Search found 82 matches

by Punsho
Sun Oct 18, 2020 5:13 am
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 16
Views: 1401

Re: Dome Tech Revamp

There's still time left to get this into the next playtest I wish someone picked this up. As I wrote in the opening post I'm unable to. I'm currertly serving my mandatory military service so I won't be able to do anything in the coming months. Because of corona I basically never get to go home. (I ...
by Punsho
Sat Oct 17, 2020 7:25 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 16
Views: 1401

Re: Dome Tech Revamp

Artillery doesnt need such an insane buff. Infact, currently its in a spot where its performing its intended function precisely, as to im baffled why its still being tweaked when its already perfect. I'm not convinced that it's perfect, I see many top players shy away from using arties whenever pos...
by Punsho
Fri Sep 11, 2020 12:35 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 16
Views: 1401

Re: Dome Tech Revamp

Artillery Weapon range from 12 cells to 9 (change it to 8? same for v2?) They still need to outrange static defences. IIRC Tesla coil has 7.5, and outranging it only by 0.5 cells isn't enough V2 Rocket Launcher Movement speed from 85 to 98 Reload delay from 240 to 150 I dont know, its easy already ...
by Punsho
Thu Sep 10, 2020 9:40 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 16
Views: 1401

Dome Tech Revamp

For a long while I've been contemplating why dome tech feels so unreliable, and uncomforable to wield. I think I found out why. These units are too explosive, they die or kill too easily, and aren't as robust as infantry and tanks. So here are the changes I'm proposing to address it Artillery Turn s...
by Punsho
Thu Sep 03, 2020 11:15 am
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 2176

Re: Updating RA Official Map Pool

My personal favourites would probably be, Marigold Town , I really like its balance between turtle and aggressive play. Blitz , there's something special about the map, when playing it, it feels perfect. This ragl season I really enjoyed Sonora . I also quite like playing on Compact Earth And from t...
by Punsho
Thu Sep 03, 2020 10:23 am
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 2176

Updating RA Official Map Pool

Official map pool has not been updated for a few years, and I think it's time to start rotating it once again. I'm creating this post for exact map suggestions. What maps should be removed and what should be added? What are the most popular maps currently played and what are the modern classics? And...
by Punsho
Thu Sep 03, 2020 10:12 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 52
Views: 5225

Re: RAGL through the seasons

Perhaps less heavy tanks are queued because they take longer to build -> you build less of them
by Punsho
Mon Aug 31, 2020 7:30 am
Forum: Competitions and Events
Topic: Future of RAGL
Replies: 10
Views: 2095

Re: Future of RAGL

I think this season was the best in terms of masters league, but minions seemed like a complete mess. Afaik it lacked administration and rules were completely ignored. Most people haven't finished all their matches, and they weren't even punished for it. Players were pretty much left to deal with is...
by Punsho
Thu Aug 27, 2020 6:47 am
Forum: General Discussion
Topic: Command Q/W quitting game on Mac solved
Replies: 4
Views: 681

Re: Command Q/W quitting game on Mac solved

In the next release openra will suppress CMD + Q
by Punsho
Wed Aug 19, 2020 1:56 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 52
Views: 5225

Re: RAGL through the seasons

It would be quite interesting to see in how many games tech play mattered. One way to do that I think would be to see how long did it take to win after building a dome / tech centre, and probably a separate graph for losses. Graph could probably show how many games were played without tech, how many...
by Punsho
Wed Aug 05, 2020 9:25 am
Forum: General Discussion
Topic: Less micro more strategy
Replies: 19
Views: 2343

Re: Less micro more strategy

I understand where you are coming from, but that is a misleading way to look at RTS. There's always a balance to be struck. It's never black and white. Just because a feature reduces the need for quick reaction time or babysitting it doesn't mean that its disadvantages don't have to be considered. M...
by Punsho
Thu Jul 30, 2020 11:07 am
Forum: General Discussion
Topic: server for newbie, or rating on online game
Replies: 12
Views: 913

Re: server for newbie, or rating on online game

I can recommend a few things, first is to try an learn a build order. Macro in ora ra is fairly simple and straight forward, once you get that going you will do much better ingame. I can recommend openra academy discord for specifics, it's a welcoming environment. And about toxicity, I'm not sure ho...
by Punsho
Wed Jul 29, 2020 1:13 pm
Forum: General Discussion
Topic: How to get Sonar Pulse?
Replies: 4
Views: 535

Re: How to get Sonar Pulse?

Infiltrate an enemy sub pen or naval yard with a spy
by Punsho
Mon Jul 27, 2020 8:20 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 12
Views: 3013

Re: Renegade 2D (Tiberian Dawn game mode)

- You could slow down tank turrets so you'd need to micro them more (since the turret will be actually attached to the body next release) - Veterancy could be added to your units and boosted so it wouldn't be very hard to get max rank. Maybe the bonuses will need to be adjusted to reduce snowballing...
by Punsho
Sun Jul 26, 2020 12:06 pm
Forum: General Discussion
Topic: Less micro more strategy
Replies: 19
Views: 2343

Re: Less micro more strategy

Sounds like you want to play an autobattler, you should check out the genre I mostly agree with lawANDorder, ora ra is mostly about strategy. You don't need more than 30 apm to beat top players as mirco and macro aren't very demanding. Although it is true that you need quick reactions and without it...