You're right.
To sum up my thought :
- it can solve light vehicles blocking (VS ranger and flak)
- it can help fighting a blocking tank a tiny bit, but still with need of outer help
Search found 44 matches
- Mon Dec 26, 2016 9:31 am
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15801
- Mon Dec 26, 2016 7:42 am
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15801
whats the state then when a vehicle is still inside a warf but can shoot out to destroy any blocking vehicles ? is the vehicle finished ? or still in progress ? ... ... will i be able to chancel the production ? ... what if its a jeep that i made ... or a flak ? would that make any difference if it...
- Mon Dec 26, 2016 7:30 am
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9953
I understand that factions should not be exactly the same and I agree with that. However, I find that AA guns are atrociously stronger than Sam sites. In most of the games I've played or watched, a group a Yaks flying over a previously unseen AA gun will lose at least 4 or 5 Yaks, which is a conside...
- Sun Dec 25, 2016 5:18 pm
- Forum: General Discussion
- Topic: AA vs Sam Site
- Replies: 14
- Views: 9953
AA vs Sam Site
I have the geneal feeliing that AA guns are way superior than Sam sites. You can verify this by sending, for instance, a flock of Yaks over an AA gun, and over a Sam site, and compare. So I did the math to verify : Nike (Sam site) ReloadDelay: 15 Damage: 50 Versus: Light: 90 So DPS vs aircraft = 50*...
- Sun Dec 25, 2016 5:01 pm
- Forum: General Discussion
- Topic: Flame tower projectile speed ?
- Replies: 3
- Views: 3004
- Sun Dec 25, 2016 1:20 pm
- Forum: General Discussion
- Topic: Flame tower projectile speed ?
- Replies: 3
- Views: 3004
Flame tower projectile speed ?
Question here : is the flame tower projectile going to be faster next releases ?
I just played a soviet vs allies game, and my flametowers defending my base couldn't kill the Tanya destroying my base. Even by microing my towers. That was very frustrating.
I just played a soviet vs allies game, and my flametowers defending my base couldn't kill the Tanya destroying my base. Even by microing my towers. That was very frustrating.
- Sun Dec 25, 2016 1:18 pm
- Forum: General Discussion
- Topic: Idea to counter WF block
- Replies: 21
- Views: 15801
Idea to counter WF block
I've been insulted many times for blocking a War Factory with a vehicle :lol: :lol: Although there are counters to it, I thought about it, and actually it makes little sense for me, for instance, that a jeep can block a tank from going out. So here's an idea : how about the door opens, and the unit ...
- Sat Jul 16, 2016 9:05 pm
- Forum: General Discussion
- Topic: kyrylo's maps
- Replies: 30
- Views: 35332
Kudos for the last map, "Thai Bay" ! :) As we discussed today, it's a very fun map, I loved it. It allows all kind of battle possibilities, especially opening a double naval front. Germany definitely becomes interesting on this map, with chrono tactics, crossing between islands and obstacles. Ukrain...
- Wed Jul 06, 2016 7:45 am
- Forum: General Discussion
- Topic: My progression
- Replies: 15
- Views: 8569
Amen to that ^_^JuiceBox wrote: ↑ Bottom line is am having fun and with this game more lessons are learnt in defeat it's just trying to understand the lessons I suppose
Peace
- Tue Jul 05, 2016 10:56 pm
- Forum: General Discussion
- Topic: My progression
- Replies: 15
- Views: 8569
I agree SoScared, it adds a layer of complexity. I'm still training on it, and still can't handle it correctly ^_^ But from my little experience, it gives you a little extra control, which can save you in some situations. I'm mostly thinking of situations where your army is all mixed up, with helis ...
- Tue Jul 05, 2016 10:41 pm
- Forum: General Discussion
- Topic: My progression
- Replies: 15
- Views: 8569
Also another thing ^_^ Murto spoke about timing, which is crucial. I'd add also the place of engagement, and the army composition are key. For instance, if you send your infantry on a base defended with arty and pillboxes, you're going to lose all your infantry. No matter how good your micro is, a b...
- Tue Jul 05, 2016 10:15 pm
- Forum: General Discussion
- Topic: My progression
- Replies: 15
- Views: 8569
I have the same problem as you ^_^ I tend to lose a lot of units on the battle and I rarely get a KD higher than 1. Often due to micro mistakes or engagement errors. But I think it's mostly due to my suicidal playstyle ^_^ : I often don't really care about how much units I lost, as long as an object...
- Sun Jun 19, 2016 4:30 pm
- Forum: General Discussion
- Topic: How to transfer maps to the new version ?
- Replies: 3
- Views: 2718
Thanks abcdefg30 ! It was not working with the weather effects, so I opened the .oramap compressed file, removed all the scripting files (.lua and .aud) (and the rules in the map.yaml file). Then I runned utility.exe (btw I think you meant --upgrade-map <path/to/map> 20160508 instead of 20151224 :D ...
- Sat Jun 18, 2016 11:58 am
- Forum: General Discussion
- Topic: How to transfer maps to the new version ?
- Replies: 3
- Views: 2718
How to transfer maps to the new version ?
I parsed a map on the previous release (20151224) but can't get to parse it with the new one (20160508).
Any idea how this is done ?
Any idea how this is done ?
- Sun Jan 17, 2016 6:26 am
- Forum: General Discussion
- Topic: Messing with map lighting: Tabula Martian
- Replies: 6
- Views: 7878