i dunno how to png or whatever you're doing for images. i dont forum \ reddit stuff much.
just openra map link to my maps in question.
all my maps are even mirrored equilateral etc. it was annoying as fuck making them before that copy n paste option was implemented in latest update!
2v2 maps ...
Search found 6 matches
- Mon Jul 03, 2017 10:19 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 366430
- Mon Nov 21, 2016 6:02 am
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 7648
- Sun Nov 20, 2016 5:15 pm
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 7648
- Sat Nov 19, 2016 5:57 am
- Forum: General Discussion
- Topic: (A bug) - GDI APC uses only one barrel to make fire
- Replies: 2
- Views: 4567
Re: (A bug) - GDI APC uses only one barrel to make fire
In Tiberian Dawn we have APC with two barrels.
But that APC uses only the left one to shoot (the splash appears only from the left after each shot).
So could the developers fix it to shoot from both barrels at once or at least one by one...
if i remember it was something about the original was ...
But that APC uses only the left one to shoot (the splash appears only from the left after each shot).
So could the developers fix it to shoot from both barrels at once or at least one by one...
if i remember it was something about the original was ...
- Fri Nov 18, 2016 10:09 pm
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 149734
- Fri Nov 18, 2016 10:03 pm
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 7648
map making question about creep turrets and power
Anyone know how to place creep turrets (obelisks, anti air, missile towers etc) that require power, without having to use power plants? i was told i would need to find out how to do that fancy coding a custom map.yaml.
or make a section of the map unavailable \ unviewable \ un everything to players ...
or make a section of the map unavailable \ unviewable \ un everything to players ...