Search found 223 matches
- Mon Mar 27, 2023 7:00 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
022_LightVehiclesQueuedInFirstFive.png If we restrict the view to just the first five vehicles queued then we get a better idea of what vehicle is being used for early pressure. This does exclude light tank spam but gives a more even comparison of the four light vehicle options. We can see that in ...
- Sun Mar 26, 2023 5:55 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
021_LightVehiclesQueued.png The average number of flaks built by Soviet players has roughly followed the popularity of the radar dome. The ranger has roughly stayed at an average of one per Allied build, with a small peak in Seasons 8 and 9 which I think corresponds to Ranger Danger builds being mo...
- Tue Mar 21, 2023 8:04 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
020_MainTanksQueuedPerGame.png On the whole the average number of queued tanks has risen over history of RAGL. There was a time when queuing ten tanks was enough, but nowadays the greater frequency of service depots has led to tanks being built from near the start of almost every game. We'll see fr...
- Mon Mar 20, 2023 6:45 pm
- Forum: Competitions and Events
- Topic: Kautious Kup #6 - New release edition
- Replies: 6
- Views: 472
Re: Kautious Kup #6 - New release edition
All the results from the tournament have now been included in the RAGL rankings and will be used to influence division assignment along with other ladder and RAGL games. Here are some stats that my replay parser produced and I thought I might as well put them up in case anyone's interested. Note tha...
- Fri Mar 17, 2023 5:19 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
019_ShockTrooperUsage.png Shock troopers have a number of barriers to use them. Firstly you need to be Russia (or obtain Russian tech), something that only happens about 25% of the time for the many players picking "Any." Secondly you need to own a tech center and a teslacoil (and also a barracks o...
- Tue Mar 14, 2023 8:07 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
018_PercentageOfQueueConsistingOfGrenadiers.png The overall popularity of grens has varied from season to season, but the general pattern is pretty much the same. Grenadiers are usually among the first ten units built, occasionally coming a bit later, but by the mid-game they are pretty much non-ex...
- Fri Mar 10, 2023 8:13 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
017_RifleRocketRatioThroughQueue.png We looked at the rifle-rocket ratio earlier on, but we didn't look at how it develops through the average game. The scale at the bottom of the graph is a bit hard to read, but each notch represents a batch of 50 infantry. We can see from this that usually the ri...
- Wed Mar 08, 2023 7:59 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
016_SpyUsageByFaction.png One of the faction bonuses is the English spy. From this graph it's not immediately clear whether English players build spies more often or not, but the average across all seasons says that England builds spies about 11% of the time, whereas France and Germany are both at ...
- Sun Mar 05, 2023 8:19 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
In this post I wanted to look at a few factors that might impact game length. 015_AverageGameDurationsByDivision.png First we can see that Minions have recently had longer games than Masters, but in Seasons 9, 10 and 11 there wasn't much difference, and before this Masters had longer games. Potentia...
- Sat Mar 04, 2023 8:10 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
014_GameDuration.png The first few seasons had some crazily long games. Season 13 featured the longest game since Season 4 (relive that pain with Kaution's cast here ). The average game length has stayed pretty constant though. 014_GameLengthDistribution.png Only 10% of games are longer than 20 min...
- Thu Mar 02, 2023 8:34 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
At this point in the RAGL Through The Seasons thread I looked into common messages sent by players. Since I already had the code written I thought I might as well extend the stats up to Season 13. 013_RallyingCryPopularity.png The first thing that stands out here is that these numbers don't match th...
- Tue Feb 28, 2023 6:43 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
012_AverageRifleToRocketRatio.png Something that comes up in the Academy fairly frequently is the question of the optimal ratio of rifles and rockets. Here we can see that the average ratio queued has tended to stay around 3:1 but that since Season 8 this has dropped steadily. 012_RifleToRocketRati...
- Sun Feb 26, 2023 6:48 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
011_InfantryQueued.png After the defences tab comes infantry. This first graph shows that the popularity of infantry has stayed pretty constant across all thirteen seasons. We can see that the average number of rifles and rockets queued per game has steadily increase each season. Players in Season ...
- Sat Feb 25, 2023 8:30 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
I don't think I've attempted to plot the history of different build orders before, and so I came up with a breakdown of build orders roughly based on the ones from Blackened's Barracks. 010_BuildOrderPopularityIgnoringKennel.png The first five builds are double ref builds (PP, Rx, Rf, Rf). The first...
- Wed Feb 22, 2023 7:52 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 13 - Standings and Statistics
- Replies: 24
- Views: 3533
Re: Red Alert Global League: Season 13 - Standings and Statistics
009_SupportPowerPercentage.png Moving on to support powers next. This graph shows the percentage of games that the support power was used out of those where the appropriate faction was picked. So for example roughly 10% of Soviet players used the iron curtain in Season 13, where as a little over 20...