Search found 98 matches

by Wippie
Sat Sep 22, 2018 6:45 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Outcome
Replies: 12
Views: 430

Re: Map Design Contest 2018 - The Outcome

Nice work, fellow mapmakers! Congratulations to other winners! Unfortunately, I cannot claim my prize because PayPal doesn't allow receiving funds for Ukraine residents. There's simply no way for me to do it. Therefore, I'd like to donate $20 for RAGL and $25 for the next Map Design Contest. :D Hero!
by Wippie
Wed Aug 08, 2018 9:29 pm
Forum: General Discussion
Topic: please remove all instances of communist symbology in Red Alert
Replies: 8
Views: 622

Re: please remove all instances of communist symbology in Red Alert

And while we are doing this, implement equal black, white, yellow and hispanic soldiers. Perhaps make Tanya unisex and create 212 other factions so no nation will feel discriminated.
by Wippie
Mon Jul 02, 2018 7:37 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 2878

Re: Thoughts from a player playing Red Alert for a couple of months

Ive read through the PR. In my opinion there is a pull request to fix a legit issue, but gameplay wise its adopted by almost all of the players. Secondly: the competitive scene. I dont think anyone chooses allies for chrono ability and/or chooses Germany for its advanced Chrono shift. Therefor a ner...
by Wippie
Sun Jul 01, 2018 7:29 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 2878

Re: Thoughts from a player playing Red Alert for a couple of months

I dont think its mentioned yet: Redeployable MCVs is a checkbox in the settings. Imo the use of the Chrnosphere shouldnt be changed. But the thing the topic opener mentions is kind of relevant: - opponent can go from complete turtle into basepush on a point of his choosing completely out of nowhere....
by Wippie
Sat Jun 30, 2018 5:54 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 7120

Re: 2018 RA Balance

An easy solution would be to allow HiJackers to capture husks, as Mechanics can do. Mechanics can repair vehicles and cap husks, then hijackers could steal vehicles and cap husks. The trade off would be fair, since the hijacker is more expose to being killed, as it has to approach an enemy vehicle ...
by Wippie
Thu Jun 28, 2018 4:01 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 2878

Re: Thoughts from a player playing Red Alert for a couple of months

Dont forget he plays teamgames a lot. In teamgames the mechanics are different. Usually its rake a central position and base push from there. Allies do havr better tools for that, but thats mostly due to map design. Lots of popular maps have small chokes.
by Wippie
Tue Jun 26, 2018 9:17 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 2878

Re: Thoughts from a player playing Red Alert for a couple of months

I notice you didnt mention the Gap Gens. Any thoughts on them?

I disagree on the artillery subject. They are easy to micro in teamgames. I try never to use them. Normally players scatter a few around the aa gun and gap gen and they will automatiy be cost effective
by Wippie
Thu May 31, 2018 8:32 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 135
Views: 83967

Re: Team maps Mapmaking Workshop (2v2, 3v3)

A quick update on the Climax project. Moving armies from the center towards the top and bottom landridges was hard, pathing and performance werent optimal. So i went ahead and create at least 4 tile wide landridges to connect top and bottom instead of the bridges and instead of the small passages. T...
by Wippie
Thu May 10, 2018 10:11 pm
Forum: General Discussion
Topic: Let's talk about AA Guns
Replies: 16
Views: 1286

You want constructive answers but fail to put up a constructive post.

Skipping all assumptions and chit chat and theres nothing left to talk about imo.
by Wippie
Tue Jan 30, 2018 10:45 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 135
Views: 83967

New revision of Climax up. https://resource.openra.net/maps/24981/

Tried to make the bottom passages an viable option, giving more mixed gameplay. Let me know what you guys think.

Image
by Wippie
Sat Jan 27, 2018 11:37 am
Forum: Competitions and Events
Topic: Foretaste Tournament on the Playtest, 10th February,4 pm UTC
Replies: 38
Views: 3820

What are the rules for the mapcontest?
by Wippie
Sat Oct 07, 2017 12:43 pm
Forum: General Discussion
Topic: eskimo's training sessions
Replies: 15
Views: 1876

Hi Eskimo,

Im a recruit, and would really want to win vs this dude named eskimo, Im playing him in a few weeks. Could you help me with that?

Cheers,

Wippie
by Wippie
Thu Oct 05, 2017 9:56 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 135
Views: 83967

FRenzy wrote: First version of Doublestep online !
Come and try the double version of Sidestep ^^ just experimenting here and wanna see how it goes !
See you online

http://www.sleipnirstuff.com/forum/view ... 067#303067
Hi Frenzy,

The map doesnt seem to load properly. Any ideas?
by Wippie
Wed Sep 27, 2017 8:07 am
Forum: Competitions and Events
Topic: Play of the Season 3 - voting thread!
Replies: 20
Views: 2490

#4 - Lorrydriver - a masterclass on how to survive a winterstorm
#6 - SirCakealot - The Frankenstein blob
#7 - Ohmk Torque - Medic is the new meta
by Wippie
Mon Sep 18, 2017 8:52 pm
Forum: Competitions and Events
Topic: RAGL Waiting List
Replies: 3
Views: 724

bullE wrote: First! Sign me up!

I can PM you contact info etc on discord, or do you prefer email?
hey man. nice to see you in competition