My current AI can handle base node buildings. I have not tried this with D2k concrete, however.
I am doing a refactoring of the code and trying to encapsulate functions for error handling and logging. After that I am going to try to streamline the code before resuming adding of logic.
Main issue ...
Search found 9 matches
- Wed Apr 12, 2017 3:56 am
- Forum: General Discussion
- Topic: Dune2K Factions
- Replies: 6
- Views: 6226
- Tue Apr 11, 2017 6:45 am
- Forum: General Discussion
- Topic: MiG is not the most nimble unit in the game. It's the V2
- Replies: 11
- Views: 14115
- Tue Apr 11, 2017 6:44 am
- Forum: General Discussion
- Topic: Dune2K Factions
- Replies: 6
- Views: 6226
- Fri Apr 07, 2017 2:57 pm
- Forum: General Discussion
- Topic: Toxic community.
- Replies: 52
- Views: 121181
- Fri Apr 07, 2017 2:52 pm
- Forum: General Discussion
- Topic: Technology Centers and the Bio Lab
- Replies: 15
- Views: 20105
- Fri Apr 07, 2017 2:29 pm
- Forum: General Discussion
- Topic: Aircraft in Interior Maps
- Replies: 40
- Views: 61308
What was requested (disabling certain units) can already be implemented using YAML rules settings.
On wall hit detection, I have a feeling this might be possible with more complex modding (invisible walls, YAML edits to every single weapon so this new wall can block them, by 'complex' I mean expect ...
On wall hit detection, I have a feeling this might be possible with more complex modding (invisible walls, YAML edits to every single weapon so this new wall can block them, by 'complex' I mean expect ...
- Fri Apr 07, 2017 4:07 am
- Forum: General Discussion
- Topic: Aircraft in Interior Maps
- Replies: 40
- Views: 61308
- Tue Apr 04, 2017 2:28 pm
- Forum: General Discussion
- Topic: Lua AI candidate
- Replies: 7
- Views: 11309
Before I plan to start working on actual features for the AI, I will have to work on the base level stuff and begin a first refactor to make the code more friendly. This includes:
Creating a required/optional function call infrastructure to generate logs, catch and handle exceptions, then re-link ...
Creating a required/optional function call infrastructure to generate logs, catch and handle exceptions, then re-link ...
- Mon Mar 27, 2017 11:06 am
- Forum: General Discussion
- Topic: Lua AI candidate
- Replies: 7
- Views: 11309
Lua AI candidate
(This may be a premature announcement. All things you see here should be considered a Work-in-Progress, Not-Ready, Building-in-Progress, as-is and is subject to change at any time.)
I am currently developing a mission-compatible AI powered solely by Lua scripting. The aim is to include features ...
I am currently developing a mission-compatible AI powered solely by Lua scripting. The aim is to include features ...