Search found 255 matches
- Tue Dec 12, 2017 8:32 am
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 146463
I feel like Nukes are powerful enough as is. Demo trucks are also super annoying and powerful. The fact they cost so much balances them but then they can get all the money back in bounty so they are overpowered IMO Can someone double check if demo trucks give you bounties? I tried this recently and...
- Tue Dec 12, 2017 4:31 am
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 146463
I feel like Nukes are powerful enough as is. Demo trucks are also super annoying and powerful. The fact they cost so much balances them but then they can get all the money back in bounty so they are overpowered IMO Can someone double check if demo trucks give you bounties? I tried this recently and...
- Wed Nov 29, 2017 9:19 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - Play of the Season 4
- Replies: 19
- Views: 27335
Booby vs Omnom - R10 - Behind the Veil - Minion - download Booby's dog is able to both keep one dog busy and kill enemy soldiers at the same time. @ 2:00 For anyone wondering how many flame turrets were made, in 42m, I think both sides built a combined total of 95 flame turrets.... I used notepad++...
- Tue Oct 31, 2017 10:29 am
- Forum: General Discussion
- Topic: Smitty's Fall 2017 Playtest
- Replies: 51
- Views: 54795
You might find this more useful for your tests. This spreadsheet will be able to show you damage versus HP/Armor between as a function of time in a normal speed game. I've omitted aircraft, gun turret, tesla coil, and naval units because i was lazy / they have other mechanics that define their balan...
- Mon Oct 30, 2017 5:59 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 74417
Ah. Yeah this sucks, but it's not completely game-breaking...even if my opponent knows im mining from a certain location, it doesn't give away the position of my army, and it doesn't necessarily give away the position of my MCV either. I would say these two are much more important to keep hidden tha...
- Mon Oct 30, 2017 4:00 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 74417
I think they say that because they know, as well as many other players, that their is a glaring exploit when shroud is turned off yet I think everyone acts as if its part of game. I'd argue the hardcore players prefer shroud off :p What's the exploit? If it's the frozen actor thing under fog, that ...
- Wed Oct 25, 2017 1:49 am
- Forum: Mapping and Modding
- Topic: PassengerConditions on Cargo not working?
- Replies: 9
- Views: 10835
hmm...this will take some time for me to learn C# and how the openra flow works..
it was a noobie attempt at seeing if I could get RevokeCondition to workabcdefg30 wrote: ↑ Why do you have that "self.World.Map.Contains(self.Location)" check? It shouldn't be necessary.
- Tue Oct 24, 2017 3:00 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 74417
I told everyone, nearly a year ago now, that the counter to stale arty play is and always has been basepushing. Explicity nerfing only one will result in a net buff to the other. This is the main reason why I am generally against any sort of teetering act between MCV speed changes, arty range nerfs,...
- Mon Oct 23, 2017 11:59 pm
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 74417
Anyways.. my next question is, how do other people feel about/how hard would it be to implement the logic to have units auto target enemy vehicles in range first with a higher priority and then if there are no vehicles in range, they attack enemy structures automatically while in the default stance...
- Mon Oct 23, 2017 11:30 pm
- Forum: Mapping and Modding
- Topic: PassengerConditions on Cargo not working?
- Replies: 9
- Views: 10835
Hmm...still don't know what's going on. Still compiles fine after changing INotifyCreated to INotifyAddedToWorld, but condition still doesn't respond as expected. The flaw in my code is not apparent to me. My flow goes something like this: 1. If actor exists in the world, LoadedCondition is not null...
- Mon Oct 23, 2017 1:13 am
- Forum: Mapping and Modding
- Topic: PassengerConditions on Cargo not working?
- Replies: 9
- Views: 10835
This is my first attempt at C# coding to try and create LoadedCondition for when an actor is/isn't loaded into a Cargo actor...I got the Condition to work, but I can't get it to turn on/off. If anyone has a spare 10 minutes, could you take a look at my fork and see what I'm doing wrong with my code?...
- Sun Oct 22, 2017 4:06 am
- Forum: General Discussion
- Topic: MCV is so SLOW
- Replies: 8
- Views: 9473
There's a bunch of testing that needs to be done, but I don't think the slower MCV, by itself, is the reason why games feel more static. I'm pretty sure the combination of slower eco scaling/MCVs and smarter targeting has made it impossible to deflect a stronger army without an equally large army or...
- Sun Oct 22, 2017 3:34 am
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41190
- Fri Oct 20, 2017 12:01 am
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41190
There are two things in the works: one is to allow players to set the default stance coming out of your production queue. This is mostly done and needs a couple touch ups. The second is to redefine the AttackAnything stance to mimic the previous release. This can be done through yaml, and I've alrea...
- Thu Oct 19, 2017 7:37 am
- Forum: Mapping and Modding
- Topic: PassengerConditions on Cargo not working?
- Replies: 9
- Views: 10835
Hmm i see. I misread the PassengerConditions trait on Cargo as the condition granted to the passenger rather than the condition granted to Cargo. @MustaphaTR, I made this thread before I went to sleep after getting an answer from Nolt on Discord, which is why this question has been 'double posted' t...