I think im correct in saying that Pillboxes are comparitivly weak when attacking buildings.
Be interesting to see a battle between 3 basic pillboxes and two flame turrets
anyone got the full stat line for both ?, might be worth posting here for comparison
Search found 73 matches
- Fri Jan 15, 2016 11:08 pm
- Forum: General Discussion
- Topic: Pricing of flame tower and pillbox
- Replies: 5
- Views: 6727
- Fri Jan 15, 2016 10:29 pm
- Forum: General Discussion
- Topic: Marketingplan OpenRA part II
- Replies: 30
- Views: 50213
- Fri Jan 15, 2016 5:58 pm
- Forum: General Discussion
- Topic: Maximum number of players openRA can support in a singlegame
- Replies: 4
- Views: 5962
- Fri Jan 15, 2016 5:56 pm
- Forum: General Discussion
- Topic: Age of kings style audible commands
- Replies: 6
- Views: 7867
- Fri Jan 15, 2016 5:41 pm
- Forum: General Discussion
- Topic: Age of kings style audible commands
- Replies: 6
- Views: 7867
Age of kings style audible commands
Age of kings style audible commands
14 , "start the game allready" ....afk player get yer butt back in here
OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts
"ready up"
"spot and team"
"North vs South "
"East Vs west "
"pass the soup"
In age of kings WAV ...
14 , "start the game allready" ....afk player get yer butt back in here
OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts
"ready up"
"spot and team"
"North vs South "
"East Vs west "
"pass the soup"
In age of kings WAV ...
- Fri Jan 15, 2016 5:26 pm
- Forum: General Discussion
- Topic: openRA minimap Team colour AND number
- Replies: 0
- Views: 6168
openRA minimap Team colour AND number
openRA in game lobby minimap design
PLAYER TEAM NUMBER (not just player colour) needs to be added to the minimap (mouse over for team number is inadeqaute, and thoroughly tedious)
ive lost count of the number of times we have had 'spot n team' issues because the PLAYER TEAM NUMBER isnt on the ...
PLAYER TEAM NUMBER (not just player colour) needs to be added to the minimap (mouse over for team number is inadeqaute, and thoroughly tedious)
ive lost count of the number of times we have had 'spot n team' issues because the PLAYER TEAM NUMBER isnt on the ...
- Fri Jan 15, 2016 3:53 pm
- Forum: General Discussion
- Topic: Maximum number of players openRA can support in a singlegame
- Replies: 4
- Views: 5962
Maximum number of players openRA can support in a singlegame
Q Whats the Maximum number of players openRA can support in a singlegame ?
Right now, and in the current game engine if that number is higher ?
Right now, and in the current game engine if that number is higher ?
- Fri Jan 15, 2016 3:32 pm
- Forum: General Discussion
- Topic: Redalert Colour picker design
- Replies: 15
- Views: 41377
- Tue Jan 12, 2016 1:08 am
- Forum: General Discussion
- Topic: Redalert Colour picker design
- Replies: 15
- Views: 41377
- Tue Jan 12, 2016 12:26 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 59333
- Mon Jan 11, 2016 3:59 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 59333
- Mon Jan 11, 2016 3:56 am
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 117
- Views: 158389
- Mon Jan 11, 2016 3:28 am
- Forum: General Discussion
- Topic: OpenRa Tutorial
- Replies: 30
- Views: 36884
- Sun Jan 10, 2016 1:24 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 963
- Views: 3774632
- Sun Jan 10, 2016 12:35 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 59333