Search found 87 matches
- Tue Feb 09, 2021 3:00 pm
- Forum: General Discussion
- Topic: Bob's BAN LIST
- Replies: 4
- Views: 189
Re: Bob's BAN LIST
You can kick people as host after the game has started, it was added this release
- Sat Jan 02, 2021 2:00 pm
- Forum: Mapping and Modding
- Topic: OpenRA Map Mutations
- Replies: 7
- Views: 870
Re: OpenRA Map Mutations
Unit's can have multiple ammo pools afaik
- Fri Jan 01, 2021 11:49 am
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 2169
Re: Dome Tech Revamp
I've uploaded a new version, in it I slow down planes and make them slow down even further when idling, I've also very slightly decreased longbow anti-air so as to a longbow could not 1 shot a yak https://resource.openra.net/maps/39990/ I will update the post when and if I get some testing done. Not...
- Fri Jan 01, 2021 10:26 am
- Forum: General Discussion
- Topic: tips and tricks for RA?
- Replies: 3
- Views: 639
Re: tips and tricks for RA?
strongest boost I found is to use scout aircraft whenever possible for doing anything That's a pretty bad advice. The strongest unit in OpenRA is the rocket soldier, it has huge dps for its cost. It is countered best by riflemen, but both riflemen and rocket soldiers have little heath and little vi...
- Tue Dec 15, 2020 4:11 am
- Forum: General Discussion
- Topic: parabomb too strong?
- Replies: 2
- Views: 467
Re: parabomb too strong?
With what gamespeed are you playing? Parabombs were made for normal speed
- Sun Oct 18, 2020 5:13 am
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 2169
Re: Dome Tech Revamp
There's still time left to get this into the next playtest I wish someone picked this up. As I wrote in the opening post I'm unable to. I'm currertly serving my mandatory military service so I won't be able to do anything in the coming months. Because of corona I basically never get to go home. (I ...
- Sat Oct 17, 2020 7:25 pm
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 2169
Re: Dome Tech Revamp
Artillery doesnt need such an insane buff. Infact, currently its in a spot where its performing its intended function precisely, as to im baffled why its still being tweaked when its already perfect. I'm not convinced that it's perfect, I see many top players shy away from using arties whenever pos...
- Fri Sep 11, 2020 12:35 pm
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 2169
Re: Dome Tech Revamp
Artillery Weapon range from 12 cells to 9 (change it to 8? same for v2?) They still need to outrange static defences. IIRC Tesla coil has 7.5, and outranging it only by 0.5 cells isn't enough V2 Rocket Launcher Movement speed from 85 to 98 Reload delay from 240 to 150 I dont know, its easy already ...
- Thu Sep 10, 2020 9:40 pm
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 2169
Dome Tech Revamp
For a long while I've been contemplating why dome tech feels so unreliable, and uncomforable to wield. I think I found out why. These units are too explosive, they die or kill too easily, and aren't as robust as infantry and tanks. So here are the changes I'm proposing to address it Artillery Turn s...
- Thu Sep 03, 2020 11:15 am
- Forum: General Discussion
- Topic: Updating RA Official Map Pool
- Replies: 25
- Views: 2895
Re: Updating RA Official Map Pool
My personal favourites would probably be, Marigold Town , I really like its balance between turtle and aggressive play. Blitz , there's something special about the map, when playing it, it feels perfect. This ragl season I really enjoyed Sonora . I also quite like playing on Compact Earth And from t...
- Thu Sep 03, 2020 10:23 am
- Forum: General Discussion
- Topic: Updating RA Official Map Pool
- Replies: 25
- Views: 2895
Updating RA Official Map Pool
Official map pool has not been updated for a few years, and I think it's time to start rotating it once again. I'm creating this post for exact map suggestions. What maps should be removed and what should be added? What are the most popular maps currently played and what are the modern classics? And...
- Thu Sep 03, 2020 10:12 am
- Forum: Competitions and Events
- Topic: RAGL through the seasons
- Replies: 53
- Views: 6874
Re: RAGL through the seasons
Perhaps less heavy tanks are queued because they take longer to build -> you build less of them
- Mon Aug 31, 2020 7:30 am
- Forum: Competitions and Events
- Topic: Future of RAGL
- Replies: 10
- Views: 2882
Re: Future of RAGL
I think this season was the best in terms of masters league, but minions seemed like a complete mess. Afaik it lacked administration and rules were completely ignored. Most people haven't finished all their matches, and they weren't even punished for it. Players were pretty much left to deal with is...
- Thu Aug 27, 2020 6:47 am
- Forum: General Discussion
- Topic: Command Q/W quitting game on Mac solved
- Replies: 4
- Views: 881
Re: Command Q/W quitting game on Mac solved
In the next release openra will suppress CMD + Q
- Wed Aug 19, 2020 1:56 pm
- Forum: Competitions and Events
- Topic: RAGL through the seasons
- Replies: 53
- Views: 6874
Re: RAGL through the seasons
It would be quite interesting to see in how many games tech play mattered. One way to do that I think would be to see how long did it take to win after building a dome / tech centre, and probably a separate graph for losses. Graph could probably show how many games were played without tech, how many...