Search found 68 matches

by Major Kusanagi Motoko
Sat Jun 27, 2020 12:39 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2373

Re: Return to base/rearm/repair/retreat

Hey abc, thank you for the reply. Yeah, which wonders me, as it was working perfectly well with the application of the F Key (deploy command) on selected air units. (Every selected air unit would directly fly towards the nearest helipad and repair in sequence automatically [EDIT: waiting nearby the ...
by Major Kusanagi Motoko
Tue Jun 23, 2020 5:07 pm
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2373

Re: Return to base/rearm/repair/retreat

Hello, reporting with a short update and a debug replay, to hopefully be looked at from the developers perspective: Airplays: select 2 or more damaged orca/apache, retreat them from the frontlines, and 1) order them manually to land on a pad. 2) use the repair wrench. What currently happens is: Only...
by Major Kusanagi Motoko
Fri Jun 12, 2020 3:24 pm
Forum: General Discussion
Topic: Do these replay options exist?
Replies: 3
Views: 268

Re: Do these replay options exist?

Nice,
viewport tracking = nice replay feature (for learning and casting).
by Major Kusanagi Motoko
Mon Jun 08, 2020 3:06 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2373

Re: Return to base/rearm/repair/retreat

My suggestion : Any selected wounded vehicle heads to service depot (land and air alike). "Fully healthy vehicle or infantry [edit: air] discard the order". With that command i would be able to apply a global repair order on an entire army (air included) or just selected the unit i care and apply o...
by Major Kusanagi Motoko
Mon Jun 08, 2020 1:37 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 2474

Re: Open RA slow since latest update

here are some pictures with performance text on
by Major Kusanagi Motoko
Mon Jun 08, 2020 1:21 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2373

Re: Return to base/rearm/repair/retreat

Did some testing with the new Repair-wrench on TD Air units.

see post below.
by Major Kusanagi Motoko
Mon Jun 08, 2020 1:04 am
Forum: General Discussion
Topic: OpenRa with CnC Remastered graphics
Replies: 10
Views: 1793

Re: OpenRa with CnC Remastered graphics

you should try BME (best map evur)

Remastered can't keep up with that.
by Major Kusanagi Motoko
Mon Jun 08, 2020 12:07 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 2474

Re: Open RA slow since latest update

Tested it from 1 hour after you uploaded the new graphic test. Did some debugging with a friend online, we used infantry for 40keach (800 minnigunners). Performance on the testbuild dropped down to a headache 15 fps down from an average of 40..50 fps before the massive armies were build and started ...
by Major Kusanagi Motoko
Mon Jun 01, 2020 9:42 pm
Forum: General Discussion
Topic: New Building Feature
Replies: 1
Views: 234

Re: New Building Feature

that might also fire backwards: Say you plan to build a specific sequence, but due to events unfolding during the game, you lost a structure, ergo aren't able to build it, but the sequencer was set to build it now but waits ... ... ...; or without you knowing what might happen, you suddenly need to ...
by Major Kusanagi Motoko
Sun May 31, 2020 12:49 am
Forum: General Discussion
Topic: Mac OS X - HELP - How do I left/right click to move
Replies: 2
Views: 297

Re: Mac OS X - HELP - How do I left/right click to move

Hello, this should be independent of your OS. Most modern RTS Games use: Left click for select (ergo clicking left into the terrain means selecting nothing, ergo deselect). Right click will execute an order for those selected units. (Move, attack, ect...) The vanilla CnC 95 used left click for both ...
by Major Kusanagi Motoko
Fri May 29, 2020 6:19 pm
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 2474

Re: Open RA slow since latest update

update: here is one exception which i can reproduce by using alt tab with the following settings. The exception does NOT occur when im on Video Mode: <Fullscreen> without the legacy in (); or when i use my Graphics Card NVIDIA GT540 M to accelerate OpenRA. settings: Video Mode: <Fullscreen (legacy)>...
by Major Kusanagi Motoko
Wed May 20, 2020 2:01 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 2474

Re: Open RA slow since latest update

Hello OpeRA Community. Yes, on the first day of the release, ive experienced a remarkable decrease in performance. Network bandwidth usage remained unchanged, however my avg. FPS dropped significantly (! ! around 250% ! ! ) on a small 2v2 map which i know worked perfectly fine last release. The game...
by Major Kusanagi Motoko
Mon May 18, 2020 6:14 am
Forum: General Discussion
Topic: Walling & other cheaters
Replies: 3
Views: 1101

Re: Walling & other cheaters

i wonder if that could be hypothetically an option to the current mcv 3k5 in TD, as in to remove "require base provider structure" for static def, since early all in plays kill games before it gets into more competitive T2 midgame, since "truly expanding" is no more an option in TD now for SEVERAL Y...
by Major Kusanagi Motoko
Mon May 18, 2020 6:00 am
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 13
Views: 7564

Re: Release 20200202 "Render Test" builds

lets all just get an old CRT (from india or somewhere)
a 4x86 16MHz system
a nullmodem cable,
and play those incredibly intense 2 HOURS LONG LAG FOR LIFE 1v1s!
by Major Kusanagi Motoko
Mon May 18, 2020 5:40 am
Forum: General Discussion
Topic: BEST THREAD EVUR (aka Red Alert Balance Suggestion)
Replies: 19
Views: 4684

Re: BEST THREAD EVUR (aka Red Alert Balance Suggestion)

truly miss BME ... its hard to describe, this feeling of not getting enough air to breath from excessive laughing... it is truly a unique masterpiece and such a joyful experience to play.