Jazz, thanks for all you have done thusfar, ofcourse nothing can last forever!
But glad to see you do still have our backs with RAGL and Tournament servers!
Search found 24 matches
- Wed Apr 25, 2018 4:58 pm
- Forum: General Discussion
- Topic: So long and thanks for the food!
- Replies: 4
- Views: 23203
- Wed Apr 11, 2018 8:26 pm
- Forum: General Discussion
- Topic: Masters level player for tutorial map wanted
- Replies: 8
- Views: 9206
Well this sounds interesting!
My late(-ish) reply is cuz I dont check the forums often, but if you want to get some help you could easily contact me on Discord!
I dont know for sure what kind of specific missions you want developed, but I could maybe help with creating medium-high skill exercises ...
My late(-ish) reply is cuz I dont check the forums often, but if you want to get some help you could easily contact me on Discord!
I dont know for sure what kind of specific missions you want developed, but I could maybe help with creating medium-high skill exercises ...
- Thu Oct 26, 2017 9:58 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 159637
- Wed Oct 25, 2017 6:41 pm
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 159637
- Wed Aug 16, 2017 3:49 pm
- Forum: Competitions and Events
- Topic: The Dark Tournament
- Replies: 82
- Views: 145409
- Thu Jun 08, 2017 7:06 pm
- Forum: General Discussion
- Topic: Harvesters
- Replies: 10
- Views: 12005
- Wed Jun 07, 2017 5:42 pm
- Forum: General Discussion
- Topic: Harvesters
- Replies: 10
- Views: 12005
I was thinking about harv AI a while back and think I found something that might improve their behavior:
Currently: Harvesters scan for ore once they spawn/finish WF waypoint, load their bays, move to a ref, dump and move back to the cell they were in once they filled up. They only rescan for ore ...
Currently: Harvesters scan for ore once they spawn/finish WF waypoint, load their bays, move to a ref, dump and move back to the cell they were in once they filled up. They only rescan for ore ...
- Mon Jun 05, 2017 10:52 am
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert 1vs1 Tournament (tm) 2017
- Replies: 75
- Views: 134112
- Tue Mar 07, 2017 5:09 pm
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 201534
Thanks for all the input fellow Commanders!
To me the whole why and how of the "unexpected" changes became clear to me after SoS and me had a chat about this whole ordeal after Stream yesterday. Though I still kept this thread running, primarily for the people to be informed. I am curious to see ...
To me the whole why and how of the "unexpected" changes became clear to me after SoS and me had a chat about this whole ordeal after Stream yesterday. Though I still kept this thread running, primarily for the people to be informed. I am curious to see ...
- Mon Mar 06, 2017 9:48 pm
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 201534
Looking back at it, maybe we should actually try to breed a few more weird, but well playable maps. Just imagine how annoyed you can make your opponent who you think is 20X stronger than you by picking such a map to your own slight advantage. ^^ I just don't wanna see small maps/short possible rush ...
- Mon Mar 06, 2017 9:45 pm
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 201534
On the subject of getting a better mappool (for RAGL etc.)
Dear SoScared & Other readers,
For Christmas I would like a pony. But not everyone gets what they want, so lets get over that.
It’s hard to form a stable mappool, as there are many MANY factors to comply with. But looking back, the mappool “ship†has drastically changed course when looking ...
For Christmas I would like a pony. But not everyone gets what they want, so lets get over that.
It’s hard to form a stable mappool, as there are many MANY factors to comply with. But looking back, the mappool “ship†has drastically changed course when looking ...
- Mon Nov 21, 2016 8:22 pm
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 23474
- Sun Jul 31, 2016 2:10 pm
- Forum: Competitions and Events
- Topic: Big Team Tournament. Scores / Teams / Info
- Replies: 35
- Views: 58162
- Mon Jul 11, 2016 2:37 pm
- Forum: Competitions and Events
- Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
- Replies: 39
- Views: 61924
- Sat Jun 25, 2016 8:58 pm
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert Tourney Sign ups (closed)
- Replies: 49
- Views: 61918