Search found 5 matches
- Mon Jun 27, 2016 2:48 pm
- Forum: General Discussion
- Topic: Wish: Please let us see last nuke
- Replies: 2
- Views: 3343
- Tue Jun 21, 2016 3:40 pm
- Forum: General Discussion
- Topic: BEST! MAP! EVUR!!!!1111
- Replies: 9
- Views: 7245
Had a lot of fun playing this map, excellent sound effects and unit changes. Ended up unpacking the map, and having a look around. I would love to see it ported over as-is to RA as I don't play too much TD myself! As already stated, just goes to show how innovative and modable the OpenRA engine real...
- Sat Aug 01, 2015 1:49 pm
- Forum: General Discussion
- Topic: Lag after 30 minutes
- Replies: 9
- Views: 7901
I find that after about 25 minutes, the game is lagging as the AI is trying to build and place buildings when it is unable to, putting itself into a loop (shipyard/subpen is the usual culprit). As a test, I altered the AI so it wouldn't build anything naval, seemed to do the trick (for that particul...
- Sun Jul 26, 2015 11:39 am
- Forum: General Discussion
- Topic: Carpal tunnel?
- Replies: 6
- Views: 6059
Another great tip - get up and just walk around the house for a few minutes, go get a drink from the kitchen and don't rush. Just standing up and going through the regular motions of body movement helps immensely. Get a drink, pat the dog, check the mail... 5 minutes is all you need every hour or so...
- Thu Jul 16, 2015 9:45 pm
- Forum: General Discussion
- Topic: [RA] Chasing Map Feedback - The Little One
- Replies: 0
- Views: 5857
[RA] Chasing Map Feedback - The Little One
Have had this map for many years, used to play it in a slightly different config on RA95 with the Hi-res mod. Chasing feedback and comments on the overall feeling of the map - all criticism is welcome! http://resource.openra.net/maps/3652 A little bit about the map: 8 player map, some base sites are...