Search found 60 matches

by Major Kusanagi Motoko
Mon Jun 01, 2020 9:42 pm
Forum: General Discussion
Topic: New Building Feature
Replies: 1
Views: 85

Re: New Building Feature

that might also fire backwards: Say you plan to build a specific sequence, but due to events unfolding during the game, you lost a structure, ergo aren't able to build it, but the sequencer was set to build it now but waits ... ... ...; or without you knowing what might happen, you suddenly need to ...
by Major Kusanagi Motoko
Sun May 31, 2020 12:49 am
Forum: General Discussion
Topic: Mac OS X - HELP - How do I left/right click to move
Replies: 1
Views: 84

Re: Mac OS X - HELP - How do I left/right click to move

Hello, this should be independent of your OS. Most modern RTS Games use: Left click for select (ergo clicking left into the terrain means selecting nothing, ergo deselect). Right click will execute an order for those selected units. (Move, attack, ect...) The vanilla CnC 95 used left click for both ...
by Major Kusanagi Motoko
Fri May 29, 2020 6:19 pm
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 14
Views: 1624

Re: Open RA slow since latest update

update: here is one exception which i can reproduce by using alt tab with the following settings. The exception does NOT occur when im on Video Mode: <Fullscreen> without the legacy in (); or when i use my Graphics Card NVIDIA GT540 M to accelerate OpenRA. settings: Video Mode: <Fullscreen (legacy)>...
by Major Kusanagi Motoko
Wed May 20, 2020 2:01 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 14
Views: 1624

Re: Open RA slow since latest update

Hello OpeRA Community. Yes, on the first day of the release, ive experienced a remarkable decrease in performance. Network bandwidth usage remained unchanged, however my avg. FPS dropped significantly (! ! around 250% ! ! ) on a small 2v2 map which i know worked perfectly fine last release. The game...
by Major Kusanagi Motoko
Mon May 18, 2020 6:14 am
Forum: General Discussion
Topic: Walling & other cheaters
Replies: 3
Views: 809

Re: Walling & other cheaters

i wonder if that could be hypothetically an option to the current mcv 3k5 in TD, as in to remove "require base provider structure" for static def, since early all in plays kill games before it gets into more competitive T2 midgame, since "truly expanding" is no more an option in TD now for SEVERAL Y...
by Major Kusanagi Motoko
Mon May 18, 2020 6:00 am
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 6427

Re: Release 20200202 "Render Test" builds

lets all just get an old CRT (from india or somewhere)
a 4x86 16MHz system
a nullmodem cable,
and play those incredibly intense 2 HOURS LONG LAG FOR LIFE 1v1s!
by Major Kusanagi Motoko
Mon May 18, 2020 5:40 am
Forum: General Discussion
Topic: BEST THREAD EVUR (aka Red Alert Balance Suggestion)
Replies: 19
Views: 4136

Re: BEST THREAD EVUR (aka Red Alert Balance Suggestion)

truly miss BME ... its hard to describe, this feeling of not getting enough air to breath from excessive laughing... it is truly a unique masterpiece and such a joyful experience to play.
by Major Kusanagi Motoko
Mon May 18, 2020 5:26 am
Forum: General Discussion
Topic: No Nukes
Replies: 10
Views: 1204

Re: No Nukes

good idea, supported !
by Major Kusanagi Motoko
Mon May 18, 2020 5:10 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 4
Views: 1538

Re: Return to base/rearm/repair/retreat

The F key for OpenRA / Cnc air units was a brilliant feature that allowed to keep up with the very fast pace and air plays in the TD mod. i've found a "workaround", though it might set your camera away from the frontlines for a while, which is: press the <aircraft construction tab> key and then the ...
by Major Kusanagi Motoko
Sat Jan 26, 2019 3:23 am
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 21
Views: 12964

Re: Starcraft - Brood War mod

this.brood=war on this true %

very good team on this.* !

(translation for mortals: a broodwar mod into OpenRA would be just great !)
by Major Kusanagi Motoko
Sat Jan 26, 2019 2:49 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 671
Views: 206603

Re: Send me your replays and I'll cast them!

good stuff,

love to see the vectors in.replay what a feature !
by Major Kusanagi Motoko
Fri Jan 25, 2019 3:19 am
Forum: General Discussion
Topic: ANJEW
Replies: 12
Views: 2196

Re: ANJEW

more true on this open "TD.exe" = run; give.process = priority++ TD is dying ;( “We have been subordinate to our limitations until now. The time has come to cast aside these bonds and to elevate our consciousness to a higher plane. It is time to become a part of all things.” - Puppet Master “If we a...
by Major Kusanagi Motoko
Tue Jan 22, 2019 7:47 pm
Forum: General Discussion
Topic: ANJEW
Replies: 12
Views: 2196

Re: ANJEW

• welcome back Norman

• peace with jews

• (^___^)===``
by Major Kusanagi Motoko
Sat Dec 29, 2018 2:43 am
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 136052

Re: TD balance thread

Hello TD community, as you might have noticed, i dont have the opportunity to play TD as much as i could back in the 2014,-15,-16', nevertheless i always agreed among most players during this period that the AGT is a major balance issue in TD (unfortunately other paths have been chosen as a workarou...
by Major Kusanagi Motoko
Fri Oct 05, 2018 12:37 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12134

Re: Redesigning and Balancing TD

side-note as a food for thought: copy&paste and bit of editing of a comment i posted roughly 1.5 years ago on a 5A YouTube Shout-cast: why positing sth from the past? • because this comment conveys a message that is persistent throughout balancing and should be considered regardless: im well aware t...