I'd recommend following standard build orders, somewhat at 3:40 you should have 5 harvs.
If you wanna learn how to play you can join the academy https://academy.openra.net/
Search found 169 matches
- Thu Jun 12, 2025 9:53 am
- Forum: General Discussion
- Topic: 4 Ore Trucks at 2:30?! We Have Cheaters (See Attached)
- Replies: 6
- Views: 4237
- Thu Jun 12, 2025 9:51 am
- Forum: General Discussion
- Topic: 4 Ore Trucks at 2:30?! We Have Cheaters (See Attached)
- Replies: 6
- Views: 4237
Re: 4 Ore Trucks at 2:30?! We Have Cheaters (See Attached)
I did verify. We got wrecked so fast. So hmmmmm... From the screenshot it looks like you are playing the game on faster speed? On normal speed you can't get 4 harvs by 2:30 yes. Otherwise their base looks completelly normal. Though judging from the lack of barracks they are still playing a bit weir...
- Sat Jun 07, 2025 10:03 pm
- Forum: General Discussion
- Topic: Allies Vs Soviets - Multiplayer
- Replies: 2
- Views: 109
Re: Allies Vs Soviets - Multiplayer
I don't think forgetting vanilla RA is a good idea. But it is true, the specifics differ quite a bit. RA in particular has had its balance polished over many years of competitions
- Mon Jun 02, 2025 4:25 pm
- Forum: General Discussion
- Topic: I wished to know if OpenRA is a suitable game engine to produce an original game project
- Replies: 2
- Views: 603
Re: I wished to know if OpenRA is a suitable game engine to produce an original game project
If you want to create anything more original, you will want to fork the game engine and develop like that. Though OpenRA is quite flexible, the natural starting point is deving with the provided SDK https://github.com/OpenRA/OpenRAModSDK You can always just modify one of the current clients to test ...
- Sat May 24, 2025 9:10 am
- Forum: General Discussion
- Topic: Game cannot be advertised online
- Replies: 8
- Views: 9977
Re: Game cannot be advertised online
You should always just try to use public servers. There's no need to go through the hassle of hosting yourself
- Tue May 20, 2025 3:25 pm
- Forum: Mapping and Modding
- Topic: How to differ Building from Vehicle? In general?
- Replies: 5
- Views: 10800
Re: How to differ Building from Vehicle? In general?
You can find everything that's available in https://docs.openra.net/en/release/lua/
- Tue May 20, 2025 3:22 pm
- Forum: General Discussion
- Topic: Skirmish AI keeps rushing early, any way to slow it down?
- Replies: 4
- Views: 10926
Re: Skirmish AI keeps rushing early, any way to slow it down?
You can always put a handycap on AI. It will build slower
- Fri May 09, 2025 10:26 pm
- Forum: General Discussion
- Topic: Openra Flatpack how to start c&c 1 or dune
- Replies: 3
- Views: 5535
Re: Openra Flatpack how to start c&c 1 or dune
Hello, currently i install a debian gaming station for a other guy. The problem is this requre i386 architekture (for pcsx2) so i can not use the standard appimages. So i have installed it with flatpack. c&c2 works and the sub mods (c&c1 and dune ) will be displayed in status info but i can not fou...
- Mon May 05, 2025 2:10 pm
- Forum: General Discussion
- Topic: Out of sync detected...?
- Replies: 2
- Views: 2864
Re: Out of sync detected...?
Generally games desync when one of the players has a modified client (modified game files). In other cases desyncs seldom happen and are hard to diagnose
- Sun May 04, 2025 10:41 am
- Forum: General Discussion
- Topic: remastered assets for RA?
- Replies: 5
- Views: 7646
Re: remastered assets for RA?
You can play with TDHD assets on https://github.com/OpenRA/TiberianDawnH ... 0250330-v4
- Fri Apr 18, 2025 4:03 pm
- Forum: General Discussion
- Topic: Improving gameplay in OpenRA
- Replies: 4
- Views: 8012
Re: Improving gameplay in OpenRA
The community is creating new maps constantly. They are hosted on https://resource.openra.net
- Fri Apr 18, 2025 4:01 pm
- Forum: General Discussion
- Topic: Combined Arms 1.06 Severly Drops FPS during Multiplayer
- Replies: 1
- Views: 4571
Re: Combined Arms 1.06 Severly Drops FPS during Multiplayer
In multiplayer the game runs at the speed of the slowest player. It may be that one of the people in your party is running on a potato
- Fri Apr 18, 2025 3:59 pm
- Forum: General Discussion
- Topic: Why is OpenRA not more popular?
- Replies: 5
- Views: 4867
Re: Why is OpenRA not more popular?
CnCNet has the original campaign. It's a major selling point and is contributes so much to how the game feels to play
- Fri Apr 18, 2025 3:56 pm
- Forum: General Discussion
- Topic: why is that OpenRA takes 2~3 minutes to launch and get me to the load menu?
- Replies: 5
- Views: 10747
Re: why is that OpenRA takes 2~3 minutes to launch and get me to the load menu?
That seems weird. You definitelly have enough memory, openra uses about a 1 GB, and most of that is in VRAM
For reference for me tiberium dawn launches in about 2 seconds, red alert can take about 8 seconds. And note its taking so long only because I have so many maps
For reference for me tiberium dawn launches in about 2 seconds, red alert can take about 8 seconds. And note its taking so long only because I have so many maps
- Sat Apr 05, 2025 9:27 pm
- Forum: General Discussion
- Topic: Suggestion to change Red Alert Logo and Icon
- Replies: 6
- Views: 8206
Re: Suggestion to change Red Alert Logo and Icon
There is a desire for a new OpenRA logo To specify that OpenRA is a generic RTS game engine That the RA in OpenRA does not stand for Red Alert and and includes other games To avoid political issues, as this is a soft or hard banned symbol in many countries. Only us red alert players have been desens...