Search found 72 matches

by Major Kusanagi Motoko
Tue Nov 10, 2020 5:14 pm
Forum: General Discussion
Topic: Dune 2000 Music/Videos
Replies: 5
Views: 794

Re: Dune 2000 Music/Videos

nice, thanks for the link abc.
by Major Kusanagi Motoko
Mon Nov 02, 2020 1:34 am
Forum: General Discussion
Topic: Dune 2000 Panel
Replies: 5
Views: 1042

Re: Dune 2000 Panel

Greetings OpenRA community, dune is sadly such an underestimated mod if it is just played occasionally. I'm Always looking forward for Sunday to get real challenges and fun goin on the grandfather of all RTS games. In detail this mod is really great and rich in variety and i hope more commanders mig...
by Major Kusanagi Motoko
Sun Oct 25, 2020 11:39 pm
Forum: General Discussion
Topic: Less micro more strategy
Replies: 21
Views: 2808

Re: Less micro more strategy

ps:
The RA mod, from my experience and humble opinion - offers more emphasis on Strategy as compared to the TD mod, which is much faster paced and emphasizes precision and speed. So hopefully you can find the Mod more suitable for you.
by Major Kusanagi Motoko
Sun Oct 25, 2020 11:24 pm
Forum: General Discussion
Topic: Less micro more strategy
Replies: 21
Views: 2808

Re: Less micro more strategy

Tactics and Strategy are both fundamental concepts of any RealTime Strategy. As your practice inevitably improves over time, - such as from examining replays and and taking hints from more advanced, more experienced commanders, more of the actual strategical decision making: - solid opening building...
by Major Kusanagi Motoko
Sat Jun 27, 2020 12:39 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 3108

Re: Return to base/rearm/repair/retreat

Hey abc, thank you for the reply. Yeah, which wonders me, as it was working perfectly well with the application of the F Key (deploy command) on selected air units. (Every selected air unit would directly fly towards the nearest helipad and repair in sequence automatically [EDIT: waiting nearby the ...
by Major Kusanagi Motoko
Tue Jun 23, 2020 5:07 pm
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 3108

Re: Return to base/rearm/repair/retreat

Hello, reporting with a short update and a debug replay, to hopefully be looked at from the developers perspective: Airplays: select 2 or more damaged orca/apache, retreat them from the frontlines, and 1) order them manually to land on a pad. 2) use the repair wrench. What currently happens is: Only...
by Major Kusanagi Motoko
Fri Jun 12, 2020 3:24 pm
Forum: General Discussion
Topic: Do these replay options exist?
Replies: 3
Views: 582

Re: Do these replay options exist?

Nice,
viewport tracking = nice replay feature (for learning and casting).
by Major Kusanagi Motoko
Mon Jun 08, 2020 3:06 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 3108

Re: Return to base/rearm/repair/retreat

My suggestion : Any selected wounded vehicle heads to service depot (land and air alike). "Fully healthy vehicle or infantry [edit: air] discard the order". With that command i would be able to apply a global repair order on an entire army (air included) or just selected the unit i care and apply o...
by Major Kusanagi Motoko
Mon Jun 08, 2020 1:37 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 3678

Re: Open RA slow since latest update

here are some pictures with performance text on
by Major Kusanagi Motoko
Mon Jun 08, 2020 1:21 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 3108

Re: Return to base/rearm/repair/retreat

Did some testing with the new Repair-wrench on TD Air units.

see post below.
by Major Kusanagi Motoko
Mon Jun 08, 2020 1:04 am
Forum: General Discussion
Topic: OpenRa with CnC Remastered graphics
Replies: 10
Views: 2588

Re: OpenRa with CnC Remastered graphics

you should try BME (best map evur)

Remastered can't keep up with that.
by Major Kusanagi Motoko
Mon Jun 08, 2020 12:07 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 3678

Re: Open RA slow since latest update

Tested it from 1 hour after you uploaded the new graphic test. Did some debugging with a friend online, we used infantry for 40keach (800 minnigunners). Performance on the testbuild dropped down to a headache 15 fps down from an average of 40..50 fps before the massive armies were build and started ...
by Major Kusanagi Motoko
Mon Jun 01, 2020 9:42 pm
Forum: General Discussion
Topic: New Building Feature
Replies: 1
Views: 392

Re: New Building Feature

that might also fire backwards: Say you plan to build a specific sequence, but due to events unfolding during the game, you lost a structure, ergo aren't able to build it, but the sequencer was set to build it now but waits ... ... ...; or without you knowing what might happen, you suddenly need to ...
by Major Kusanagi Motoko
Sun May 31, 2020 12:49 am
Forum: General Discussion
Topic: Mac OS X - HELP - How do I left/right click to move
Replies: 2
Views: 574

Re: Mac OS X - HELP - How do I left/right click to move

Hello, this should be independent of your OS. Most modern RTS Games use: Left click for select (ergo clicking left into the terrain means selecting nothing, ergo deselect). Right click will execute an order for those selected units. (Move, attack, ect...) The vanilla CnC 95 used left click for both ...
by Major Kusanagi Motoko
Fri May 29, 2020 6:19 pm
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 3678

Re: Open RA slow since latest update

update: here is one exception which i can reproduce by using alt tab with the following settings. The exception does NOT occur when im on Video Mode: <Fullscreen> without the legacy in (); or when i use my Graphics Card NVIDIA GT540 M to accelerate OpenRA. settings: Video Mode: <Fullscreen (legacy)>...