, leads to reset of build process and loss of funds, does not happen for all buildings but ...
by DoDoCat
Tue Jan 07, 2020 4:27 am
Forum: Mapping and Modding
Topic: OpenRA Mod Editor
Replies: 2
Views: 4662

OpenRA Mod Editor

Github: https://github.com/cookgreen/OpenRAModEditor Features: Automatic Mod Downloader Mod Management Mod Yaml Editor Chrome Metrics Editor Mod Runtime TODO: Chrome UI Editor Tileset Editor Screenshot: https://camo.githubusercontent.com/9bd762d226dcb7be589a6245e47d4056a52b9178/68747470733a2f2f6d656...
by DoDoCat
Sun Oct 20, 2019 11:23 pm
Forum: Mapping and Modding
Topic: Chaos Hero : Joint Strike
Replies: 13
Views: 3510

Re: [Mod] OpenSC

Would be awesome to fight RA vs SC lol it already exists in my mod! you can check it out in my signature. and yeah... if Blizzard has a problem with my free Fan made mod that uses over 10 year old assets i would have to take it down or remove these assets, until then. i and others enjoy my free mod...
by DoDoCat
Sun Oct 20, 2019 1:44 pm
Forum: Mapping and Modding
Topic: Chaos Hero : Joint Strike
Replies: 13
Views: 3510

Re: [Mod] OpenSC

You use assets from Starcraft Remastered instead of the original. Wonderful. Blizzard have already C&Dd mods which used stripped Starcraft voiceovers, well before the Activision era. Wandering NoiseGenerator is actually correct for once. I have removed all assets which may involve the copyright iss...
by DoDoCat
Sun Oct 20, 2019 1:27 pm
Forum: Mapping and Modding
Topic: Chaos Hero : Joint Strike
Replies: 13
Views: 3510

Re: [Mod] OpenSC

You use assets from Starcraft Remastered instead of the original. Wonderful. Blizzard have already C&Dd mods which used stripped Starcraft voiceovers, well before the Activision era. Wandering NoiseGenerator is actually correct for once. If you said the assets are from Starcraft Remastered, you nee...
by DoDoCat
Sat Oct 19, 2019 11:56 pm
Forum: Mapping and Modding
Topic: Chaos Hero : Joint Strike
Replies: 13
Views: 3510

Re: [Mod] OpenSC

This project DO NOT use any assets from original Starcraft (1998) I'd say you still meddle with their intellectual property when recreating the assets / reverse-engineer the game mechanics etc. It is obviously the intention to "look like StarCraft" and "play like StarCraft". So you are still copyin...
by DoDoCat
Thu Oct 10, 2019 9:46 am
Forum: Mapping and Modding
Topic: Chaos Hero : Joint Strike
Replies: 13
Views: 3510

Chaos Hero : Joint Strike

Github: https://github.com/cookgreen/ChaosHero Discord: https://discord.gg/VFXcXMs Introduction: Chaos Hero is an Sci-Fi style OpenRA mod about the war between CIS and UPP Background: In 2088, an experiament accident disorted the time and space, the history has been changed and make the world into ...