Search found 12 matches
- Fri Jan 17, 2025 10:50 pm
- Forum: Mapping and Modding
- Topic: Bring Ra and Cnc graphics in Dune2000?
- Replies: 8
- Views: 14695
Re: Bring Ra and Cnc graphics in Dune2000?
Seems to work. You need to put the palette of the other game (not the yaml but a file .pal) under the bits folder, then You have to change palette file PaletteFromFile@ra: Name: ra Filename: temperat.pal ShadowIndex: 4 then after PlayerColorPalette: PlayerColorPalette@2: BaseName: raplayer BasePalet...
- Tue Jan 14, 2025 10:55 pm
- Forum: Mapping and Modding
- Topic: Bring Ra and Cnc graphics in Dune2000?
- Replies: 8
- Views: 14695
Re: Bring Ra and Cnc graphics in Dune2000?
It gives me error, but I noticed that the sequence files are based on data.r8 rather than data.r16. I guess that the newest version of Dune 2000 has problem caused by the upgraded graphics. Renaming the R8 presented in the MDN-sequences.yaml doesn't fix that and give me a different error Exception o...
- Tue Jan 14, 2025 8:11 pm
- Forum: Mapping and Modding
- Topic: Bring Ra and Cnc graphics in Dune2000?
- Replies: 8
- Views: 14695
Bring Ra and Cnc graphics in Dune2000?
Looks like if I import shp from Ra or CNC in Dune 2000 I get strange results. Units are just....brown (the main issue isn't that they are that ugly but the fact they don't use player color) and unit icon is a pixel mess. Both RA and CNC have the mix file that cointains shp, while the Dune2k have the...
- Tue Jan 14, 2025 1:01 pm
- Forum: Mapping and Modding
- Topic: Armament@PRIMARY and Armament@SECONDARY. Difference?
- Replies: 4
- Views: 9302
Re: Armament@PRIMARY and Armament@SECONDARY. Difference?
I think that troopers have small range compared to turrets and missile tanks and their weapon type is bullet and not missile. Missile have a smart tracking while bullet doesn't. Aircraft is too fast for bullets type (missile isn't the only solution, laserzap and instanthit work as well) but I think ...
- Mon Jan 13, 2025 3:10 am
- Forum: Mapping and Modding
- Topic: Armament@PRIMARY and Armament@SECONDARY. Difference?
- Replies: 4
- Views: 9302
Re: Armament@PRIMARY and Armament@SECONDARY. Difference?
They fire in the same time, they have two weapons because one is effective against infantry and another against vehicles. If the two weapons have a different ValidTargets then you can get interesting results. For example troopers can have a longer range against aircraft only but keep the same range ...
- Fri Apr 28, 2023 10:33 pm
- Forum: Mapping and Modding
- Topic: Ai difficulty to use some units
- Replies: 0
- Views: 118042
Ai difficulty to use some units
AI seems unable to use some units like medics or saboteur in Dune 2000. They produce them and let them marching near the enemy doing nothing. I also added some kind of engineer with a mortar that needed to be deployed to fire (a thumper) but AI won't deploy them. Also AI doesn't use engineer in Dune...
- Sat Apr 01, 2023 8:25 pm
- Forum: Mapping and Modding
- Topic: Sonic Tank Weapon Stats
- Replies: 2
- Views: 12866
Re: Sonic Tank Weapon Stats
The original was
Falloff: 0, 0, 100, 0
Range: 0, 0c450, 4c0, 8c0
I did something like
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
and the range was improved
Falloff: 0, 0, 100, 0
Range: 0, 0c450, 4c0, 8c0
I did something like
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
and the range was improved
- Tue Sep 05, 2017 12:32 am
- Forum: Mapping and Modding
- Topic: Mod Dune 12
- Replies: 0
- Views: 13316
Mod Dune 12
I did some years ago mods about Dune 12 for both Dune 2000 and Emperor. Dune 12 is just a book I wrote with my brother in year 2000. The factions in the lore are: ATREIDES: They use spice for medicine. They should have both decent infantry and highly spammable infantry obtained with their genetic e...
- Thu Aug 31, 2017 2:08 pm
- Forum: Mapping and Modding
- Topic: Way to change basic infantry in Dune 2000
- Replies: 4
- Views: 5799
- Sat Aug 26, 2017 11:07 am
- Forum: Mapping and Modding
- Topic: Way to change basic infantry in Dune 2000
- Replies: 4
- Views: 5799
- Wed Aug 23, 2017 3:14 pm
- Forum: Mapping and Modding
- Topic: Way to change basic infantry in Dune 2000
- Replies: 4
- Views: 5799
Here is the mod prototype. The ingame ai debug says only if AI want to build or upgrade something or what harvester is doing but didn't give any report about unit production. No problem with buildable new air units too. I confirm the problem right now plague barracks units and trike variations (but ...
- Wed Aug 23, 2017 2:45 am
- Forum: Mapping and Modding
- Topic: Way to change basic infantry in Dune 2000
- Replies: 4
- Views: 5799
Way to change basic infantry in Dune 2000
I am making a Dune 2000 mod where there are four different basic infantry and three different troopers: each faction has a different trooper, for example Harkonnen have shotgun infantry that are weak but they have combat trooper that are nearly decent against light infantry (still lose cost-wise) wh...